PoE punishes player curiosity

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raics wrote:
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SL4Y3R wrote:
Let me rephrase then, lower your standards for what's necessary. Uber items are always hard to find, thus expensive.

If he needs somewhere between 3 and 10 exalts for an upgrade, he already has amazing gear. This is simply the gear curve, the better your stuff is, the harder and/or more expensive the next one is.


You can get by with 'decent' gear if you play a few good builds, if you try something else you need 'indecent' gear, and quite a lot of skill combinations no grade of indecency in gear can save. OP is quite right about that one, if you cherrypick skills, use the best combos and stack auras the game is easy, if you try to role-play it you crash 'n burn, no shame in slapping a skeleton totem on your pure-blooded 2H marauder they tell you.


You can get through cruel on nearly any build with crap gear. Why shouldnt end of merciless/maps actually be hard? That said, if you want to roll over content and grind the ladder/gear, theres several builds around that have an easy time.
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UnderOmerta wrote:
Excellent, PM me your IGN and be sure to link me your gear that you're using for the maps. Nothing can be over 4l or cost more than an exalted, since you claim that you don't need high end gear to run endgame maps.

Fair?


All of my gear is self found. Some of it is definitely worth more than an exalt. Will have to look in my stash to see if I have anything worth less. If I do, no problem.

But, I can say this for sure. Considering that my group at the start of OB was running low lvl maps like 2 days in, this OBVIOUSLY means that you can run maps with gear that *now* is considered bad.

However, in a race scenario, do you think that everyone that plays high lvl maps all have AMAZING gear in a week's timespan? That everyone has 5L+ and items that are worth more than an exalt? The answer quite frankly is no.

Will look in stash in a couple hours.
Your argument was that you could do it without high end gear or anything more than a 4l. If you got lucky and had a lioneye's drop for you, then you don't really fall in that camp, do you?

And yes, I know that racers are able to do maps. But those are almost always party races (yes, you can run higher maps if you're getting carried), it's almost always riddled with deaths, and the players who get lucky and chance a Kaom's, fuse a 6l, drop a godly rare, etc almost always do better.

The point of the OP still stands. The game is too dependent on 'lucky breaks' and if you don't get one, you're not going to do well.
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indczn wrote:
You can get through cruel on nearly any build with crap gear. Why shouldnt end of merciless/maps actually be hard? That said, if you want to roll over content and grind the ladder/gear, theres several builds around that have an easy time.

That's exactly the point of the OP. You can do well if you have decent gear and a cookie cutter build. You don't really have the room or resources to experiment though, because respec'ing is relatively expensive and viability in endgame is limited mostly to builds that use a select few OP skills.
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UnderOmerta wrote:
Your argument was that you could do it without high end gear or anything more than a 4l. If you got lucky and had a lioneye's drop for you, then you don't really fall in that camp, do you?

And yes, I know that racers are able to do maps. But those are almost always party races (yes, you can run higher maps if you're getting carried), it's almost always riddled with deaths, and the players who get lucky and chance a Kaom's, fuse a 6l, drop a godly rare, etc almost always do better.

The point of the OP still stands. The game is too dependent on 'lucky breaks' and if you don't get one, you're not going to do well.


If everyone in group is racing together, highly doubtful that everyone is getting carried.



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UnderOmerta wrote:

That's exactly the point of the OP. You can do well if you have decent gear and a cookie cutter build. You don't really have the room or resources to experiment though, because respec'ing is relatively expensive and viability in endgame is limited mostly to builds that use a select few OP skills.


While I would agree with this if it's your first play though, I do not agree with saying that is limited to several skills.


Cleave
Ground Slam
Burning Arrow
Exploding Arrow
FP
EK
Flicker (sometimes with Cleave for charges)
Ice Shot
Spark
Summoner
Lightning Strike
Split Arrow
Power Siphon
Elemental Hit
Cyclone
Poison Arrow

All of these are viable endgame, and I'm sure there's more.
Last edited by SL4Y3R#7487 on Apr 11, 2013, 4:53:00 PM
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SL4Y3R wrote:

While I would agree with this if it's your first play though, I do not agree with saying that is limited to several skills.


Cleave
Ground Slam
Burning Arrow
Exploding Arrow
FP
EK
Flicker (sometimes with Cleave for charges)
Ice Shot
Spark
Summoner
Lightning Strike
Split Arrow
Power Siphon
Elemental Hit
Cyclone
Poison Arrow

All of these are viable endgame, and I'm sure there's more.


But I want to use single target melee abilities while not taking any defensive passives and still be viable!!!! its not balanced if I can't do that!!!
But a high LL, high phys dmg, fast attack heavy strike then :)
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CarebearKiller wrote:
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SL4Y3R wrote:

While I would agree with this if it's your first play though, I do not agree with saying that is limited to several skills.


Cleave
Ground Slam
Burning Arrow
Exploding Arrow
FP
EK
Flicker (sometimes with Cleave for charges)
Ice Shot
Spark
Summoner
Lightning Strike
Split Arrow
Power Siphon
Elemental Hit
Cyclone
Poison Arrow

All of these are viable endgame, and I'm sure there's more.


But I want to use single target melee abilities while not taking any defensive passives and still be viable!!!! its not balanced if I can't do that!!!

Nobody here is taking single target melee skills and not taking defensive passives and expecting to be viable. So your post is flatly ridiculous.

Also, I've never seen a poison arrow as your primary skill in endgame maps. I've seen very few cyclones since they all tend to die to lightning thorns.

Then there are other choices that are extremely gear dependent. Like you can ask any wander, and they'll tell you that making a good wander build is extremely gear dependent. Damage scales unbelievably well with good gear. It starts with almost nothing if you don't have it.
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SL4Y3R wrote:
But a high LL, high phys dmg, fast attack heavy strike then :)

Unfortunately LL is capped as a percentage of your life, so you still need a big health pool. :P
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UnderOmerta wrote:
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CarebearKiller wrote:
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SL4Y3R wrote:

While I would agree with this if it's your first play though, I do not agree with saying that is limited to several skills.


Cleave
Ground Slam
Burning Arrow
Exploding Arrow
FP
EK
Flicker (sometimes with Cleave for charges)
Ice Shot
Spark
Summoner
Lightning Strike
Split Arrow
Power Siphon
Elemental Hit
Cyclone
Poison Arrow

All of these are viable endgame, and I'm sure there's more.


But I want to use single target melee abilities while not taking any defensive passives and still be viable!!!! its not balanced if I can't do that!!!


Nobody here is taking single target melee skills and not taking defensive passives and expecting to be viable. So your post is flatly ridiculous.


Everything needs to be equally viable right? Why can't I make a melee glass cannon? Its not fair!

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