Convince me Stash tab "MTX" is not pay to win
Heh, totally ignored by the OP. Gosh I wonder why.
I'm outs. Casting pearls before swine is probably the only character flaw of which I'm proud, but truly it IS a character flaw. Thanks again for engaging, jewdas12. My day is a little brighter for your positive (albeit minor) shift in my perspective on GGG's chosen financial model. GGG cured me of supporting F2P not by being overtly pay to win bastards, but by being ALMOST ethically perfect in their F2P approach and then slowly eroding to merely 'still fair compared to the others' -- unfair of me, I know, but I'm someone who strives to be good and still cops hell whenever I even slightly transgress while accepted recidivists get away with all sorts of shit 'because they're just that way'. I know how this works, and if GGG are going to break bad per se, they should probably do it a little more honestly. It's not as if we have any illusions that the owners of GGG are ethical paragons, is it? Hm. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Mar 7, 2022, 9:59:36 AM
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It kinda is because it's very inconvenient to play without tabs, but I don't mind it because it is on the ethical side of microtransactions compared to the predatory practices that other 'f2p' games use milking hundreds and thousands out of you.
I've been playing for 4 years, and spent around ~50 dollars on tabs, and I don't even use all the additional premium and basic tabs I've bought. It's also hard to take criticism about tabs seriously when you see that they are adding such features like affinities and are improving the old tabs when they could have easily make us buy new tabs and milk us more. For example, they could have released a 'Boss killer tab', but instead they expanded Fragments tab to be able to store Maven and Sirus fragments. If it would be EA or some Korean MMORPG they would make you re-buy those tabs every month or invent other greedy ways to milk more money out of you. Also everyone knows that 99,9% of the loot in PoE is useless trash not worth picking up, and if you want to be efficient and 'win' you have to pick up only the valuable stuff. So technically after a certain point when you have enough tabs to store all your valuables next tabs you buy can reduce your efficiency and actually make you 'lose' making the game p2lose :D |
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Why should I convice you, if you already know its not. You even stated it in your first post - its pay to save time. Not pay to win. Because there is no winning in this game.
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convenience fee
game is free to play bothering to post when there are literally hundreds of these threads dating back like a decade.... |
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" Just applying your black/white, nitpicky way of arguing that PoE is P2W to your reply to Shagsbeard: " But he did. Which I wanted to point out. He spoke for at lest himself and me, which already constitutes a "we", and, I believe, many other people who already discussed this topic - more than once. Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion#4706 on Mar 7, 2022, 11:56:52 AM
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" Hey, firstly thanks for replying, it's a long ass post but i did read through all of it. However, I know if I sit to reply to everything, i'll make something triple in size, so we'll skip that misery. I'll quote a few sentences and handle them, from which point you can decide who's where on the objectively right-wrong scale relative to the point, and perhaps even respond. 1- The first thing about the semantic differences between "advantage", "winning", and "convenience". The solidified term "pay to win", is an oversimplified over-generalization. Just like "free to play". Is a convenience an advantage? Is an advantage a convenience, sure. But being lost as humans in the domain of semantics and abstractions, we are not to lose sight of what exists in reality, beyond the words we stuff them into, for functional communication purposes. You never really "win" PoE, but you definitely lose out on a lot if you don't pay. If you only consider P2W to mean "pay and get all end game handed on platter", then almost nothing is pay to win and that is bad faith approach. If 2 racers are running infinite laps, and one of them paid for some extra juiced nitro boost, sure - "both players still have to earn the lead" 2- Regardless of whether Stash MTX is a "p2w" unlockable-by-money-ONLY thing in the game, you can't overlook the entire abomination of a "trade system" this game's operators force people to use if they wish to engage in that field, purely because it sells more tabs, and for other reasons previously mentioned. Otherwise, enjoy farming 125 regrets all on your own before respeccing, etc, finding the piece to fix your build etc. Content is made with the main focus being to sell storage space. And you must engage in buying, if not selling- and that filth touches you. 3- The rationalizing of "why they are justified in this", purely fails because there are other games making a lot more, *without* engaging such low milking tactics. They never tried the approach of "making a superior trade and economy which makes people want to support the game" - Because they can't take back a better system which by misfortune makes them less money (that's the ONE thing we can't have), after the people have tasted it. Imagine then them putting this same trash system back in just to recover their sales. They'll expose themselves to the point where even mega-apologists won't defend them. So, keeping this trash system is beneficial in 2 domains among others - People spend more time online as everything takes longer, and people buy more stashes, whether they want to or not. 4- my 2player model is not flawed. It becomes flawed precisely when you add unnecessary variables which breaks the entire test. All other factors MUST be identical precisely to note the difference only arising from the lack and presence of paid storage space. So you see ONLY the difference created by the presence of "Paid for stash estate". 5- The trade system is absolutely fecal. It is to sell more stash. Content progression is made to sell more shit. The game is turning into a messier pile of facades, all with the purpose of selling shit, and THEN maybe putting in some good story and world design,- once it's clear the doodoo is selling. Rather than making a game which seeks to be the best it can, and hoping that it's good enough where more than enough people get behind it. But honestly, this is mostly a deflection of my points, starting with the redefining (or de-defining) P2W. It's much simpler than what you postulated; if you can pay for an advantage beyond superficial non-progression affecting services, the game is p2w. Or "Free to play mostly, but if you actually want to play the game without being hamstrung while made to jump hoops by ggg- then fukin pay up for basic shit, which is better than the basicest shit in fathomable." If they went more primitive, i'd be loading up my item in a usb and driving a chariot to the country the buyer is from- but get raided by bandits on the way- settling down in a small forest village after surviving the fatal gunshot to my spinal cord. And getting married to a strong forager woman who found me by the river. Honestly i'd reply to a lot more, but it's a lot, and it's not too much of a direct counter-argument. Mucho semantic scarecrows i feel being set up. |
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" I'd like that very much. But that is just begging the question when I've been here since maybe 2012/13, and NEVER has the trade system been touched. And believe you this- it wasn't born perfect. So whether stash sales are a major or minor revenue stream for them, they seem to want to keep it VERY VERY MUCH UNCHANGED. So far that a majority of game design REVOLVED AROUND THE DENSE CENTER of stash sale forcing. Ask yourself this- "If the people who control GGG's design, suddenly had a magical button appear in front of them. It was a magical button which would instantly debit money off any player's account anytime they pressed it (magically, so it's untraceable). BUT they also don't have to provide ANY service in return to the player. How many times would they press it?" GGG Literally: We won't fix trade because it makes the most money we think it can make us as it is in its temporal chains, vulnerability and enfeeble applying state (without curse limit). Last edited by allionus#2044 on Mar 7, 2022, 12:32:11 PM
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theres a dude who made a new account to prove a point didnt he? i forget who it was but he made a new account and hit level 100 super quick in solo self found hardcore using the default 4 tabs.
99% of people who have donated $1000+ cant manage that on their main account with 80 stash tabs. i think if you really want to come in and make a judgement ask how much of a factor are the tabs? they definitely make a difference right? but if you pay the price of a fairly reasonable standard game, £30, then the difference between you and a guy whos paid £10,000 is essentially nothing in terms of being competitive in a league. so the game is ftp, but as has been said, if you want to play it for 1000s of hours in a very serious competitive way you 'have to' pay the same sort of price you would pay for d3 or the other off the shelf price arpgs in order to get the level of convenience you really want. if the moral injustice in that situation is inducing heart attack levels of righteous fire in your soul then sure, this is obviously not the game for you cause thats the deal. probably best to play something else. watch out for d3 tho, even without its rmah, you get stash tabs if you buy extras like the nerco pack so thats a pay 2 play game thats also then pay to win on top? when in doubt, double it. is that ok tho? if you make people pay for a game then make them pay for a bit more of it is that fine but if you give them the game for free and then make them pay for a bit more of it that makes you a terrible person? the d3 thing is just an expansion right, and if you pay for it you get an advantage over those who didnt, so thats morally the same as stealing sleeping bags from homeless people in siberia, but its also just selling an expansion which is a normal part of selling computer games, so its also fine? or its stealing from homeless people? youll have to forgive me, i kind of struggle with the pseudo logic that governs these sort of outrage culture ideas because i tend to live in the real world. personally i think its fine, it doesnt even register a shiver on my moral meter. chris even said at one point he thought maybe they should just have charged $10 for the game right? forget monetising it the way they have, if everyone who played it just threw a tenner in the pot it would fund everything and it would probably be cleaner and easier. i hope im not misquoting him there, im pretty sure he said that ages ago. but they had already committed to f2p, promised the game would always be f2p, so it is what it is. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" I got a better lappy recently and wanted to really appreciate the visuals, and finally in full screen lmao. But when i zoomed in too much, i literally scrolled back in horror. You're right, there's a LOT (nearly weekly) of cosmetics, but inversely as many ways to appreciate the purchases of oneself, and others. Visuals and interface quality is low, but i do see originality in their artwork (which is only degraded in the presence of the former). |
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" That dude just proved a point I never bothered to even argue against. What are you bringing it up for? GREAT, you beat "SOLO" "SELF-FOUND"hc with 4 stash tabs, where TRADE is NON-EXISTENT.SELLING/BUYING is NON-EXISTENT, congrats on proving what? I'm not interested in making any judgements. I state facts, and make a conclusion based on those. If you can provide facts which make me re-calibrate my understanding, I will do it without any problem, because I care about not being self-deluding, and gratified from. Comparing PoE with Diablos says what? Compare something to something worse, and now it's flawless and totally vindicated? False comparison. As if i ever even mentioned "turning PoE into D".. you are arguing against something that isn't even my claim. Calling my statements 'pseudo-logic' while arguing 20 feet away with your own detached construct of "my argument".. my guy, logical fallacy 101 please. This is a misunderstanding of the whole point. Or an intentional misrepresentation. |
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