Convince me Stash tab "MTX" is not pay to win

Heh, totally ignored by the OP. Gosh I wonder why.

I'm outs. Casting pearls before swine is probably the only character flaw of which I'm proud, but truly it IS a character flaw.

Thanks again for engaging, jewdas12. My day is a little brighter for your positive (albeit minor) shift in my perspective on GGG's chosen financial model.

GGG cured me of supporting F2P not by being overtly pay to win bastards, but by being ALMOST ethically perfect in their F2P approach and then slowly eroding to merely 'still fair compared to the others' -- unfair of me, I know, but I'm someone who strives to be good and still cops hell whenever I even slightly transgress while accepted recidivists get away with all sorts of shit 'because they're just that way'. I know how this works, and if GGG are going to break bad per se, they should probably do it a little more honestly.

It's not as if we have any illusions that the owners of GGG are ethical paragons, is it? Hm.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 7, 2022, 9:59:36 AM
It kinda is because it's very inconvenient to play without tabs, but I don't mind it because it is on the ethical side of microtransactions compared to the predatory practices that other 'f2p' games use milking hundreds and thousands out of you.

I've been playing for 4 years, and spent around ~50 dollars on tabs, and I don't even use all the additional premium and basic tabs I've bought.

It's also hard to take criticism about tabs seriously when you see that they are adding such features like affinities and are improving the old tabs when they could have easily make us buy new tabs and milk us more. For example, they could have released a 'Boss killer tab', but instead they expanded Fragments tab to be able to store Maven and Sirus fragments.

If it would be EA or some Korean MMORPG they would make you re-buy those tabs every month or invent other greedy ways to milk more money out of you.

Also everyone knows that 99,9% of the loot in PoE is useless trash not worth picking up, and if you want to be efficient and 'win' you have to pick up only the valuable stuff. So technically after a certain point when you have enough tabs to store all your valuables next tabs you buy can reduce your efficiency and actually make you 'lose' making the game p2lose :D
Why should I convice you, if you already know its not. You even stated it in your first post - its pay to save time. Not pay to win. Because there is no winning in this game.
convenience fee
game is free to play
bothering to post when there are literally hundreds of these threads dating back like a decade....
"
allionus wrote:

just get it, please.

WTH does "I for one agree with Shags that he spoke for us.
We (a group consisting of at least me and shags) don't need another thread about this" even mean???

Just applying your black/white, nitpicky way of arguing that PoE is P2W to your reply to Shagsbeard:

"
allionus wrote:

Also, don't use "we". Just use "I", as you're not speaking for anyone else but yourself.

But he did. Which I wanted to point out. He spoke for at lest himself and me, which already constitutes a "we", and, I believe, many other people who already discussed this topic - more than once.

Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Last edited by Mikrotherion#4706 on Mar 7, 2022, 11:56:52 AM
"
Foreverhappychan wrote:
"
allionus wrote:
Argument in short :-

Purchasable stash tabs (of all kind) = Time saving advantage over players who do not buy the same product.

Faster sorting of items, extracting from stash, or dumping items between runs, not having to spend extra time listing items for sale outside the game, not having to memorize each stash's category without a naming privilege, etc.

It's not "just a convenience", it's an advantage providing transaction (pay to win)


Run a base simulation - 2 identical players, identical content-clearing speed, identical everything. Only difference being,- one has all the premium stash tabs, the other has none. Run the simulation in your head or a computer, which your head kind of is already, too.

For an extra frame of reference, ask yourself if you've bought special tabs of any kind - "Why did i buy it? Was it just aesthetics? Or because it would give me an advantage, which without the purchase, I would not have?"

That's about it.


Your definition of pay to win absolutely IS important to this argument because if people can't agree on what it means, then there's no point in arguing either way.

I don't think anyone playing PoE would disagree with your assertion that stash tabs are not aesthetic. And it's common knowledge that they are GGG's biggest seller for precisely that reason: they are considered essential if you want to play the game even semi-seriously.

So we can start with this common ground, I believe: stash tabs are pay for convenience.

IF pay for convenience falls under your definition of pay to win, then there is no point 'convincing' you that stash tabs are not pay to win because by THAT definition of pay to win, they are.

And that's where everyone else has said 'have a lovely day' because that's the smart thing to do when an argument is pointless.

I, however, am not smart. And you seem to want more than that, so...here you go.

'Pay for advantage' is not 'pay to win'. That's my response.

But if you stick with me, you might see that is not exactly an exoneration either.

A lot of people here have a more nuanced definition of pay to win than merely 'pay for advantage', largely by demand of their own indulgences in that regard I believe. Where you are trying to assert a binary, pay to win is more of a scale -- with, say, being able to buy power at one end, and a game that has absolutely no mtxes at the other.

All games fall on this scale. Most of those closer to the 'bought power' end are free to play or Games as Service, and almost all of those that are unplagued by mtxes at all are buy to play.

This makes sense: a free to play game needs to entice people to support/contribute the money they'd otherwise have spent just buying the game outright.

The trick, of course, is that selling a game for X one-off makes a lot less money than if you can give the game away but convince players to contribute x/5 many times over a number of years.

The easiest way to do that is to sell power. This is how the more insidious f2ps have worked, and continue to work -- in markets that are used to it. In the West, people need to be...coaxed a little more subtly. Games that straight up sell power are very unpopular in the West, for good reason. Someone mentioned Lost Ark just now, and that's a fine example. The Korean version has a LOT more pay to win than the Amazon-backed Western version. It's still there, but it's not as blatant.

PoE never had that option, because its entire selling point was ethical f2p. That's how they roped in so many early whales (that and Diablo 3 let a bunch of us down and we cashed up veterans of D1/D2 were looking for an ARPG passion project to support). But of course these large support pack sales weren't unlike what I described before regarding lump sums: not even the biggest whale can make more for a company than hooking a large number of smaller-purchase supporters.

PoE established itself as an ethical, aesthetics-only free to play game supported by niche ARPG fans who had the means to support it simply to keep it afloat. We were The Good Guys.

But that's unsustainable. Sooner or later, they needed a product they could sell not just to the truly converted but anyone who played their game regularly.

And that's where stash tabs come in. Stash tabs are the one and only safety net of revenue when it comes to mtxes -- because they are 'needed'. Funny thing about shit people 'need': they tend to buy it more than shit they don't. They prioritise it.

PoE is not and has never been a game supported purely by the sale of aesthetic mtxes. Let me repeat that: PATH OF EXILE HAS NEVER BEEN SUPPORTED PURELY BY THE SALE OF AESTHETIC MICROTRANSACTIONS. It started with private investment, moved to the sale of early supporter packs which came with two important elements: access to the early game (closed beta, which lasted over a year) and aesthetic perks (and at the upper end of the budget, physical merch and 'special' involvement with the game design itself), and then it added pay for convenience in the form of stash tabs. Leagues add new currencies -- which need new stash tab types.

And there is no fucking way the game isn't designed to make NOT buying stash tabs a serious pain in the arse. GGG gave away the problem (packaged as a 'free game') and sold the solution (the key to unlocking the real game), and they do this with every new league and its associated specialised stash tab. 'Our game is free because all content is free' is disingenuous when how much a player gets out of that content, how deeply they can engage with it, depends almost entirely on buying 'optional' mtxes.


Aside from my now retired but once very cashed-up account, I had one with no mtxes at all. Just to keep myself grounded, I started a new league on it from time to time. And yeah, it was a very sobering experience. It certainly made clear that stash tabs are not optional *if* you want to play the game regularly and engage with the league mechanics -- i.e. the way the devs want you to play the game, given Standard is sort of a dumping ground of old ideas and an economy compromised long ago by all sorts of shenanigans.

Can you do play PoE with the default 4? Sure. But you can also hammer a nail with a brick. Or you can fork over 'a few bucks' and buy the tool designed for the task. Technically that's also paying for convenience...

Your model of two identical players doing everything the same but for one having tabs and the other not is sound but too simple. As ChzBoi illustrates, there are many ways to play this game (and by play, I mean 'win' IF you are enjoying yourself), and some don't need all those stash tabs. He's exceptionally good at hammering nails with a brick, which is simultaneously impressive and a little bit silly. Thankfully, he's only playing a game, not building a house.

There is one last thing to be said, and it goes back to what I mentioned earlier about varying definitions of pay to win resulting from the demands of indulgence. If you want to piss off a PoE supporter, you can do so very quickly by accusing them of paying for their power in game. It immediately puts them in the same box as those who actually do pay for power in other games, and that's understandably unpleasant. But they know that their stash tabs aren't aesthetic, aren't 'optional'. So if they're not pay to win by a typical Exile's standards, what are they?

They're the real cost of admission. A simulated subscription (now largely redundant thanks to an actual subscription in the form of a Battle Pass). Stash tabs purchases are an abstracted price tag stretched over years rather than in one 'big' hit. Granted: by this point, I am sure the overall cost of a complete set of specialised stash tabs and, let's say, 20 premium ones, far eclipses the typical price of a buy to play game. Far. BUT this is also a game these people play for years and years, whereas a buy to play game might last no more than 20-30 hours. So for an Exile who can wring thousands of hours of entertainment from PoE, stash tabs are an insanely cheap upkeep.

I used to joke that PoE can't be pay to win because I paid more than anyone else on the planet, and I sucked at the game. This was typically glib of me, but the point was simple: no amount of money put into PoE will make you a winner. It's all down to how you use that hammer. I had the biggest shed and the best tools, but not because I really planned to use them. They just came with the Ruler residence, which I bought mostly for the view and the exotic animals in the area.

Sorry, this analogy is a mess isn't it?

Heh. Anyway -- ours is not to convince you that stash tab mtxes (and you don't need the inverted commas there -- they're absolutely mtxes by the official definition of the term) are not pay to win. Ours is to show that it's a false dichotomy to begin with, and unless we have a standard for 'pay to win', everything comes down not to labels but to individual value.

FWIW I think PoE is WORSE than pay to win, which at least is an honest transaction and takes into account that money is the bottom line (as if we didn't know that by some of GGG's reprehensible decisions of late in that regard). Stash Tabs aren't pay to win -- they're pay just to stay in the fucking race masquerading as 'optional'.

And paying to participate is no one's idea of winning...unless they enjoy that participation, in which case the question of whether or not it's pay to win is moot. Paying for one's enjoyment is rarely considered loathsome in and of itself.


Bet you didn't think there was anything more insidious than pay to win, did you? Surprise: pay to sustain makes pay to win look fucking tame. Because again, we're in the realm of need vs greed, and if you can convince someone the latter is actually the former, well, shit, as Chris might put it, then you have their soul. You can't get addicted to something you merely want. You have to believe you need it.

I'll assume your appreciation of my not-inconsiderable effort here and end with a simple 'you're welcome' and promptly fuck off back to Wolcen, which cost me a whole 20 bucks, one and done, and has so far given me 2,300 hours of solid ARPG entertainment. And I'm far from done.

Convince me THAT isn't winning. :)

Editor's note: a reader has pointed out a mistake regarding the intensity of the 'hook' for stash tab creation and sales. Some of the above may be misleading as a result. Please see below. We regret the error.

"
jewdas12 wrote:

The specialized stash tabs accompanying the new league hasnt been a thing for some time now. Heist and expedition had separate, free, stashes for their specific items.


Hey, firstly thanks for replying, it's a long ass post but i did read through all of it. However, I know if I sit to reply to everything, i'll make something triple in size, so we'll skip that misery. I'll quote a few sentences and handle them, from which point you can decide who's where on the objectively right-wrong scale relative to the point, and perhaps even respond.


1- The first thing about the semantic differences between "advantage", "winning", and "convenience". The solidified term "pay to win", is an oversimplified over-generalization. Just like "free to play". Is a convenience an advantage? Is an advantage a convenience, sure. But being lost as humans in the domain of semantics and abstractions, we are not to lose sight of what exists in reality, beyond the words we stuff them into, for functional communication purposes. You never really "win" PoE, but you definitely lose out on a lot if you don't pay. If you only consider P2W to mean "pay and get all end game handed on platter", then almost nothing is pay to win and that is bad faith approach. If 2 racers are running infinite laps, and one of them paid for some extra juiced nitro boost, sure - "both players still have to earn the lead"

2- Regardless of whether Stash MTX is a "p2w" unlockable-by-money-ONLY thing in the game, you can't overlook the entire abomination of a "trade system" this game's operators force people to use if they wish to engage in that field, purely because it sells more tabs, and for other reasons previously mentioned. Otherwise, enjoy farming 125 regrets all on your own before respeccing, etc, finding the piece to fix your build etc. Content is made with the main focus being to sell storage space. And you must engage in buying, if not selling- and that filth touches you.

3- The rationalizing of "why they are justified in this", purely fails because there are other games making a lot more, *without* engaging such low milking tactics. They never tried the approach of "making a superior trade and economy which makes people want to support the game" - Because they can't take back a better system which by misfortune makes them less money (that's the ONE thing we can't have), after the people have tasted it.
Imagine then them putting this same trash system back in just to recover their sales. They'll expose themselves to the point where even mega-apologists won't defend them. So, keeping this trash system is beneficial in 2 domains among others - People spend more time online as everything takes longer, and people buy more stashes, whether they want to or not.


4- my 2player model is not flawed. It becomes flawed precisely when you add unnecessary variables which breaks the entire test. All other factors MUST be identical precisely to note the difference only arising from the lack and presence of paid storage space. So you see ONLY the difference created by the presence of "Paid for stash estate".



5- The trade system is absolutely fecal. It is to sell more stash. Content progression is made to sell more shit. The game is turning into a messier pile of facades, all with the purpose of selling shit, and THEN maybe putting in some good story and world design,- once it's clear the doodoo is selling.
Rather than making a game which seeks to be the best it can, and hoping that it's good enough where more than enough people get behind it.


But honestly, this is mostly a deflection of my points, starting with the redefining (or de-defining) P2W. It's much simpler than what you postulated; if you can pay for an advantage beyond superficial non-progression affecting services, the game is p2w. Or "Free to play mostly, but if you actually want to play the game without being hamstrung while made to jump hoops by ggg- then fukin pay up for basic shit, which is better than the basicest shit in fathomable."

If they went more primitive, i'd be loading up my item in a usb and driving a chariot to the country the buyer is from- but get raided by bandits on the way- settling down in a small forest village after surviving the fatal gunshot to my spinal cord. And getting married to a strong forager woman who found me by the river.


Honestly i'd reply to a lot more, but it's a lot, and it's not too much of a direct counter-argument. Mucho semantic scarecrows i feel being set up.
"
Shagsbeard wrote:
Don't have numbers to prove it, but I think their income from stash tabs was surpassed by their income from cosmetics a while back. Can't see them raking in the type of profit we're seeing on the annual report off stash tabs.


I'd like that very much. But that is just begging the question when I've been here since maybe 2012/13, and NEVER has the trade system been touched. And believe you this- it wasn't born perfect.

So whether stash sales are a major or minor revenue stream for them, they seem to want to keep it VERY VERY MUCH UNCHANGED. So far that a majority of game design REVOLVED AROUND THE DENSE CENTER of stash sale forcing.



Ask yourself this- "If the people who control GGG's design, suddenly had a magical button appear in front of them. It was a magical button which would instantly debit money off any player's account anytime they pressed it (magically, so it's untraceable). BUT they also don't have to provide ANY service in return to the player. How many times would they press it?"



GGG Literally: We won't fix trade because it makes the most money we think it can make us as it is in its temporal chains, vulnerability and enfeeble applying state (without curse limit).
Last edited by allionus#2044 on Mar 7, 2022, 12:32:11 PM
theres a dude who made a new account to prove a point didnt he? i forget who it was but he made a new account and hit level 100 super quick in solo self found hardcore using the default 4 tabs.

99% of people who have donated $1000+ cant manage that on their main account with 80 stash tabs.


i think if you really want to come in and make a judgement ask how much of a factor are the tabs? they definitely make a difference right? but if you pay the price of a fairly reasonable standard game, £30, then the difference between you and a guy whos paid £10,000 is essentially nothing in terms of being competitive in a league.


so the game is ftp, but as has been said, if you want to play it for 1000s of hours in a very serious competitive way you 'have to' pay the same sort of price you would pay for d3 or the other off the shelf price arpgs in order to get the level of convenience you really want.

if the moral injustice in that situation is inducing heart attack levels of righteous fire in your soul then sure, this is obviously not the game for you cause thats the deal. probably best to play something else. watch out for d3 tho, even without its rmah, you get stash tabs if you buy extras like the nerco pack so thats a pay 2 play game thats also then pay to win on top?

when in doubt, double it.

is that ok tho? if you make people pay for a game then make them pay for a bit more of it is that fine but if you give them the game for free and then make them pay for a bit more of it that makes you a terrible person? the d3 thing is just an expansion right, and if you pay for it you get an advantage over those who didnt, so thats morally the same as stealing sleeping bags from homeless people in siberia, but its also just selling an expansion which is a normal part of selling computer games, so its also fine? or its stealing from homeless people?



youll have to forgive me, i kind of struggle with the pseudo logic that governs these sort of outrage culture ideas because i tend to live in the real world.





personally i think its fine, it doesnt even register a shiver on my moral meter. chris even said at one point he thought maybe they should just have charged $10 for the game right? forget monetising it the way they have, if everyone who played it just threw a tenner in the pot it would fund everything and it would probably be cleaner and easier. i hope im not misquoting him there, im pretty sure he said that ages ago. but they had already committed to f2p, promised the game would always be f2p, so it is what it is.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Foreverhappychan wrote:
You're right. You don't have the numbers.

And while that may be the case, I personally don't believe many people buy GGGold purely to get aesthetic mtxes. There are simply better games out there that give you MUCH more pleasing aesthetic mtxes for cheaper if playing dress up is your thing. Compared to them, Path of Exile is a violently ugly game.

And playing dress up in games is most definitely my thing. Again, part of why I play a game where you can do that for free, as much as you like. Several games, in fact. Or if one must buy a skin, it's a fuckload cheaper than $100USD...oh, and I think a proper zoom is a sine qua non of aesthetic mtx purchases. PoE doesn't have that.

In fact, it's sort of fucking fishy how poorly PoE supports the appreciation of its aesthetic mtxes...considering it's supposed to be financially supported by the sale of them. I'd go further and say I don't think they could have convinced people it was a thing if PoE2012 had been as fast and visually cluttered as PoE2021.




I got a better lappy recently and wanted to really appreciate the visuals, and finally in full screen lmao.
But when i zoomed in too much, i literally scrolled back in horror. You're right, there's a LOT (nearly weekly) of cosmetics, but inversely as many ways to appreciate the purchases of oneself, and others. Visuals and interface quality is low, but i do see originality in their artwork (which is only degraded in the presence of the former).
"
Snorkle_uk wrote:
theres a dude who made a new account to prove a point didnt he? i forget who it was but he made a new account and hit level 100 super quick in solo self found hardcore using the default 4 tabs.

99% of people who have donated $1000+ cant manage that on their main account with 80 stash tabs.


i think if you really want to come in and make a judgement ask how much of a factor are the tabs? they definitely make a difference right? but if you pay the price of a fairly reasonable standard game, £30, then the difference between you and a guy whos paid £10,000 is essentially nothing in terms of being competitive in a league.


so the game is ftp, but as has been said, if you want to play it for 1000s of hours in a very serious competitive way you 'have to' pay the same sort of price you would pay for d3 or the other off the shelf price arpgs in order to get the level of convenience you really want.

if the moral injustice in that situation is inducing heart attack levels of righteous fire in your soul then sure, this is obviously not the game for you cause thats the deal. probably best to play something else. watch out for d3 tho, even without its rmah, you get stash tabs if you buy extras like the nerco pack so thats a pay 2 play game thats also then pay to win on top?

when in doubt, double it.

is that ok tho? if you make people pay for a game then make them pay for a bit more of it is that fine but if you give them the game for free and then make them pay for a bit more of it that makes you a terrible person? the d3 thing is just an expansion right, and if you pay for it you get an advantage over those who didnt, so thats morally the same as stealing sleeping bags from homeless people in siberia, but its also just selling an expansion which is a normal part of selling computer games, so its also fine? or its stealing from homeless people?



youll have to forgive me, i kind of struggle with the pseudo logic that governs these sort of outrage culture ideas because i tend to live in the real world.





personally i think its fine, it doesnt even register a shiver on my moral meter. chris even said at one point he thought maybe they should just have charged $10 for the game right? forget monetising it the way they have, if everyone who played it just threw a tenner in the pot it would fund everything and it would probably be cleaner and easier. i hope im not misquoting him there, im pretty sure he said that ages ago. but they had already committed to f2p, promised the game would always be f2p, so it is what it is.


That dude just proved a point I never bothered to even argue against. What are you bringing it up for?

GREAT, you beat "SOLO" "SELF-FOUND"hc with 4 stash tabs, where TRADE is NON-EXISTENT.SELLING/BUYING is NON-EXISTENT, congrats on proving what?

I'm not interested in making any judgements. I state facts, and make a conclusion based on those. If you can provide facts which make me re-calibrate my understanding, I will do it without any problem, because I care about not being self-deluding, and gratified from.


Comparing PoE with Diablos says what?
Compare something to something worse, and now it's flawless and totally vindicated? False comparison. As if i ever even mentioned "turning PoE into D".. you are arguing against something that isn't even my claim. Calling my statements 'pseudo-logic' while arguing 20 feet away with your own detached construct of "my argument".. my guy, logical fallacy 101 please.



This is a misunderstanding of the whole point. Or an intentional misrepresentation.

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