Something must be done about The Forbidden Trove Discord
TFT attracts players looking to short-cut the regular progression of the game, and hence, it will also attract people looking to scam that type of person. I see nothing wrong with this predator-prey model.
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" Hmmm, I think regular players are not forced to use TFT but if they use it they have more ways to earn ex and spend ex. Do a majority of players even know about TFT? TFT definitely can be considered aspirational. Players can spend hundreds of ex buying whole builds. But I don't think TFT will go back to being a niche community. It is very easy for a new person to join and it is very useful. Part of it is due to the TFT structure but Discord functionality is very nice. Yeah, I bring up the timeless jewel trading on TFT but I'm too poor to buy the passive nodes I need, lol. TFT is handy for buying and selling things in bulk though. TFT is handy for too many things. GGG sort of made something like TFT useful because POE is so complicated. 8 mod maps are the new alch and go. Last edited by zakalwe55#2432 on Feb 28, 2022, 7:28:56 AM
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" TFT literally exists to add accountability to and remove the arbitrary nature of trading and providing services. its not the problem, its a solution. a lot of people are turning to them who would previously have turned to trade chat or reddit or the trade forums and the result is a lot less people get scammed and we finally have a system with a lot of accountability and security. i sell harvest crafts there all the time, people ask me to stream the craft so they can see whats going on, see i have the craft, i can just jump into tfts streaming rooms, click 1 button and im sharing my screen with the other player, were talking in voice chat, its great. like pob, like build/mechanics content creators like ziz, ziggy, captainlance, i could name tons, awakened poe trade, its another one of these companions to the game made by the community, for the community and that actually develops a community around it that improves players game experience. i love the community, believe in it, celebrate it getting together and making guilds, discords, software, filters. back in the day quake and battlefield players would make clans, rent servers, build maps and mods. there would be drama, X clan would ban you for 'cheating' because you owned them on their own server too many games in a row and it was bullshit... its their server what u gonna do? we didnt get outraged and cry to iD software about it. look, drama happens, come on, were grown ups we know the score. those things are like water off a ducks back and the important thing is the other 99% of the time when these communities that form and the things they create bring people together who love the game and enhance their experience. maybe one day ill get banned from tft by some shady guy for an awful reason and that will change my mind. maybe one day it happens to someone like you, and you tell me it happened and i say hey, that sucks, and cause i know you from these forums and i trust you ill believe it, itll change my mind. but all ive ever seen so far is random ppl slandering, just like i see people slandering streamers and slandering ggg, and up against that i have maybe 5+ years of experience making high value trades with some of these guys and theyve always been friendly and legit. ive probably sold 50 harvest crafts through tft by this point and its been great, ive made a load of exalts, people have hit some great items, ive had some really good conversations with the people. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Never used it, never will. Until GGG wakes up and revamps trade they'll still be there, making real money off PoE.
Second-class poe gamer
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Don't think GGG begrudges them that. They got much of their seed money that way... making money off D2. At least if you believe the rumors.
Last edited by Shagsbeard#3964 on Feb 28, 2022, 9:33:12 AM
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" I hardly doubt nerfing Harvest because some people were buying and selling crafts on TFT is an endorsement. It's more likely they didn't anticipate people would create a market for Harvest crafts. But, hey, that's one way to spin things. It's pretty sad when dev nerf a mechanic because a minority of players with lots of currency can access crafts faster than other people. It didn't change anything for the people buying and selling crafts on TFT, it just made the trade of craft more expensive. It just fcked people who don't buy and sell the crafts on TFT, like those playing the game as intended. 0 IQ move. Last edited by Silverpelt#6095 on Feb 28, 2022, 3:34:05 PM
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" There are even ways to do this that allow a certain amount of "cutthroat" or "economic PvP" you can drop some items that bind after 1 transaction and some of them that bind after 2, you can drop some % that are never tradeable, or only select some items to ever bind and only X% of them do. This even allows more variety and excitement in rewards for boss drops, you may get the rare unbound one... or maybe you get the super rare "bound but with the +10% DPS soulbound bonus" so you actually reward self farming of items with a small bonus to the items stats, but you can still trade a functional version and get some currency for it. This mass phobia around bound items has always been a "letting perfect be the enemy of good" scenario and its honestly hurt gaming in general. The fear of ANY binding literally has made many a game into a strictly worse game. POE is one of them... the reason POE feels so dogshit as a solo experience without trade is because it doesn't have any degree of trade restriction; and so GGG has ratcheted the drop rates down and made the game literally unfun to play unless you're a streamer or sweaty no lifer. . Some items binding on SOME conditions is literally the only real workable way to cull excess items from a game, while also allowing agency and "farming" to be a fun part of your game. Its literally a way to allow "SSF" playstlyes to coexist along trade heavy playstyles without spliting a playerbase up. "Binding on a spectrum" is IMO the answer to a lot of huge online game design issues. its sad that it got demonized by bad early implementations in some games. The knee jerk reaction against binding has thrown the baby out with the bathwater. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Harvest nerfs just made the .01% richer while fucking 99.9% of players who were using it to make DECENT gear and mid tier upgrades to make red maps "cliff" more climbable on off meta skills. instead of quitting due to this gear wall. Now I'm just quitting earlier and earlier in every league since. The new Eldritch currency is cool, and theoretically it seems designed to replace what I was using Harvest for... but that Currency is mostly obtained when you're already well into the endgame with a 100+ atlas... so its mostly theoretical... Granted I may have had bad RNG or maybe I was better off chasing the bosses in yellow maps onward instead of trying to fill my atlas out before I turned on Eater/Exarch influence... So maybe thats on me. Regardless its still early but it doesn't feel like they got the drop rates right. Like dropping binding orbs late in acts when I'm swimming in 4L's it feels like the same mistakes and overly careful implementation so Binding orbs become map currency to lower alch usage instead of bridging gear gaps in act 3 to 4... Eldritch currency happens AFTER I'VE ALREADY GOT MY MID END GAME GEAR; and its not all that interesting for END ENDGAME because of influenced rares. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 28, 2022, 12:51:57 PM
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" Yes, but it makes some sense since they're tied to the end game. I see what you mean, but I doubt many/most of the mods would be that useful/impactful early during the acts on crappy gear with crappy stats. Maybe yeah once we reach the maps end white early yellow maps, to help those who have issues gearing up. Yep, the orbs of binding should be more available earlier, not when they're completely useless and only useful to roll maps to save orbs of alchemy. Not really the intended use. Last edited by Silverpelt#6095 on Feb 28, 2022, 3:35:17 PM
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" Literally this - same experiences here. It´s always some weird random-guys claiming they were falsely banned. |
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