Titles and Achievements

How about unlocking titles for your character to display, and achievements in-game by completing certain requirements? They could range from the simple, like "Use a skill for the first time" and go to the nigh impossible, like "Beat merciless mode without dying once". There can be some simple rewards for completing some achievements, like XP or scrolls/orbs. It'd add just a bit more replayability to an already great game.
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Adding to the achievements-idea, how about a achievements-tree that's something like Minecraft has built in?

To "unlock" the ability to get the most rewarding achievements, you'll have to do other achievements before it. Combine this with a giganormous tree and tons of achievements, and you got yourself several hours of gameplay right there.
I'm all for achivements and titles. But if they add it, I don't want 'auto-achivements', or achivements you can't really avoid even if you wanted to. Activating a skill for the first time is one good example of that. Likewise, there's the story achivements. Sure, an achivement for beating the story on a certian difficulty level is great, but an achivement for defeating a certain story-boss, reaching a story area and all that is boring. I want achivements I have to actually work to get, not achivements that's handed to me.

Also, please be creative with the achivements and have some fun with them. Maybe have one where we have to kill one of every single skeleton-type in the game? (simply list all the skeleton types in the achivement description, and cross out the ones you have killed.) Or kill a boss using a specific weapon, like an axe or knife. Which would be very difficult for a ranger, but all achivements should be account-based anyway.
"And that's how you die properly, sailor boy."
(The Witch)
I agree with all of this and I especially like the achievements tree idea. We'll have to make a list of suggested achievements that we'd have to work to get.
instead of bad marketing, i see it as adding longevity to a game, adding some stuff to aim for after you have beaten the main "storyline"

+1 for achievements/titles
:: sƃuıɥʇ ɟo ʎɔuɐʇsuoɔ ǝɥʇ ɟo ʎʇılɐǝɹ lɐuıɟ ǝɥʇ ǝq plnoʍ sıɥʇ ʎɐʍɐ ʇǝƃ
plnoɔ ƃuıɥʇou ʇɐɥʇ os plɹoʍ ǝɥʇ uı plɹoʍ ǝɥʇ ǝpıɥ oʇ ǝɹǝʍ noʎ ɟı ʇnq ::
Good achievements please.

Also this topic has a thread already.
Achievement unlocked: You Unlocked An Achievement.

Awarded for unlocking your first Achievement.

whee.


Seriously, I'm all for statistics like a breakdown of kills, deaths, etc etc...but I don't need these things turned into points of success. They're interesting, not game-defining.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Altnaharra wrote:
What is the deal with achievements these days?
Thanks a bunch microsoft.

Complete all achievements, move to next game.
Sounds like bollox marketing to me.


It's all about how you implement it. If you think back to Grand Theft Auto 3, you had a whole lot of hidden packages to find. I think there was 100 or so, but I might be wrong. But anyway, once you had picked up 20 or so, you got a new weapon for free in your safe house. Pick up some more, and you got a better weapon added there. Pick more packages, get a better weapon and so on. It added a nice touch to the game and made it a lot more fun to explore the city.

Now skip ahead to modern games. Many add these collectibles because "everyone else have them" and "it's expected of us", not because they actually wants them. The result is you can run around for hours to try to find them all, but once you get them, you don't really get anything for it. (Crackdown...)

It's the same with achivements. The problem with the xbox360 is that Microsoft demanded that all games released on the console should have achivements. Some liked them and made great achivements, but many made a terrible effort resulting in "Yay, you started the game. Here's an achivements." Not to mention all the "finish part of the story, get achivement". Sony did the same with the PS3 eventually, so now all the games there have trophies.

What we need to do with Path of Exile is make achivements that actually matters. They should be fun to get, and they should give us something in return for getting them. Killing 500 skeletons to get 10 achivement points to your score? Boring. Killing 500 skeletons to get a skeleton pet? Now we're talking.
"And that's how you die properly, sailor boy."
(The Witch)
As was said previously, it all comes down to implementation. Most companies now are super lazy with achievements. When achievements first started out they used to be for things that were hard to achieve in game and not just given for doing what you had to do to complete the game.

Here is a little joke game about the current state of achievements.

http://armorgames.com/play/2893/achievement-unlocked

That is what i dont want.
I would not like to see achievement pop-ups in POE since they will ruin immersion. This game's dark and harrowing atmosphere is what separates it from other ARPGs, and nothing yanks you right out of that atmosphere like "Achievement Unlocked!!!" suddenly obscuring your screen.

If GGG decides to do achievements and titles, (and keep in mind I do not really want them in this game) they can be implemented in a way to change my mind:

(1.) Have a separate page for achievements (possibly named "Fame") accessible through the character stat page.

(2.) Upon acquiring an achievement, have a SMALL button appear on the bottom of the screen much like when a player levels.

(3.) The rewards for achievements should be Titles. Up to two titles can be chosen to display and changed at any time. (Example: Under my name Arvesius would be "Plunderer, Bone Breaker.")

(4.) There should be titles related to PVP as well as PVE related achievements. A player can choose to display no titles, one title, a PVP and PVE title, two PVE titles, or two PVP titles.

*I must credit my title ideas to Guild Wars. In fact, their title system never broke immersion and was done so well I never thought of it as an achievement system until now. Subtle is the way to go!

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