Using skills requires you to stand still. This is bad.

I think the animations need to be a bit faster in POE. It does feel rather slow and clunky at times.

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Interesting wrote:
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jawsofhana wrote:
Being able to cast spells and shoot while running, would ruin game balance completely.

Meet any melee. Just run and gun. They can't catch up anyway.


Nah because people would move slower then most mobs when going backwards while still facing targets. Thats what happens in all those games that allow you to aim and shoot.

Whats those games do though, is that if monsters cant actually hit players, they become invulnerable, regen life back to 100 and go back to spawn point.



No, because only n00bs backpedal.

Everyone else would just turn 180. Shoot, and continue running. And the only skill that could catch them are shield slam, but if you have 30% movement speed, you outrun that as well. Flicker strike with cold damage could maybe work, but it's nerfed range would not be enough to catch a ranged player.

And to the guy suggesting things that can't keep up turn immortal..: No. Just No.

"That's how you die properly, Sailor Boy.."
maybe instead of allowing skills to be used on the move, instead make the skill being used stopping the movement and perform the skill.

in D2, if you are running and you right click to leap or throw a fireabll, you will stop and do the actiion. this seems to wait until youve gone where you originally ordered before doing so
I think most skills shouldn't be usable on the move, but some should.

Phase run, in particular. The skill is all about running faster, it shouldn't be slowing you down. Two reasons for this.

1. A speed ability should feel speedy, otherways it'll just feel wierd and awkward.

2. You could use it for dodging that way. Now, if you could dodge while using any skill, that would be a little rediculous I agree, but with phase run dodging is actually part of the flavor and purpose.
They could give phase run a very small (sub .05 sec) cast time.
I believe that their are certain skills that should be castable on the move, such as phase run.

It seems like it would just flow better.

I don't think EVERY skill should be, just the ones where it makes sense.
The only thing I miss at this aspect, is to be able to stop moving (nearly immediately) when hitting the "stand"-key (Shift).
IMHO, a run animation cancelling on this would solve most (all?) of the trouble.
invited by timer @ 10.12.2011
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