Why people dont play on hardcore?

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Lyutsifer665 wrote:
i played hc until level 70 and finished the acts....i'm guessing the acts are a noob trap and tier 1 maps is where the random 1 shots start?


Actually I think most players consider the final acts to be harder than early mapping, T1-5 ish is pretty much free you don't have any difficult bosses to fight and even if they reorganised the atlas so there are you just bypass them. On the flipside you level up extremely fast its like a couple of hours from Kitava to being 80+ and the power that brings.

Difficulty doesn't really pickup until you jump headfirst into league mechanics or you get to T10's without any appreciable gear upgrades.
Australian servers are pentium 100's with 20 megs of ram and are kept in a leaky shed.
HC used to be a lot more popular when you could start in HC and if you died in league, your character went to the Softcore ladder.

On top of Hardcore usually having the better league mechanics at the start. Remember, there used to be separate league mechanics for HC and SC.

Once everything was equal and your HC character died and went to Standard instead of SC league, it slowly started dying off.

Its just not fun after awhile losing all your progress to dumb shit. Its also not fun playing scared and/or too safe. SC just ended up being more fun for me personally in the long run, and my friends started playing SC, so thats why.

Personally, I wouldnt mind seeing at least the old HC death to SC ladder being reinstated. People complained way back in the day about HC players ruining the ladder by dying and taking their spots on the SC ladder, and for them ruining the economy. Back then, the power gamers started HC.

Obviously nowadays these things dont mean squat. The economy is nearly in shambles every league from bots/scams/RMT/playerbase/insert X reason here, 1000 times over, compared to how it was back then. So that argument no longer matters.

I guarantee HC pop would pick back up if they re-instituted the HC league death to SC league character mechanic the game had in the past, instead of your character just going to Standard.
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Destructodave wrote:

I guarantee HC pop would pick back up if they re-instituted the HC league death to SC league character mechanic the game had in the past, instead of your character just going to Standard.


That would be definitely good thing to start with. And it's so easy to do from the point of game development.
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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Filousov wrote:
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Destructodave wrote:

I guarantee HC pop would pick back up if they re-instituted the HC league death to SC league character mechanic the game had in the past, instead of your character just going to Standard.


That would be definitely good thing to start with. And it's so easy to do from the point of game development.


Yea, back then nearly everyone started HC because there was no reason not to.

Even if you were gonna play SC in the long run, you started HC anyways, just to see how far you could get. Obviously, this lead to a much healthier HC playerbase, because it had so many people at the start, and it also had people who didnt die, who liked it more after trying it, etc.

But they got rid of it because of complaints that are honestly no longer relevant to 2022 PoE, and for the most part havent been relevant for a long time. I see no reason why they cant go back to that system. IT was by far the best HC system, and one reason HC was so healthy in PoE.
Last edited by Destructodave#2478 on May 5, 2022, 6:22:36 AM
I disagree primarily because I think GGG's policy of don't give any incentive at all for players to not choose the mood they enjoy the most is a good one even if it comes at a price.

When HC filters to SC players start in HC, but lots of them don't even want to be there they do it because its what players do - it also has a knock on effect for HC trade with far more possibility with flippers, bots, general market manipulation and prices tied to SC even though that isn't the resident mode.

HC's fundamental problem is its a SC game now and its made to be played like SC players play. The only 2 avenues that are left for HC is players with enough knowledge that the chance of death is so minor its more of an inconvenience than a day to day challenge... and that's most of us and the 2nd camp of players who genuinely like iterative learning through restarts. The players that love real roguelikes for starting again and doing better this time etc.

Those groups are small, real small so the result is HC is small I think its better to accept it than kinda force the issue too much. It isn't dead and we get 2-4 weeks of really fun trade conditions on the framework we prefer.

Not saying I wouldn't love more players I would, but only players that really want to play there. Everyone should stick to where their enjoyment is at a maximum.
Last edited by Draegnarrr#2823 on May 5, 2022, 7:13:44 AM
Looking past random DCs, crashes, lag deaths and random oneshots playing hc is pretty fun until about level 90. Past that point you are basically forced into playing waaaaay too careful. You constantly have to avoid certain mods, you cannot try fun juiced maps or nasty mod bossing. All in all you end up feeling you are missing out on the majority of the end game. Build diversity for hc is a joke and unless you are streaming you will struggle to feel entertained while repeating blue maps endlessly. HC is fun the first 3 days and then falls off hard.

Sure, the sense of achievment is there the first time you kill certain bosses on hc but as a semi casual I get the same sense from killing pinnacle bosses, juiced maps, high simulacrum waves on sc. Makes 100% sense for streamers to play hc though. Deaths/raging streamers add entertainment for the viewers.
The "start HC and drop to SC when you die" process is what lead to a lot of the HC superiority syndrome that was so toxic to the community for years. "You play SC" was basically an implication that you're not good enough at the game to continue on in the "default" HC league, and that you should feel shame playing in the inferior league, whether you enjoy it more or not.

I'm glad most of that sentiment is gone, although there's still some of it lingering. I would hate to see it reinvigorated. HC challenge league players who enjoy playing HC for HC's sake don't need the incentive of dropping to SC challenge league on HC death, and neither do SC players.
- here's my sig
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AcrylicHercules wrote:
The "start HC and drop to SC when you die" process is what lead to a lot of the HC superiority syndrome that was so toxic to the community for years. "You play SC" was basically an implication that you're not good enough at the game to continue on in the "default" HC league, and that you should feel shame playing in the inferior league, whether you enjoy it more or not.

I'm glad most of that sentiment is gone, although there's still some of it lingering. I would hate to see it reinvigorated. HC challenge league players who enjoy playing HC for HC's sake don't need the incentive of dropping to SC challenge league on HC death, and neither do SC players.


It definitely pops up from time to time still. I personally enjoy pointing out their lack of achievements in end game since quite often they've not done even the bottom tier end game anything.

They take pride in grinding low level/low risk maps, which is fine. It's when they somehow think that warrants making fun of everyone else that it really makes me laugh. Okay, great. You can grind Blood Aqueducts to level 80. Congrats...I guess.
Thanks for all the fish!
i would play HC if it wasnt for random crashes or d/c issues wich lead to your character dying sorry but im not fan of putting 200 hours in my character just to die to some random crash and lose all my progress to something i didnt have control of
Last edited by Deviant#8289 on May 5, 2022, 10:52:15 AM

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