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Kripp's New Video - Phys. Damage Suxx In This Game

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Boem wrote:

I got no clue what the fuzz is about, maybe im missing a point somewhere, but from where i am sitting its all positive buffs for melee, also the statement "please buff physical damage"
is totaly ludicros since it is already the highest dps ingame. buffing it more wil just result in even more one hit reflect wonders.



Don't mind the sheeple. They are just doing what they do best.

So much fail in this thread.

Oh well, keeps the prices of phys weapons low.
They need the following support gems:

- Increased Minimum Physical Damage (for fast attack speed physical builds)
- Increased Maximum Physical Damage (for slow attack speed physical builds)
- Ignore % of targets armour (for fast attack speed physical builds)
- Reduce targets armour by % (based on the size of the hit, the larger the hit, the more is reduced) for X seconds (for slow attack speed physical builds)

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Pinchyskree wrote:
They need the following support gems:

- Increased Minimum Physical Damage (for fast attack speed physical builds)
- Increased Maximum Physical Damage (for slow attack speed physical builds)
- Ignore % of targets armour (for fast attack speed physical builds)
- Reduce targets armour by % (based on the size of the hit, the larger the hit, the more is reduced) for X seconds (for slow attack speed physical builds)



I think they just need 2 gems tbh.

Physical amplify (or just amplify for it to be more general), something like 25% less attack/cast speed, 50% more damage. Option for almost anybody.

Armour penetration, to offset some armour for low physical damage users, won't help out high physical damage users much, but they don't need much help.
EK would like to have a word.

Sorry, someone had to say it :P
While I think Kripp is good for the game by bringing people in, I'm a little tired of having every word he utters about the game become divine law.

All the things I want to remember are in the places I'd like to forget.
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Vakirauta wrote:
I think that they should just buff defences so that people stop putting 70 out of 100 points into defensive nodes on their builds.


+1
Look at any good build in the game and its all survivability (HP/Def/Charges). Making an offensive build you get crushed at level 70 by any mob.

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Jim_Fear wrote:
While I think Kripp is good for the game by bringing people in, I'm a little tired of having every word he utters about the game become divine law.


He speaks true mechanics. 90% of players are too lazy or not educated enough to understand how the game mechanics work. This is why so many think of him as god. If you don't like it, don't listen/talk with people associated with him and his opinions.

He has his followers that are stuck up his ass though i know what you mean. It's not 'Divine Law' so to speak but most of the stuff is accurate and raises good conversation for improvement and changes.
IDK my damage seems fine so far. Only level 40 and already have 2200 dps.
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Boem wrote:
I just rewatched the video to make sure, and he states that a
40% reduction on 1000 dps becomes 600 dps (because of armor)
then 600 -40% becomes 284dps (because of multistrike 40%less)

And then he forgets to triple the dps because multistrike wil hit 2 extra times with the outcome of his dps formula.

852 dps if im not mistaken is the outcome when i follow his calculations.
ontop of that, u have just found a way to deal more dps overtime with lower physical damage,
AKA solution to reflect vs player armor. Ontop of that u just found a way to triple ure survivability with LoH wich isent restricted like LL is.

I got no clue what the fuzz is about, maybe im missing a point somewhere, but from where i am sitting its all positive buffs for melee, also the statement "please buff physical damage"
is totaly ludicros since it is already the highest dps ingame. buffing it more wil just result in even more one hit reflect wonders.

Feel free to correct me if i am mistaken, i have no problem with learning new things, but all i see from these new gems is some amazing fun new posibility's and some helpfull mechanics to prevent reflect damage to spike. Also when this gem reaches a higher lvl, the downsides wil be better so it wil be even more OP.


so, did anyone even tried reading what this guy says instead of blindly folowing krips words like bible ?
as i see, nobody corrected him so far and my sixt sense tells me kripp screwed up a little
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
i dont think u understand op, the point is u cant just go physical and be good. u need to add ele to that. u need to convert that phys, get +% ele damage. physical damage isnt viable alone, and it was made that way intentionally by ggg

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