Can Path of Exile compete with Lost Ark and Elden Ring?

neither of those games are competition for POE. Nobody does what GGG does with this game, nobody have even attempted to compete with it.
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That being said, it's not all sugar and rainbows over at GGG, and providing facts, details, sourcing, data, Dev comments, detailing that isn't some kind of insider information. All you have to do is pay attention

That´s rich, coming from someone with one of the most biased opinions in this forum.
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Anton__Chigur wrote:
neither of those games are competition for POE. Nobody does what GGG does with this game, nobody have even attempted to compete with it.


yeah your right only reason people stick to poe is because other arpgs are too slow compared to poe but don't worry ggg is gradually decreasing game speed until the only thing it does better than the competition doesn't exist and then die
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IHellBoundI wrote:
I rly don't get why people need to play on the first day (beside streamers as its their job to do so).


It's because people feel rushed to get to maps to buy certain items on the trade site while they are very cheap. Otherwise, coming in late to a league you have the Day 1 players, streamers, RMT'ers and/or mix of them who also play 14h/day that are able to dominate the economy.

Then items get jacked in price so coming in late will take the average player longer to farm up currency.
I think these games will affect the starting numbers for the league, but they wont drive players away long term, only GGG's decisions can really do that.

I dont think these games can take away core PoE playerbase. Players who want to play LA like an ARPG (like myself) will slam their heads against the MMO elements that they dont necesarrily want or care about (like having to assemble 8 man raids every single time for the core endgame activities). And Elden Ring... well, it's a souls game, and it is something you play once and move on, it doesnt have any real staying power (unless for PvP, but that's not a large portion of the playerbase).

So yeah, only GGG can really kill PoE at this point.
Last edited by MECHanokl#1095 on Jan 2, 2022, 2:53:30 AM
Just a quick afterthought re Lost Ark. Was just reading an account from a journo mucking about with the beta and something they said really stuck with me. They wanted an ARPG (not an unfair expectation given what we've seen so far) but noted that they were getting bugger all exp from killing mobs and so set about completing quests.

I might be playing it a bit fast and loose here but would it be inaccurate to say that a clean difference between ARPG and MMO is that in an ARPG the vast majority of your exp comes from directly murdering things whereas in an MMO it comes from completing designated tasks? I can't think of any ARPG where questing is the main way to level up, and equally I've never played an MMO where you level by just grinding mobs instead of completing quests.

In fact an MMO with even barely ten times the number of quests in an ARPG would be considered very sparse.

So even if Lost Ark looks like an ARPG on all the best drugs, its focus on quest completion and other side tasks really does place it squarely in MMO territory.

In other words it might look like a duck and quack like a duck but it sure as duck doesn't walk like a duck.

And yall are playing PoE for the duck of it...or at least the goose that passes for one.

PS Lost Ark is huge (3m players worldwide) and only an Exile who doesn't get out of Wraeclast much would say otherwise -- what, is Google that hard to use?
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jan 2, 2022, 7:03:47 AM
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Foreverhappychan wrote:
Just a quick afterthought re Lost Ark. Was just reading an account from a journo mucking about with the beta and something they said really stuck with me. They wanted an ARPG (not an unfair expectation given what we've seen so far) but noted that they were getting bugger all exp from killing mobs and so set about completing quests.

I might be playing it a bit fast and loose here but would it be inaccurate to say that a clean difference between ARPG and MMO is that in an ARPG the vast majority of your exp comes from directly murdering things whereas in an MMO it comes from completing designated tasks? I can't think of any ARPG where questing is the main way to level up, and equally I've never played an MMO where you level by just grinding mobs instead of completing quests.

In fact an MMO with even barely ten times the number of quests in an ARPG would be considered very sparse.

So even if Lost Ark looks like an ARPG on all the best drugs, its focus on quest completion and other side tasks really does place it squarely in MMO territory.

In other words it might look like a duck and quack like a duck but it sure as duck doesn't walk like a duck.

And yall are playing PoE for the duck of it...or at least the goose that passes for one.


Lineage 2 hehe. U lvl up killing mobs and the few quests were epic ones to unlock subclasses and stuff like that. Ofcorse I played before it became a p2w fiesta. 2005-2012 +- I think more or less. Back then the only possible p2w would be buying on russian/chinese sites and very few people did that so the game was mostly fine. Rip as after that it became full p2w and every single mmorpg that came after too.

mmorpgs these days u don't farm doing quests or killing mobs. U farm with ur credit card, dual wielding master/visa grind 1 hours a day is enought for u to complete the game.
I actually played Lineage 2 back in the day -- and on a 30x experience server no less. Perhaps the quest rewards were accelerated there too. But fair call. Surely did a LOT of mob grinding. Didn't hurt that for the time the combat looked really fucking great compared to pretty much anything else out there. One of its contemporaries, from memory, was Allods. Fucking Allods...

Still I'd say L2 is an exception to the rule there. And it's odd because quests gave more experience than killing even in the grandaddy of all badass combat-based MMOs, Black Desert. Holy jesus did the melee in that look and feel amazing.

BUT most MMOs? Even as far back as EQ1, you tried to balance quests with mob camping. Especially if the quest had you camping a mob. With a fucking two week respawn timer.

And "modern" MMOs like Gw2 actively discourage leveling by grind by making task completion far, far more rewarding.

Conversely I think the last time anyone received a notable chunk of exp for doing a quest in an ARPG was on Mount Arreat when you basically autodinged for killing a trio of pissed off statues.

To bring this back to the core topic, I don't think a game that is almost entirely exp by mass slaughter is going to lose a lot of its players to a game that is mostly exp by completing scripted tasks.

As for Elden Ring, double jump horse in a soulslike looks fucking uncanny and the story isn't likely to provide an ending to A Song Of Ice and Fire so eh, I think I'd rather throw my money elsewhere.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jan 2, 2022, 7:17:36 AM
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Foreverhappychan wrote:
I actually played Lineage 2 back in the day -- and on a 30x experience server no less. Perhaps the quest rewards were accelerated there too. But fair call. Surely did a LOT of mob grinding. Didn't hurt that for the time the combat looked really fucking great compared to pretty much anything else out there. One of its contemporaries, from memory, was Allods. Fucking Allods...

Still I'd say L2 is an exception to the rule there. And it's odd because quests gave more experience than killing even in the grandaddy of all badass combat-based MMOs, Black Desert. Holy jesus did the melee in that look and feel amazing.


Agree. I played bdo and the combat is rly good but as u said u gain more experience by doing quests and on late game lvls don't matter so start the true grinding (enchanting...).

L2 was a neat experience and a classic at least for me that no other mmo was able to replicate. I played a bit on private servers too and was fun, diferent from oficial but still fun. Grind, pvp, social interaction, crafting and world feel was amazing. I have friends of my old 2006 guild that still my friends irl today.

PoE will still stand, when all those games fall. All this reminds me of when people looked for a WoW killer, and all they found was disappointment. PoE is far and away the best ARPG, and 10 years of know-how went into this game. The others can't catch up and will die in a niche fire.

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