so when Talismans and Tormented Spirits will be removed? its alrdy time for it...
Beyond should have never been added to the game. Needs to be removed now.
Worst league mod. |
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Talismans won't be removed. THEY like to have useless drops to choke the game. Torment spirit can detonate corpse and one shot you, so it will stay too. These are wonderful game mechanics. |
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" but no1 like em... why keep useless and remove useful and good content? whats point? Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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i rarely do interact with prophecy if ever. just bought those metacrafts so i guess its couple of free exalts removing them. tormented is whatever...
i really liked talismans when they rolled well, problem was you cant anoint or catalyst. now you can at least anoint them, but they roll terribly. just revert back to well rolled ones and allow for player to catalyst and anoint them, no need to remove. |
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I think that Talisman only exists to ensure some crappy rewards exist for things like Blight/Delirium etc.
IMO there are enough very very mediocre rewards such as "armour" and "weapons" that they could do away with this one as well. But, I am pretty sure that internally that is why it still exists. Torment... I got nothin lol. It isnt a reward anywhere cept incursion? |
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" +1 Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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The prophecies I used most were:
- the chains, to get crafting recipes, which thankfully moved to maps - the one that gives an ilvl 40 unique belt, which was a cheap option to get a base to roll for Headhunter...which only once ever worked for me, so idc much for it - the 5L & 6L prophecies, which saved some headaches - never seen a 6L in harvest for example, but the 5L is covered at least - upgrading uniques, which will arguably disable/weaken some builds going forward All in all, I'm happy it'll be gone, even if the theme was cool and fit the lore too. The next I'd like to see get rid of are: 1. Talisman (wasted design space with 99.99% of drops useless, with too few ever worthy.. plus not being able to alter them is a turnoff). Sure, I'll cry about Rigwald's Curse, the unique unarmed crit talisman, but hopefully that will still be attainable through div cards...and if not, maybe a druid will come along and revive unarmed. 2. Torment This one misses good rewards and it's so rare and unimpactful that it might as well just go. 3. Tempest It has so little impact outside of vaal winds that it won't even be noticed. Last edited by al3xro#4727 on Jan 4, 2022, 7:45:17 AM
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" well proph was nice and optional i love that! also good lore ill miss proph but why GGG just wont complet remove talismans and torment spirits? they was outdated alrdy when was released and no1 liked em unless some VEEERY specific builds Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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If we're removing clutter, can we get rid of stuff like this first?
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I think all the mechanics are fine. Prophecy, talismans providing stronger implicite modificators etc 🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 |
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