Is pre nerf harvest actually balanced for SSF and standard players ?
" I interpreted his post as "buff it back to old values, but make it character bound". But I may have been wrong in that assumption. Even though I hate Harvest personally (didn't use to), I think it's in a fairly decent spot right now when it comes to power. It does not longer "overshadow" the rest of the game in terms of power, making fossils and essences (as well as multicrafting) obsolete, and it's not so powerful that you feel forced to run Hamlet all day. Still, it can provide very good items and profit if you focus on it. Bring me some coffee and I'll bring you a smile.
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" I'll be frank; the only reason I have to Harvest atm: +1 Mod Ensured Augment on something like an Atzoatl gear Augment Lightning and this is guaranteed to get +1 All Lightning Spell Skills, and then I can reroll suffix, get 2, Lock Cannot roll prefixes, and then use Aisling, and then Influence for a Block mod (and reroll the Influence mod over and over using Janaar until I get either All Charges on Block/ES on Block or Life on Block) Also, Gift of the Goddess, Gambling for Divination Cards up to 2X the bet, and geerally using the rolls as free chaos rolls. Other than that, it feels worthless. Other functions are too rare occurrences to really compete with just outright drops (who needs to roll influence types while completely rewriting the item when there's an abundance of outright drops?) Even in high end crafting, the only "must have" item that uses the current harvest is trying to replenish Influence mods on boots after using a Maven Orb. Weapons are generally made without it. Amulets are usually made without it. Helmets = Essence and Delve and Awakener. Belt might use an add atlas influence, but unless it's Janaar, that rewrites the entire mods. Roll Prefix/Suffix is so infrequent that I've created three of these rings before finding one: |
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TFT is pure cancer for this game :)
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"U think GGG balance temp league ? Just look at empyrean party farming it's more OP than anything I have seen many streamer agreed that party is too OP ! For item quant, Aura effect so u don't need to have insane gear as compared to solo |
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It's still OP in trade. The nerf did nothing to address trading crafts at TFT which invalidates 10/15 limits, since you simply monetize your crafts instead of store them. If anything the nerf was to cripple SSFers, how many tier 4s you got this league? Maybe 1? That you cant use usually.
Git R Dun! Last edited by Aim_Deep#3474 on Dec 2, 2021, 6:43:18 AM
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" The nerf was good but they still shoulda made items touched by a Harvest craft BoA. Turn it green or whatever color those quest items are you can't trade. Because AS IS it still overshadows all crafting methods when used w/ TFT. Git R Dun!
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OP why are there like 4 threads from you on the front page and your post history indicates you hate the game and every part of it, just quit there are other
games out there, GGG aren't the illuminati making conspiracies to entrap you just leave. As to the question pre nerf harvest was pretty overpowered for SSF, and extremely overpowered if traded. I've never traded for a harvest craft and the shit i made in harvest and ritual was disgusting even though i was limited to my own crafts. The version we currently have is 100% balanced towards being traded though which severely gimps its uses, i've had one augment in 3 leagues and only about 5-6 reroll keeping prefixes/suffixes which are the most valuable IMO. Its still relatively useful but its a little dull to just pull the slot machine lever on reroll with more X until you get something passable then put the next item in. It doesn't get genuinely strong until you start doing the prefix/suffixes cannot be changed BS which i'm only calling BS because i've never understood why harvest and aisling respect meta mods but essences and fossils don't. They are pretty slapdash with their rules. Also totally agree TFT is a blight upon the game and has already caused multiple negative consequences for the regular players - the bulk trading type shit is fine that's just the players dealing with GGG being disinterested in upgrading trade but the harvest trading was a problem from day 1. |
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" No... but I think we're using "balance" to mean about twenty different things in this one thread alone. |
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" Technically, I agree. But it would be a VERY unpopular slippery-slope decision to add BoA. Not sure the forums would survive :P Bring me some coffee and I'll bring you a smile.
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" Well they already have some items that are untradeable, but not much. Especially not crafted gear. But its certainly not without precedent in the genre. It could work. And as far as "popular" GGG already listens to Reddit and the Elites too much. BoA wouldn't impact anyone playing SSF either. And it wouldn't impact non-Harvest crafted items. Its specifically targeted. I dont think it would be that dramatic. Also losing millions of dollars and potentially having to make staffing changes because you are insanely stubborn and unwilling to adapt, is business malpractice. If GGG struggles here, it will be because they lacked Vision The trade manifesto, and development strategies 5+ years ago never took into account TFT Discord & 3rd party tools that have significantly changed the PoE experience. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on Dec 2, 2021, 9:04:51 AM
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