Why are some players against balancing the game around SSF?

I think a better question would be: would serious SSF players who play SSF for the increased challenge actually want the developers to cater to them and make SSF easier/more accessible?

Doesn't SSF lose some part of its purpose this way?
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DarthSki44 wrote:
Wait what's the downside again if the game is balanced around more solo play and better drops? Trade will still be there.


For you and me? Probably nothing. But for a game that wants to be challenging, grindy, hardcore and (I quote) "have a deep, online economy", the "path of least resistance" has to be a factor in the balance. How 'relevant' would the economy be, if everyone dropped everything they need? Because that's what I read, when people are talking about "balanced around SSF" instead of "better drops".
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Nov 26, 2021, 4:14:10 PM
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Phrazz wrote:
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DarthSki44 wrote:
Wait what's the downside again if the game is balanced around more solo play and better drops? Trade will still be there.


For you and me? Probably nothing. But for a game that wants to be challenging, grindy, hardcore and (I quote) "have a deep, online economy", the "path of least resistance" has to be a factor in the balance. How 'relevant' would the economy be, if everyone dropped everything they need? Because that's what I read, when people are talking about "balanced around SSF" instead of "better drops".


Trade is only really tedious if you always want the cheapest thing or only want one orb/splinter/whatever.

If you trade a whole tab of C into EX or buy 30 delirium orbs instead of one people will instantly respond to you even the guys offering the most profitable currency exchange rate. In general its also usually way faster if you just place a trade order yourself and let the buyers come to you.

For items dont whisper the first guy on the list, scoll down a page and whisper someone that wants 1 or 2 C more.

I usually buy all my stuff for map farming in bulk and it is really really rare that I have to whisper more than 2 people if I want to buy, lets say, 50 rusty elder scarabs.

My assumtion is that its faster that way because if you buy items to a marginaly higher price or only buy things in bulk you avoid all those casual traders that just put random things into their stash tab and are not really trying to make a profit with selling things.
Last edited by Zerber#2188 on Nov 26, 2021, 4:52:45 PM
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Zerber wrote:
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Phrazz wrote:
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DarthSki44 wrote:
Wait what's the downside again if the game is balanced around more solo play and better drops? Trade will still be there.


For you and me? Probably nothing. But for a game that wants to be challenging, grindy, hardcore and (I quote) "have a deep, online economy", the "path of least resistance" has to be a factor in the balance. How 'relevant' would the economy be, if everyone dropped everything they need? Because that's what I read, when people are talking about "balanced around SSF" instead of "better drops".


Trade is only really tedious if you always want the cheapest thing or only want one orb/splinter/whatever.

If you trade a whole tab of C into EX or buy 30 delirium orbs instead of one people will instantly respond to you even the guys offering the most profitable currency exchange rate. In general its also usually way faster if you just place a trade order yourself and let the buyers come to you.

For items dont whisper the first guy on the list, scoll down a page and whisper someone that wants 1 or 2 C more.

I usually buy all my stuff for map farming in bulk and it is really really rare that I have to whisper more than 2 people if I want to buy, lets say, 50 rusty elder scarabs.

My assumtion is that its faster that way because if you buy items to a marginaly higher price or only buy things in bulk you avoid all those casual traders that just put random things into their stash tab and are not really trying to make a profit with selling things.


You're right, of course. But I don't really see how it has anything to do with what me and Darth were talking about.
Bring me some coffee and I'll bring you a smile.
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esostaks wrote:
I think a better question would be: would serious SSF players who play SSF for the increased challenge actually want the developers to cater to them and make SSF easier/more accessible?

Doesn't SSF lose some part of its purpose this way?


Some things could be a little easier. Helm enchants for one. Watchers eyes auras for two. Like select auras when you "ID"...still enough RNG there for Chris to be happy....because as is, it's almost impossible to get correct watchers eye.



For example two prop you're after is 140 x 140 or 1 in 19,000

Three prop would be 140 x 140 x 140 or 1 in 2.7 million. Even in trade people dont get those...


Another thing I'd like to see is almost everything T1 has a card. But game is very nice now ssf compared to say gen 1 or gen 2.
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 26, 2021, 5:13:21 PM
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Aim_Deep wrote:
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esostaks wrote:
I think a better question would be: would serious SSF players who play SSF for the increased challenge actually want the developers to cater to them and make SSF easier/more accessible?

Doesn't SSF lose some part of its purpose this way?


Some things could be a little easier. Helm enchants for one. Watchers eyes auras for two. Like select auras when you "ID"...still enough RNG there for Chris to be happy....because as is, it's almost impossible to get correct watchers eye.



For example two prop you're after is 140 x 140 or 1 in 19,000

Three prop would be 140 x 140 x 140 or 1 in 2.7 million. Even in trade people dont get those...


Another thing I'd like to see is almost everything T1 has a card. But game is very nice now ssf compared to say gen 1 or gen 2.


I think they should add a sink for level 20 gems at the enchantment altar. Like for instance it has a slot for a gem next to the item window. The outcome will be one of the random enchantments attached to that gem and it consumes the gem. You still have a heavy chance of not getting the one you want, but you can realistically get the enchant you want quickly like a boots enchantment. If the gem slot is left empty then it works like it does now.

Level 20 gem gives you one of the random enchantments. Maybe a 20/20 gems gives you 2 choices, and a level 21 gives 3 choices. 21/23 let's you pick what you want with no RNG. Just some ideas.

It would also create an item sink for level 20 gems and bring their value back up.
Thanks for all the fish!
Last edited by Nubatron#4333 on Nov 26, 2021, 6:15:48 PM
Because my favorite gaming experience of all time was D2 in its heyday. Trade was an essential aspect of my enjoyment at the time. D3 showed promise at first. I had mixed feelings about the AH (real money in particular). But when they gutted trade entirely, streamlining the gear straight into your pockets, it ruined the experience for me. For games in which gear is paramount, there must be a high ceiling to strive for. If everyone can find everything, then gear is no longer special.
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Probably because everyone plays trade.
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PraceAce wrote:
Imagine you want to get are new rare item as an upgrade to your build. Which of these two options sounds more fun to you?

1. You spend X hours to farm currency to purchase the rare item.

2. You spend the same X hours to obtain the item yourself.

What's the lure that makes some people argue against balacing around SSF? Why is purchasing upgrades from other players (option 1) more enticing to them than option 2, given that it'd take the same amount of hours and "skill"?

Personally, I do finding (currency to craft my) items by interacting with the gameplay much more appealing than getting them from other players.


The real answer:

If you go with 2 then that effectively means making obtaining items easier. This means number 1 becomes even quicker and market more saturated and things like chase items become non chase items.
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DoubleU wrote:
We don't need any special balancing and we are not snowflakes ffs.


You might be not. But people who are reason that SSF was created definitely were.

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