Anyone else find this absolutely hilarious?

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Phrazz wrote:
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rekikyo wrote:
Except..... math proves I'm not wrong. Everything you gain from using the belt to accomplish something is lost somewhere else within a small margin of benefit.

Math is math. PoB it.


I'm going to throw myself on the bandwagon claiming you're not seeing the full picture here, or you're dumping too much emphasis on offense. Defensively, this belt is BY FAR the best option in the game. I also think you're ignoring the indirect benefits of freeing up a lot of suffixes on your gear, letting you focus some of those suffixes on offenses instead of resists. Those also need to be PoB'd, as I'm sure you've calculated in.

I'm with you, though. I don't think the belt is broken. But it's still be best defensive option in the game - for any item slot - especially for bossing. But the prices is reflecting the rarity (and the market) more than the power. The item just doesn't have any good divination card options, while HH has like 3 direct card options, and 23094832 indirect options.


I can agree with most of what you said (you're generally a sensible poster as well!)

The belt does exceed any other option for move speed, and the attack speed isn't something to shrug at. I'm just arguing that it's a marginal advantage that depending on how you build, can be bettered by specific other belt builds (outside of the move speed).

I'm trying to point out that with resists, POE has been gradually bloating the options for over 7 leagues, probably starting with Metamorph. There's been less and less need to craft resistances on most builds every subsequent league, so the argument of freeing up slots on gear gets old.

For example, what do you craft on boots outside of Tailwind/Elusive? People rarely totem boots, and only 1 build uses spectres, and there's almost no other real options for boots outside of Gem levels and +1 Max Fire res.

In other words, you're usually already starving for mods outside of Life/Resists/ES/Move speed outside of the two obvious influence mods.

There's definitely some extremely OP gloves available that have nothing defensive outside of Life as well (Projectile Builds especially). However, the resists on gloves has been trivial for about 6 leagues. We were hard capping without it.

Given almost every build also strives for a +2 level amulet, that's also a difficult item to now put resists on, not that we need to. 29 out of 30 +2 Amulets are absolute garbage outside of the fact they have the +2, because of the order of crafting after you have 2X influence, and can't modify those two mods, which stifles harvest crafting, delve crafting, essence, etc.

Then there's the fact fact that Scourge yet again offers more options for resistances, sometimes without a real downside.
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I don't think the price is reflecting the rarity as much as the argument for strength; I've been seeing chancers/ancient orbers manage to craft one in less than 1000/200 attempts, who openly brag they are going to sell it to buy more ancient orbs because the rate of success is far more productive than the price at which it is selling.

The problem is that most players don't have the resources to play the ancient orb game.

The Stygians I pasted literally compensate about 40% of the effect of flasks gained, in addition to offering about 70% more Increased damage than Mageblood. They can't make up the difference in move speed, and possibly some Armour, but the definitely can outshine it offensively to the point where you could argue it's at least not broken.

I'll try to make a 30% Effect Stygian and then we'll really do some math. The challenge is getting that + Lightning Damage + Spell Damage +Elemental Damage. I'd be halfway there if I didn't have to run lab 200+ times to get a chance at a helm enchant I can even use. (much less +3 chain or 40% increased damage for Tempest Shield). I can't just buy my enchant >.>
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Zerber wrote:
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Phrazz wrote:
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Zerber wrote:
The price absolutly reflects the power level of that belt.


Of course it does, no one is denying that, are they? But I think it reflects the rarity more.


This thread is full of people that have oppinions ranging from "its just like the trick with flasks that recharge when you get hit but forever" til "look that rare stygian vise is at the same power level as mageblood".

About rarity, their are a lot of really rare uniques in the game most likley with the same drop chance level as a void battery but cost only a few C.


Math =/= opinions.

Touting that it's broken as F based on exhuberance is an opinion.

P.S. Since Heist was introduced, there have been builds that can face tank even Sirus's clouds and do over 7 mil dps. Doing LESS than that is nothing special or new.
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rekikyo wrote:


P.S. Since Heist was introduced, there have been builds that can face tank even Sirus's clouds and do over 7 mil dps. Doing LESS than that is nothing special or new.



Yeah but they cant do it by just having ok defenses and putting on a belt. You have a really hard time grasping the concept of cost of opportunity.
The fact that a belt that basically reads "20% more defenses, 10% more movement speed" is worth 2 mirrors basically shows that defenses are still in an awful place and player movement speed is too slow.
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DiabloImmoral wrote:
The fact that a belt that basically reads "20% more defenses, 10% more movement speed" is worth 2 mirrors basically shows that defenses are still in an awful place and player movement speed is too slow.


I currious what math you use so that 105% inc movespeed from just using a quicksilver in mageblood equals 10% more movespeed?!?

Same for the defenses... its 39% less damage from element taken or 39% more armour with 97,5% inc armour. All stats just from the flasks alone.
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DiabloImmoral wrote:
The fact that a belt that basically reads "20% more defenses, 10% more movement speed" is worth 2 mirrors basically shows that defenses are still in an awful place and player movement speed is too slow.


Couldn't disagree more.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
Only thing I liked of this patch/league. We have some good uniques to look for. Squire, the amulet one and mageblood are good design cause u can use it on many builds or even build specifically around the item. And its broken as it should be.

I still think they will nerf the flask increase effect though. They don't like fun, and the belt if bringing too much fun to players this should not be allowed in cris vision he will bring the hammer next league.
Last edited by IHellBoundI#4693 on Nov 25, 2021, 12:31:39 PM

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