why (in my opinion) the game feels bad

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NoyAvargel wrote:
also everything feels like "must" and there are far too many things to deal with..

immue to freeze = must
immue to bleed = must
immue to corropted blood = must
immue to shock = must
immue to ignite on some builds must
immue to poison some builds

phasing? must
movement speed must
it feels very clunky

+1
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+1 Keep it going. GGG has been doing nothing but doing nothing for the last almost three weeks while everyone is screaming at them to fix or the league or give us some hope the game wont feel terrible for everyone that doesn't no-life it.
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Fart_Smucker wrote:
+1 Keep it going. GGG has been doing nothing but doing nothing for the last almost three weeks while everyone is screaming at them to fix or the league or give us some hope the game wont feel terrible for everyone that doesn't no-life it.


To be honest i already quit this league i wasnt having fun
Although I am enjoying the league, I really understand why so many don't and why so many are frustrated at the lack of response from GGG, let alone the actual problems in 3.16.

I am fortunate in being an aurabot with fabulous carries, so i've been able to spend about 200ex on my build so far, and will spend another 300ex to make it top tier.

But i appreciate i am in a tiny minority and i share all the concerns about where the game is heading.

that my build requires 150-200ex to be strong also tells us about how the game has evolved.

all my carries have builds that cost this much or more.
Last edited by InsiderTradingX#3188 on Nov 16, 2021, 9:29:53 PM
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InsiderTradingX wrote:
I am fortunate in being an aurabot with fabulous carries, so i've been able to spend about 200ex on my build so far, and will spend another 300ex to make it top tier.


I play this game too much (ask my wife) but I have never see anything more than a total of about 20ex in my virtual purse(s).

I am far from being a noob but also not a 24/7 veteran player. I have never even had a chance to get anywhere close to bringing up the amount of coins needed for buying the "ultimate gear", which in effect is cutting me off of some endgame encounters I would very much like to play. With the erratic crippling of existing builds - especially with 3.16 - GGG is throwing me back into a permanent state of decay where not even the investments I already made are safe from being nerfed the next league.
Do or do not. There is no try.
Lets face it the present state is awful to play. I have played a lot the last couple years and understand the game at the mid level probably. In this league I have played 3 builds that I have played in the past with of course adjustments for the latest and greatness GGG changes. None of the builds really work well because you can't farm enough $$$ to get even near what is needed to play them, You really can't push the builds to get anywhere near end game content. The only way you could do this is buy spending money to purchase $$$.

I have supported GGG with in-game purchases because I thought they were working to let all players play a hard but fun game. There will not be any more purchases from me, certainly not in this league, I'm done
agree with the speed meta and GGG pushing leagues that require some level of clear speed, but what do you mean by "normal and expected content"? Almost any build can do every map tier, conquerors & maven with reasonable time/money invested. (I said 'almost' because obviously there are totally dead skill gems that no one uses and GGG has forgotten that they exist) Efficiency is another issue altogether and yeah there is a huge variance among builds in that aspect.

Seems to me like all the issues (except trade being horrible which is true) are related to a mindset of 'winning the game' rather than playing and enjoying it. Winning PoE is hard, its designed to be grindy and played for a long amount of time. I play slowly and mostly ssf, so it takes me ~1.5-2 months every league to do all the new content but in the past i've been able to do all regular and aspirational content. But to me that's more enjoyable than trading like a maniac and trying to do all endgame stuff in week 1.
O que realmente magoa é que tínhamos um jogo incrível nas mãos. Era divertido, recompensador, funcionava bem, seja como passatempo casual, seja como um desafio diário.

Não é sobre o que nós queremos e não podemos ter, é sobre o que já tínhamos e tiraram de nós.

Existe uma comparação bem interessante sobre o que está acontecendo; imagine uma estátua de mármore onde para atingir a forma final você precisa lapida-la, tirar lascas e pedaços de material para que você encontre ali um objeto artisticamente bonito. Agora imagine que mesmo alcançando um ótimo resultado você na sua insistência em querer fazer algo a mais, começa a lapidar e lapidar sem parar. Vai chegar um momento em que não vai ter mais mármore...

Sinto que o POE é uma estátua que um dia foi bela, mas que agora não tem mais como melhorar porque algumas mudanças simplesmente não têm volta. =(
Alot of what you say is true... that said.

The diversity is horrid. The pace is horrid. The entire feel of the games is revolting.

Its not fun anymore... Its now work.

Im level 32 now and I hate playing. I used to look forward to new leagues and playing.

The grinding and gear has become such a huge mountain to climb. Who in their right mind wants to do that every few months in a new league.

Poe was about fast paced play and fun... Not some giant complicated convoluted diversity killing slog.

The game has changed so much in two leagues. Its not poe anymore.

NS

"
stalkingjackal wrote:
agree with the speed meta and GGG pushing leagues that require some level of clear speed, but what do you mean by "normal and expected content"? Almost any build can do every map tier, conquerors & maven with reasonable time/money invested. (I said 'almost' because obviously there are totally dead skill gems that no one uses and GGG has forgotten that they exist) Efficiency is another issue altogether and yeah there is a huge variance among builds in that aspect.

Seems to me like all the issues (except trade being horrible which is true) are related to a mindset of 'winning the game' rather than playing and enjoying it. Winning PoE is hard, its designed to be grindy and played for a long amount of time. I play slowly and mostly ssf, so it takes me ~1.5-2 months every league to do all the new content but in the past i've been able to do all regular and aspirational content. But to me that's more enjoyable than trading like a maniac and trying to do all endgame stuff in week 1.
"
Nightstone13 wrote:
Alot of what you say is true... that said.

The diversity is horrid. The pace is horrid. The entire feel of the games is revolting.

Its not fun anymore... Its now work.

Im level 32 now and I hate playing. I used to look forward to new leagues and playing.

The grinding and gear has become such a huge mountain to climb. Who in their right mind wants to do that every few months in a new league.

Poe was about fast paced play and fun... Not some giant complicated convoluted diversity killing slog.

The game has changed so much in two leagues. Its not poe anymore.

NS

"
stalkingjackal wrote:
agree with the speed meta and GGG pushing leagues that require some level of clear speed, but what do you mean by "normal and expected content"? Almost any build can do every map tier, conquerors & maven with reasonable time/money invested. (I said 'almost' because obviously there are totally dead skill gems that no one uses and GGG has forgotten that they exist) Efficiency is another issue altogether and yeah there is a huge variance among builds in that aspect.

Seems to me like all the issues (except trade being horrible which is true) are related to a mindset of 'winning the game' rather than playing and enjoying it. Winning PoE is hard, its designed to be grindy and played for a long amount of time. I play slowly and mostly ssf, so it takes me ~1.5-2 months every league to do all the new content but in the past i've been able to do all regular and aspirational content. But to me that's more enjoyable than trading like a maniac and trying to do all endgame stuff in week 1.


If you weren't level 32, I'd say you might have some good points here. But I'm mostly just confused... you should NOT be having this much trouble on any build at the start of act 4. I don't care how off-meta you're playing, even heavy strike and sweep can easily clear the story mode. I'm currently levelling an unleash fireball tornado assassin, which goes beyond off-meta into being pure meme garbage, and I'm still turning entire screens to dust at level 50 because the game is that easy before you get to maps.

If you are genuinely struggling to beat act 4 and you aren't brand new to the game (which you don't seem to be), I would immediately reroll because your build clearly has very basic fundamental problems that aren't worth the regret orbs to fix. Anyone should be able to reach maps on a 4L with zero gear on any skill in the game, provided their build and passive tree make ANY sense at all.

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