POE 3.16 - Bad League

I think 3.16 is actually pretty solid as a patch, i think scourge is pretty solid as a simple league mechanic too that provides some fun to use.

the problems are reward specific in my case, the fact loot rework still isn't here then they release a patch that highlights it with its reward structure is a problem and tbh thats what i think the biggest problem with 3.16 is. It isn't what they did, its what they still haven't done and each patch some of these baked in problems are getting worse.

We did finally get splinter stacks though so maybe there is hope.
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Antigegner wrote:


Please understand that and "scold" me for that if you like.

Ah... the good old times of Scold's Bridle.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Mikrotherion wrote:


If rekikyo stopped whiteknighting so aggressively and you stopped with the hyperbole, you might actually come to an understanding.
The game is not missing a metaphorical steering wheel. What you're calling "adding a steering wheel after 10 years" is more like adding an additional can holder. Car was OK, it even had a can holder but another one would have been handy... and it was added a bit late.


I love when people claim a serious rebuke is "white knighting."

POE has leagues that completely disgust me, and content which annoys me, and I often go to my other games. But, this league isn't one of them. This league is working surprisingly well and hasn't pissed me off. Expedition pissed me off with the sharp increase in stuns vs health. I had times where I was getting stunned for 16 seconds during an expedition encounter, simply because of the pairing back of stun mitigation. I liked Expedition, and I didn't mind the retro nerfs, except for THAT. I went bye bye because of that.

I know for a fact scourge is both playable and a major buff to crafting and build modification, not because I'm "white knighting," but because I've experienced it.

I'm a perennial PoE loser who always tries some off meta weird build, and usually gets punished for it. I'm surviving this content and making a lot of income, and gearing is far more forgiving for all the Uniques I'm using. I'm also clearing content at a pace that rivals top tier minion builds, without a single minion to my build.
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rekikyo wrote:
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Mikrotherion wrote:


If rekikyo stopped whiteknighting so aggressively and you stopped with the hyperbole, you might actually come to an understanding.
The game is not missing a metaphorical steering wheel. What you're calling "adding a steering wheel after 10 years" is more like adding an additional can holder. Car was OK, it even had a can holder but another one would have been handy... and it was added a bit late.


I love when people claim a serious rebuke is "white knighting."


Well, forget the whiteknighting but keep aggressively.
Your demeanour is rather aggressive. You should reread your posts.
I'm not even disagreeing with you. I'm having fun in Scourge, even the "bad" mechanic itself, not only the core game + the new QoL and I'm glad I'm not the only one.

Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
"
rekikyo wrote:
I'm also clearing content at a pace that rivals top tier minion builds, without a single minion to my build.


"Top tier minion builds" are super slow compared to actuall clearing builds. Targeting and the DPS spread you have with minions will never clear as fast as a good geard ignite or something something TS build ect.
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Mikrotherion wrote:
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rekikyo wrote:
"
Mikrotherion wrote:


If rekikyo stopped whiteknighting so aggressively and you stopped with the hyperbole, you might actually come to an understanding.
The game is not missing a metaphorical steering wheel. What you're calling "adding a steering wheel after 10 years" is more like adding an additional can holder. Car was OK, it even had a can holder but another one would have been handy... and it was added a bit late.


I love when people claim a serious rebuke is "white knighting."


Well, forget the whiteknighting but keep aggressively.
Your demeanour is rather aggressive. You should reread your posts.
I'm not even disagreeing with you. I'm having fun in Scourge, even the "bad" mechanic itself, not only the core game + the new QoL and I'm glad I'm not the only one.



My demeanor reflects the fact these forums tell you just about everything you need to know about a poster, their petitions, whether they've actually experienced the game, or are just trolls.

Take stock of how many 20+ Achievement players actually vocalize a hate for this league. Then look at how many scale from 0 to 13 achievements.

There's also context in what they write, how they argue, and whether they argue purely for argument's sake.

Then there's the few who have played other games, and want to project their own complete rewrite of PoE, because while they like the story, they literally like nothing else about the game.

I don't feel like being soft when the people I reply to obviously aren't taking stock of what they are saying, feeling, and experiencing.

What I do instead: I'm direct, and I offer examples of ways that the system could work for them too. (to which they argue I'm full of BS and try to use the "fraternity" to ad hominem attack me)

I'm a 37 Year old gamer. I understand some of these kids are 17-20 and their reactions are almost entirely impulsive. I also understand that many of these people just have no real adult observable growth after 25+.

The only real fact on these forums I can get behind: GGG has a disconnect between the information players absorb and what they (GGG) distribute. Whether that's the players' fault or GGG's..... I'm not here to decide. GGG offers a plethora of knowledge about how they change the game. Maybe it's too much for players to digest. Maybe players don't care enough to digest it.
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Zerber wrote:
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rekikyo wrote:
I'm also clearing content at a pace that rivals top tier minion builds, without a single minion to my build.


"Top tier minion builds" are super slow compared to actuall clearing builds. Targeting and the DPS spread you have with minions will never clear as fast as a good geard ignite or something something TS build ect.


Whatever dude. Friend of mine clears 85 Uber Lab in 4 minutes (the one that can 1 shot you even on good builds), and can do 30 levels of Simulacrum without ever being at risk.

Furthermore, TS builds take longer to kill than my Tempest shield. The damage output may be higher, but the animation times and mobility hopping, and DOT to clear takes longer. (The caveat being bosses that are alone)

My friend has level 32 Carrion Golems with level Level 10 Awakened Minion Damage, Level 23 Impale, Level 8 Awakened Melee Physical Damage, Level 8 Awakened Multistrike, Level 8 Awakened Brutality.

You seriously think TS can clear faster than him? He's also Divine Flesh, so basically Ele damage and Chaos damage semi-immune, so he can just speed through all content. Your TR has to stop and go over and over.
Last edited by rekikyo#7718 on Nov 28, 2021, 4:47:10 PM
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rekikyo wrote:


Take stock of how many 20+ Achievement players actually vocalize a hate for this league. Then look at how many scale from 0 to 13 achievements.


That's some curious logic you've got going on there. So forum members that dislike the league have very limited interaction with the game challenges. It's almost like they don't enjoy the game and have stopped playing it! Who'd have thought!

There's a number of forum members that seem to think that any accommodations proposed for the game to increase the enjoyment of others will inevitably result in a state of decreased enjoyment for themselves. Why do proposed changes have to be a zero sum game?

I've frequently articulated that GGG needs to be better at offering scalable challenge to engage with all players. Nobody actually needs to lose out here, not even GGG.
"
rekikyo wrote:


My demeanor reflects the fact these forums tell you just about everything you need to know about a poster, their petitions, whether they've actually experienced the game, or are just trolls.

Take stock of how many 20+ Achievement players actually vocalize a hate for this league. Then look at how many scale from 0 to 13 achievements.

There's also context in what they write, how they argue, and whether they argue purely for argument's sake.

Then there's the few who have played other games, and want to project their own complete rewrite of PoE, because while they like the story, they literally like nothing else about the game.

I don't feel like being soft when the people I reply to obviously aren't taking stock of what they are saying, feeling, and experiencing.

What I do instead: I'm direct, and I offer examples of ways that the system could work for them too. (to which they argue I'm full of BS and try to use the "fraternity" to ad hominem attack me)

I'm a 37 Year old gamer. I understand some of these kids are 17-20 and their reactions are almost entirely impulsive. I also understand that many of these people just have no real adult observable growth after 25+.

The only real fact on these forums I can get behind: GGG has a disconnect between the information players absorb and what they (GGG) distribute. Whether that's the players' fault or GGG's..... I'm not here to decide. GGG offers a plethora of knowledge about how they change the game. Maybe it's too much for players to digest. Maybe players don't care enough to digest it.


I'm confused, are you trying to say that BECAUSE you don't see many "20 plus achievement players (and it's 'challenge', not 'achievement') therefore everyone who has less doesn't have a legitimate opinion?

I provide to you the opposite approach; SO MANY players have typed in these forums their distain for not just this league, but the game in general, WHILE having fewer challenges shows how shallow and un-fun the game has become.

No longer can many of us even stomach getting to 24 challenges. The core pillars of the ARPG are rotten in PoE; The loot is trash; not just what you pick up off the ground, but unique items as well as boss drops. The gameplay has also suffered very much; explode the entire pack, or die. Defenses mean almost nothing, and it's dps or be slapped.

You simply cannot keep adding to a stew every day, while also trying to please everybody. You end up with either a terrible tasting stew, or water, every time.

A perfect example is WoW (and other examples, such as pokemon, hell even a ton of Zelda entries); Forcing change after change on a specific timeline in a game will ruin it.

This is the first time since I started playing before Legacy league, that I won't be playing ANY new leagues. The core of the game is ruined; the loot and the combat.

However I suspect that because I 'only' have 13 challenges, you'll assume I know nothing of the game anyway and therefore my opinion is moot.
Scourge couldve been a great league, but thanks to GGG dropping it like a hot potato and not further supporting it, it stayed mediocre at best.

The ONLY reason i played this long and did 36 challenges was for the demon pet, nothing else.

First, what was good about the league :

The krangleverse was a fun (timer felt a bit punishing at times) mechanic, paired with breach, beyond or delirium it was an absolute treat smashing hordes of demons.

Challenges werent as annoying as in the past few leagues.

Heres why i think this league was not good :

1) Krangling items is bad. Ive krangled so many items, not ONCE did i get anything remotely useful on any item i put in. Which is funny, since it was shown as one of the core mechanics of this league...just useless.

2) Scourged items are bad. Since they dont have any form of smartloot, just forget about looking at them. Its not worth the time. Even if it had good scourge mods (which they didnt), theyd still have the shittiest mods and rolls you can imagine.

3) Drop nerfs across the board. Ok, so i didnt play much expedition, so correct me if it was like this back then, but drops got nerfed so frickin bad.
I found 2 Exalts in the whole league (both in scourge), and outside of scourged 10 maps there wasnt a whole lot to brag about. Just feels bad to play anyhting outside scourge maps (which you cant since you need to krangle maps first).

4) Trippling down on the zoom zoom meta. Instead of slowing the game down it forced to zoom even more than any league i can remember. My first character was ED+Contagion, but most of the times i got oneshot on switching before i even got off my ED.

5) Content designed for top 0,01% of players. Talking about the new endgame content. Did a white blight-ravaged map with some guild members. Took us 20 minutes to kill the bosses, and only managed because we abused the stunlock towers. Dont know how much dps is needed to kill a juiced map, but i think its bad to make content that not even 1% of players can ever see.

6) Everyone and their mother running multiple defense auras. I run Grace+Determination+Purity of Elements and multiple defensive keystones.
I wouldve loved to put some HoA into my poisonous concoction build, but i felt i couldnt drop a single defense to not be constantly oneshot. Its just limiting builds imo.

I did 36 challenges. I am not the average player i presume. Call me bad, but i made 10ex the whole league combined (partly due to people leaving the league, so nothing of my stuff sold) and i dont have the currency required to craft mirror worthy gear. Sure, my gear is pretty moderate and could be improved alot, but since i can kill Sirus8 pretty comfortably it isnt that bad.


The league couldve been so much more fun if krangling items was actually worth it. I wouldve loved some snakebite despair on hit gloves with a cool scourged mod on top. But thats never gonna happen.

I just dont understand why league got dropped so hard and theres zero communication.

This is all my opinion. Please dont argue for 5 days with me why you think im wrong on every point <3
Last edited by Marthuk#0788 on Nov 29, 2021, 1:34:04 AM

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