Divine Shield and Ghost Dance suggestion to make it more hybrid
" What fraking 40k evasion and 30k armour, the example i gave is STRICTLY related to ES build going into some armour investement for new divine shield. How in the world did you think some random build you had in mind is relevant to this specific examples... ./facepalm. |
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well u wrote cold dot character with 11k ES.
That's exactly what I built, going into eva and armour just to see how it plans out with the current skill tree. I've got 11k es and 40k eva or 30k armour out of it, without sacrificing anything for fiddling in Auras. Hence why I wrote a reply to ur consideration of getting determination... I just think it's not worth it. Anyway, maybe I caught u on the wrong foot? Have a good one ;) | |
1) If you have 40k EV or 30k AR and sacrifice a bit of that to get 0.5-1k ES -> you'll get a lot of survivability from these Keystones.
2) If you have 12k ES you'll need to sacrifice ~3k of that + 50% reservation, so have at least i.e. 9k ES and 14k AR (so map mods won't hurt your ES) -> you still get 2x times less bonus survivability. Situation 2 is much closer to the "hybrid" defences (both values are medium-high), but is punished much more than Situation 1 with less gain. So the Keystones are designed not for hybrids (when all your items have combined defences), but for regular AR/EV builds to give them ~+1k almost free HP (and stun avoidance). #RussiaIaATerroristState Last edited by VS_Revan on Oct 16, 2021, 5:58:09 PM
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" So you got an 11k es build with 40k ev and 30k armour? First of I call bull on it. Second of of all the entire discussion was about how this new notable not worth it for ES builds, If can get 30 k armour on it already, you don't need the aura to take this node do you.... ./facepalm |
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" You do know you took numbers out our arse to prove your point right? The specific example i gave was losing 700 es and 50% aura. The for first example the loss became a magic "a bit". And then you just magically compared them without looking any actually relevant values or EHP, max damage taken etc, just by sheer power of your mind i guess. Not to mentioned you magically forgot 20% fortify that you gain but hey who is counting. Now keep in mind this was my napkin math at best and by no means proves that node is good for ES builds, this was just an option of how it makes sense to use it and might be viable. The only key point there is that you can't dismiss it as useless for hybrid es(high)/armour builds. Last edited by Deathfairy on Oct 16, 2021, 6:19:07 PM
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" last thing I'm going to write here, because u have a really aggressive attitude. Try to at least read what I wrote before u call anything bs. the PoBs are also available in the forum. | |
" You didn't count in map-mods, so you really need 30% more armor, but even if you have 10.3k ES and 11.5k armor it changes nothing - it still sucks for Situation 2. It's just a simple comparing of usefulness: 1) You have a lot of EV and a bit of ES: 40k EV -> 3% = 1200 replenished after hit (3 times = 3600 bonus HP) if you have 1200 ES. 2) You have a lot of ES and a bit of EV: 10k EV -> 3% = 300 replenished after hit (3 times = 900 bonus HP) - it won't even worth ES you've lost to get 10k EV (and you have to have EV at least as much as ES). So it's now: "Move EV/AR you have - keystones more rewarding. More ES you have - keystones more punishing." Should be: "More EV/AR and ES you have - keystones more rewarding. Bigger difference - keystones more punishing." #RussiaIaATerroristState Last edited by VS_Revan on Oct 16, 2021, 6:40:43 PM
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" Bye bye. "I've got 11k es and 40k eva or 30k armour out of it" sure thing. It is only 10x tankier then every single es build currently (outside aurastackers obviously) but they all just dumb could not come up with your build. |
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" Why do i need to count map mods again? me confused? Do i need curse immunity to run maps too or i can just you know.. reroll the map? That said yet again, i am in no way saying it is better then armour/ev builds with some es investment like 10% es craft for example. The one and only point was it is far from useless. But yet again you taking numbers out of context. Yes i will lose 700 es, but guess what i also GAINED 10k armour or EV which i didn't have before. It might very well end up that is much better or even extremely overpowered for armour builds to get a constant 1200 es regen. The specific post i answered and provided example is that it is useless to ES builds, that is not so at least based on current information we have. I am not arguing anything else (outside of the fact the numbers your provide are .. flawed to say the least) |
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" The entire passive tree has been revamped, how would you know whether it is or isn't encouraged elsewhere? They want hybrid characters to use hybrid bases - which they explained in the development manifesto - and what do all hybrid bases have in common? Less ES, more eva/armor. Pure energy shield characters are already broken as hell and y'all are seriously in here complaining about not being able to abuse this? That's a side, it's a keystone. The entire point of keystones is and always has been to get a powerful benefit in exchange for a powerful drawback. Free shield restoration isn't going to just be given away to ES builds because you don't want to build any mitigation stats |