Content Update 3.16.0 -- Path of Exile: Scourge
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I like the problem/solution format, too.
I agree with a lot of GGGs changes and arguments. However when it comes to Uber content difficulty and accessibility, I disagree with GGGs vision. Though I like challenging content, the difficulty should be more dependent on gear/build rather than on player skill. Saying, with a proper build and very good equipment after lots of time investment, it should be at some point fairly easy to defeat these bosses. But nowadays, some bosses have become complex like MMORGP bosses with reaction checks like this Labyrinth in last Sirius' phase that you can easily fail on a human level, regardless how strong your character is. I know the argument that POE is a game where you can make your own difficulty. But let's be honest. A hack & slay is all about character's strength. If you invest weeks of your time to build your char, at some you also want to be able to defeat the very hardest bosses. Even if you are not a very skilled player with rather slow reactions. It is a hard way to get all the equipment for your character, there should be a perspective at the end to defeat the bosses with the best loot for everyone if they invested enough time. Last edited by Zottelfisch#6506 on Oct 18, 2021, 11:42:24 AM
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What happrn with Rain Tempter? Does it heal enemies on hit now?
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Just wondering;
If you remove the dodge, doesnt it mean killing all the "If you havent been hit recently" effects? No more ways to avoid spell hits? Last edited by wildz217#2630 on Oct 17, 2021, 9:14:45 AM
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It's time to post the passive tree.
Or Not |
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My trickster :'(
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" Or you can just manually get away from attacks and/or kill enemies before they can hit you and/or recruit meat tanks to take the hits for you, etc. |
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Glad to see changes to Delve, it's my favourite part of the game.
Sulphite is a bit boring though, it would be better to get rid of this and let people delve without needing to do maps for it. Or... make it something you can find in the mine so that there's an incentive to re-do areas of the mine that you've already explored. |
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well a complete rng league and some good changes and some really bad a lot of nerfs hidden, nerfs to unique flasks so less chase itens, nerf to life regeneration uniques
Enchanted Fossils have been renamed to Deft Fossils, which now grant more Critical Modifiers, and no Attribute Modifiers (previously granted a Labyrinth Enchantment). rip burial chamber, beach and iceberg maps and keeping maze, cells and bone crypt 60-65% Reduced Effect of Curses on you during Flask effect (Level 84) so ignore curse maps till u can do tier 16 "Percentage based Life Regeneration has been removed from non-Unique equipment modifiers, and the Influenced modifier pool. This is now reserved for Uniques and the Passive Skill Tree" Last edited by Mokurp#2464 on Oct 17, 2021, 11:46:00 AM
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GGG just dodged my money (again).
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" Just because you're stating defenses were nerfed, that doesnt mean it's true, its exactly the opposite, defenses were buffed. Too bad they'll ruin your same experience of playing the same character over and over without thinking your character will be balanced LMAO " Its time to start reading before posting, ill lend you a hand, search for spell supresion, thanks. " This league is absolutely nothing like a tower defense, theres no one helping you, theres no waves of enemies coming at you, but you can keep lying to yourself if you feel like, no one's gonna believe that bs :) " Cool and constructive comment, you wont be missed. |
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