D2R might bring new PoE players

Yes PoE is better in so many ways, but its absolutely horrid as a new player. Too many systems, too complicated, too many items, etc etc etc. So many newer players barely even make it to maps because the experience is so unforgiving when you havent been playing for awhile
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DarthSki44 wrote:
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MrSparkle001 wrote:


I don't think D2 does anything that POE doesn't do better


Idk about that. At least loot drops and bosses matter in D2R. Dont need a damn loot filter or 3 open tabs to progress.

Also I do like the skill specialties that are character based, not gem based. And let's be real the majority of the PoE passives trees are 80% the same with some minor branch variations (and clusters).

I like that there are build enabling sets, legendaries, and runewords. Most of PoE uniques are vendor trash, and the chances you actually find an upgrade after killing a mob is slim.

It's old no doubt, I think you can still learn things from a classic.



Umm yeah I actually agree completely with loot drops and bosses. That used to matter in POE too early on.

I prefer the gem-based skills and the customization of the skill tree though. Gems and gem slots allow for some interesting combinations and the skill tree is a customizer's dream. In D2 there are limited skills and you can't mix-and-match them with support skills or anything even close to POE's system.
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countblacula1 wrote:
Yes PoE is better in so many ways, but its absolutely horrid as a new player. Too many systems, too complicated, too many items, etc etc etc. So many newer players barely even make it to maps because the experience is so unforgiving when you havent been playing for awhile


As a new ish player, I'd still vote for more depth. Bigger skill trees to learn & more stuff to learn is fine. I doubt that's the reason new players leave. If anything, keeping players has more to do with evolving the multiplayer qualities of the game (larger towns for starters), than trying to hold peoples hand.

POE isn't even a open world game, why would someone not be able to figure out where to go, in a game that's pathing instanced, but not open world? If they can't figure out what to do or where to go, in a arpg, they are out of luck for mmorpg's. I wouldn't even cater to the type of person, if I was a dev, who can't figure out what to do in a arpg, to progress.

I do know Lazy Peon wanted Act 1 to be more entertaining. He mentioned that after Act 1, was more entertaining. I personally don't see the difference between those 2 acts. I however, would like acts, to be less about rushing to end game, & more about slower movement paced party farming zones.

One thing I'll like about these " new players " is they may play D2R, but they may not just be the typical hermit solo pve'rs with a pitchfork necessarily. They play all types of pc games. Meaning they may want all types of updates. Not just endgame boss loot. Ye, the end-game boss loot does get repetitive, any arpg, should give more options than d2 had for that repetition. Many alternatives.

Overall POE shouldn't have to only be modeled after D2 only. I've already played D2 so much in the far past, that I don't even need to play D2R right now. Keep the D2 dark vibe immersion, yet make POE go beyond what D2 knew was possible. 20 years is enough.

20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 24, 2021, 9:12:07 PM
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PrairieTutanka wrote:

Overall I'm so done hearing that POE should be modeled after D2, I've already played D2 so much in the far past, that I don't even need to play D2R right now. Keep the D2 dark vibe immersion, yet make POE go beyond what D2 knew was possible. 20 years is enough for bigger better ARPG's, so throw away the " keeping it original " line.


POE already did that. It was inspired by D2 and went beyond.

If anything it went too beyond.
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Essem wrote:
I never played D2 before, but decided to give a shot cause why not.

But it definitely feels old. Biggest things that will make me not play it much is the skill/action bar system. Having to use a hotkey and then right click. I suppose its something you can get used to, but nah not for me.

Potion system. Yeaa, if people think PoE is bad then D2R is horrendous. Constantly open up the inventory to fill up your potion slots. No thanks.


Same thing here. Didn't play D2 before and I quite dislike the way skills are used, as well as filling the inventory with potions and having to manually insert them in the belt. Maybe this gets better later on but I already don't want to play it anymore.
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MrSparkle001 wrote:
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PrairieTutanka wrote:

Overall I'm so done hearing that POE should be modeled after D2, I've already played D2 so much in the far past, that I don't even need to play D2R right now. Keep the D2 dark vibe immersion, yet make POE go beyond what D2 knew was possible. 20 years is enough for bigger better ARPG's, so throw away the " keeping it original " line.


POE already did that. It was inspired by D2 and went beyond.

If anything it went too beyond.


They didn't go beyond yet, they just went D2, & added more stuff.

(At least POE is better than D3)

Out of the box = randomized passive tree's


20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 24, 2021, 4:42:50 PM
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DarthSki44 wrote:
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MrSparkle001 wrote:


I don't think D2 does anything that POE doesn't do better


Idk about that. At least loot drops and bosses matter in D2R. Dont need a damn loot filter or 3 open tabs to progress.

Also I do like the skill specialties that are character based, not gem based. And let's be real the majority of the PoE passives trees are 80% the same with some minor branch variations (and clusters).

I like that there are build enabling sets, legendaries, and runewords. Most of PoE uniques are vendor trash, and the chances you actually find an upgrade after killing a mob is slim.

It's old no doubt, I think you can still learn things from a classic.



It has that first day appeal to it, which wears off quickly. I'm already feeling some of the nostalgia fade away.

They absolutely should take a note from D2 in terms of drops though. I don't know what the answer is, but whatever the answer is needs to include 99% less things dropping.

I personally would take 99% less drops, but when they do drop they use the well rolled system that Talisman used to have.
Thanks for all the fish!
D2 does ARPG better than PoE because that is all it does. It wears one hat and that hat still fits very well. PoE, in contrast, is a hydra, or at least a chimera. Point being, a beast with multiple heads seemingly should wear multiple hats.

Otoh maybe an arpg should have just one head.

Fun fact: 'spicy' is considered 'profane' by D2R's auto name filter. Somehow it was cool with SitOnMedic and ChokeOnMyBone.

Getting around weak name filters is so 1996. :)


If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Sep 25, 2021, 2:25:25 AM
Nobody in my friendlist in Bnet(have lots of "bnet" friends from wow, hots, competitive dota but I also played some SC/SCII, spent lots of time on Blizz games) plays D2, I have 1 guy who rushed hell, farmed runes in Kurast for 3 hours and uninstalled ^^'. It looks decent, but I don't even know if I'd recommend it to newer player, it is a relic of the past that was neat as f when it got released and nothing more. The metagame is solved, the build diversity is minuscule and the amount of activities available to you in core D2(it gets better with some mods) sucks.
Last edited by galuf#4435 on Sep 25, 2021, 3:49:43 AM
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Foreverhappychan wrote:
D2 does ARPG better than PoE because that is all it does. It wears one hat and that hat still fits very well. PoE, in contrast, is a hydra, or at least a chimera. Point being, a beast with multiple heads seemingly should wear multiple hats.

Otoh maybe an arpg should have just one head.

Fun fact: 'spicy' is considered 'profane' by D2R's auto name filter. Somehow it was cool with SitOnMedic and ChokeOnMyBone.

Getting around weak name filters is so 1996. :)




I definitely had some I’m young and online terrible names when D2 first came out. Now just Nubatron.

The game is giving me terrible motion sickness though. I need to play with the settings to figure it out or my D2R experience is unfortunately over.
Thanks for all the fish!
Last edited by Nubatron#4333 on Sep 25, 2021, 6:19:48 AM

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