D2R might bring new PoE players

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grepman wrote:
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Essem wrote:
One thing that D2R does great is rare items. They arent too rare to find and they arent dropping like 100+ of them in a 2 mins session. They are exciting to check out unlike PoE.

Influence system in PoE has made items dropping on the ground irrelevant and not exciting. Pretty much all rare item mods in PoE that are good is influence mods which needless to say is impossible to find a decent rare + influence mods that are good. And at the top end it needs to be double influenced as well.


PoE needs to do something about items from the ground being exciting. And reduce drops by like 90%. Runes and Runewords are fun too.


LoD nearly ruined that aspect though. runewords and rune farming+ base replaced picking up and id'ing rares. most of the endgame items are runewords + uniques + some +skills/ mf gear.



What? Runewords are only for weapons slots, shields, helms, & body armor.

You need good rares (or extremely rare uniques/sets) for the other slots.

Most people at the very end are using rare rings, +3 amulets, multi stat gloves/ belts, and boots. (And good circlets for most BiS helms)

Also MF doesnt help you find more HR's. At that point killing speed is better, and gearing for power is totally different.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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DarthSki44 wrote:
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grepman wrote:
"
Essem wrote:
One thing that D2R does great is rare items. They arent too rare to find and they arent dropping like 100+ of them in a 2 mins session. They are exciting to check out unlike PoE.

Influence system in PoE has made items dropping on the ground irrelevant and not exciting. Pretty much all rare item mods in PoE that are good is influence mods which needless to say is impossible to find a decent rare + influence mods that are good. And at the top end it needs to be double influenced as well.


PoE needs to do something about items from the ground being exciting. And reduce drops by like 90%. Runes and Runewords are fun too.


LoD nearly ruined that aspect though. runewords and rune farming+ base replaced picking up and id'ing rares. most of the endgame items are runewords + uniques + some +skills/ mf gear.



What? Runewords are only for weapons slots, shields, helms, & body armor.

You need good rares (or extremely rare uniques/sets) for the other slots.

Most people at the very end are using rare rings, +3 amulets, multi stat gloves/ belts, and boots. (And good circlets for most BiS helms)

Also MF doesnt help you find more HR's. At that point killing speed is better, and gearing for power is totally different.


"only". that takes care of half of your gear, lol
^

Lol if you are playing a two-hand build it's literally two slots.

What OP runeword is being used for helms in most builds at endgame? Like none.

So what are we really talking about? A good weapon with Enigma or CoH? Half? Lmao nah bro.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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