Losing experience on death to random shit makes me quit every league.
" Don't care about levels. Always put leveling up on hold. Just keep farming and if you get a level it's nice, if you die it's whatever. When you get money, buy some Pure Chayula stone and run rotas up to 100. Completely stressfree. |
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So, genuine question:
Do people really not understand that player death is a fail state in this game? Or is the problem that they just don't understand the concept of fail states in the first place? Saying you don't enjoy the consequences of failure is a statement so absurd that the entire argument is self-defeating. Complaining about the death penalty is akin to saying you don't enjoy getting a Game Over screen when you run out of lives in a Mario game. Yeah? That's kind of the point. You aren't SUPPOSED to enjoy dying and losing experience, the penalty exists to encourage players to not die. Gaining levels is your reward for staying alive, you don't get that reward if you can't meet the clearly established criteria for doing so. And because I already know the classic response to someone explaining the four thousand years old basic fundamentals of game design is for someone to say some version of "BUT LOSING EXP MEANS ALL MY TIME WAS WASTED," it wasn't a waste of your time (or at least, it wasn't more of a waste than playing PoE is in the first place). This is a completely untrue statement that doesn't become valid just because angry people refuse to stop saying it. Here's an overly detailed explanation for the one in 100 people who genuinely need to have it spelled out; most people capable of critical thinking should already know where I'm going with this.
Spoiler
Losing your experience is not the same as losing your progress, because you can't de-level and the content you are engaging with between deaths is still advancing your character.
If I run 20 maps, die twice per map, end in the same place I started from an experience standpoint (zero percent of the next level), I've still made a few dozen chaos in drops from clearing those 20 maps. You can easily make far more through knowledge and juicing, but 3-5 chaos in profit per map is achievable by literally anyone and requires no game knowledge more advanced than "6 socketed items vendor for jeweler's orbs." I buy upgrades for my character, and then when I run the next 20 maps I maybe only die once every two maps because my character is now objectively superior to the previous version, even if I'm still the same level. Also, with the upgrades, I'm now clearing maps more quickly and dying noticeably less, and before long I'm up a few dozen more chaos. More gear upgrades, more maps, now I'm dying very rarely and steadily gaining levels. This isn't rocket science, it's the core gameplay loop of an action RPG: you clear content, you get loot, you improve your build by using or selling the loot, repeat until you're bored or the league ends. Path of Exile doesn't take currency out of your stash when you die, which means it's never possible to lose more than 1/6 the cost you put into a map per death. No matter how much experience you lose, your character is constantly getting stronger because you're getting drops and your gems are gaining levels. And that's before we even get into the fact that your maps themselves are constantly increasing in value and profitability over the course of a league. As you complete Atlas objectives, advance your awakening level, obtain/craft watchstones, unlock Atlas Passives, and so on you are directly and dramatically increasing the average returns from every single map you run, just by clearing content. You failing to gain levels does nothing to change that. And finally, since we're already stating the obvious: if you have a character at a certain level and you can't beat a specific bit of endgame content, and you still can't beat it with a few exalts of gear upgrades, one passive point will not change that. You still won't be able to beat it, because the problem is YOU. Either your build is fundamentally flawed and needs to be fixed, or your combined mechanical skills and game knowledge are insufficient for the challenge at hand. So, please, do everyone a favor, and stop parroting this nonsense about how you "lost two days of progress by dying." It's not true, it has never been true at any point in Path of Exile's development, and barring a dramatic 180-turn in GGG's game design philosophy it will NEVER be true. The only way to actually lose progress in PoE is gambling all your currency away, but that's another topic entirely. |
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So, genuine answer:
I don't think it is a deeply considered logical conclusion that is being discussed. It is an emotional reaction. For example New player, "What the heck just happened? I thought I was close to leveling up. I die a few times and now my bar is back to half way!" Experienced friend, "That's the death penalty." New player, "Shit, I earned that experience and the game is taking it away from me! I don't like this game." At least that is my experience from the experienced friend perspective. My experience from the new player perspective was: Me, "What the heck just happened? I thought I was close to leveling up. I die a few times and now my bar is back to half way!" Experienced friend, "That's the death penalty." Me, "Does it remove experience from my gems as well?" Experienced friend, "No" Me, "That's good, I'd quit the game if it did." Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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