Losing experience on death to random shit makes me quit every league.

"
Turtledove wrote:
"
Wladicorist1 wrote:
the exp penalty is fine
chris himself said no one is complaining about it
so this is just an illusion here
stop pretending to complain :D


Thank you so much for bringing me back to reality. I almost believed someone was displeased by the experience point penalty there for a second.

:D
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
Cyzax wrote:
"
brushmonkey wrote:
...saying that though, half of my deaths are from things I can't identify...

It will most likely be one of these: :-p
- You rushing into too many mobs
- You not reading the rare mob descriptions before attacking it
- You standing still
- You standing too close to porcupines
- You not noticing a known dangerous mob
- You ignoring a telegraphed boss attack
- You now knowing a boss mechanic


That doesn't apply to basic mapping.
A lot of the reason people die is from not stacking different defenses... you can't just stack armor and live. Armor doesn't protect you from crits, skills/spells, elemental damage and so on.... pretty much just protects you from basic attacks from white mobs.
We can't solve problems we can't talk about...
"
KiaKun wrote:
That doesn't apply to basic mapping.

For me it does :-p
I find that when I die, it is at least 9 times out of 10 for one of the above reasons.

"
KiaKun wrote:
A lot of the reason people die is from not stacking different defenses... you can't just stack armor and live. Armor doesn't protect you from crits, skills/spells, elemental damage and so on.... pretty much just protects you from basic attacks from white mobs.

You're right. I forgot 'You not stacking defences' from the list.

Another one that probably should be on the list is 'You not maxing your Chaos Resistance', but that one I've only myself achieved once in my PoE career...
"
Cyzax wrote:

Another one that probably should be on the list is 'You not maxing your Chaos Resistance', but that one I've only myself achieved once in my PoE career...

Yah, getting all the resistances while stacking some defensive layers is one of the hardest parts of a build... most of all if you have any uniques you need to use in the build.
We can't solve problems we can't talk about...
"
KiaKun wrote:
"
Cyzax wrote:

Another one that probably should be on the list is 'You not maxing your Chaos Resistance', but that one I've only myself achieved once in my PoE career...

Yah, getting all the resistances while stacking some defensive layers is one of the hardest parts of a build... most of all if you have any uniques you need to use in the build.


Because those builds are mostly softcore builds so they stack dps first, taking death into consideration, and a lot of "casuals" prefer trilion-dps 0-def zoom-zooms glass cannons... Experienced players die less, and they know that death is part of softcore builds, "casuals" die more often and don't understand that. It is like hitting a wall with their head - pain is a warning that something is wrong, yet they ignore it and do it again. - this is how I see "casuals" dying and complaining about exp loss. Put a helmet on next time, hit a pillow instead, or maybe just touch instead of hitting?


"
Cyzax wrote:

It will most likely be one of these: :-p
- You rushing into too many mobs
- You not reading the rare mob descriptions before attacking it
- You standing still
- You standing too close to porcupines
- You not noticing a known dangerous mob
- You ignoring a telegraphed boss attack
- You now knowing a boss mechanic

I would add :
-not knowing/underestimating impact of map mods on player build
-standing in shocking ground
-not paying attention to what is happening on the screen
-panic

Overall I would rather say that penalty on death is too low and should be set to 20% for people to start thinking.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
Nomancs wrote:
"
KiaKun wrote:
"
Cyzax wrote:

Another one that probably should be on the list is 'You not maxing your Chaos Resistance', but that one I've only myself achieved once in my PoE career...

Yah, getting all the resistances while stacking some defensive layers is one of the hardest parts of a build... most of all if you have any uniques you need to use in the build.


Because those builds are mostly softcore builds so they stack dps first, taking death into consideration, and a lot of "casuals" prefer trilion-dps 0-def zoom-zooms glass cannons... Experienced players die less, and they know that death is part of softcore builds, "casuals" die more often and don't understand that. It is like hitting a wall with their head - pain is a warning that something is wrong, yet they ignore it and do it again. - this is how I see "casuals" dying and complaining about exp loss. Put a helmet on next time, hit a pillow instead, or maybe just touch instead of hitting?


"
Cyzax wrote:

It will most likely be one of these: :-p
- You rushing into too many mobs
- You not reading the rare mob descriptions before attacking it
- You standing still
- You standing too close to porcupines
- You not noticing a known dangerous mob
- You ignoring a telegraphed boss attack
- You now knowing a boss mechanic

I would add :
-not knowing/underestimating impact of map mods on player build
-standing in shocking ground
-not paying attention to what is happening on the screen
-panic

Overall I would rather say that penalty on death is too low and should be set to 20% for people to start thinking.

if that happens no one will play except you and a few others i guess
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
Adrianwho wrote:
I get that you want to randomly kill us, but fking miss me with that dumb xp loss on death shit. I'm so tired of it, and it enables cringe playstyle where you avoid content that is scary and you just do the easy shit.


Yep. It's one of this game's more serous flaws. The experience loss penalty brings nothing (and I mean nothing) of value to this game. All it does is encourage players to avoid dangerous content or create other characters to fight bosses with etc. It does not improve the gameplay and it certainly doesn't make the game more challenging. It does the opposite in fact - because as I said earlier it encourages players to avoid doing anything dangerous.

The game already has limited portals you can use to guard against players from just bulldozing through content with no regard for dying. So there is absolutely no good reason for it.
Last edited by Berylstone#2209 on Sep 30, 2021, 7:44:34 PM
I heard that "nobody complains about death penalty" and "i don't care about death penalty" and "it's not that much important"... so why should we keep it? It means nothing to everyone...
ahahaha!

More seriously talking, the game is actually hard to read. Each season brings more and more mobs on the screen and learning to prepare layers of defences takes time, because it's a thing that is really particular in this game.
I personnaly start, after only one or two year of playing, understanding to make a character with x% to evade + x% physical reduction + 75+% resistances to all elements + one or two defensives skills + auto proc heal/protection + maybe block chance + moving skill + potions everywhereverytime is kind of "minimal"... you can't count on your human skills to act defensively. You have to rely on maths and automated things.

Once you start preparing yourself with lot of thing that prevent taking damages and you never stop moving (never!) you start dying less... but sometimes, even prepared, it's a *poof* coming from nowhere.... you just vanish instantly... and it can be harder if your connection is bad!
And losing xp while dying for unknown reason is just salty. Even the "mighty" DarkSoul gives you the oportunity to take back what you lost.

The only thing I would like is a less one shot game. I sometimes have the feeling of playing Metal Slug. Killing everything in one shot but being killed in one shot too, with a terrible mess on the screen. :D
But the game looks intended to be played this way. I'd like less damage for players and mobs. Some would say it would be boring but maybe it could be more readable. It's hard to have time to do a human thing while lot of things happen every 0.01 seconds on every mobs encounters.

So... build a robot that can protect itself from incoming damage and spam everything else!!! :D
That's the way it is meant to be played... no?
Last edited by aXelis82#3775 on Oct 1, 2021, 2:56:02 AM
"
Nomancs wrote:


Because those builds are mostly softcore builds so they stack dps first, taking death into consideration, and a lot of "casuals" prefer trilion-dps 0-def zoom-zooms glass cannons... Experienced players die less, and they know that death is part of softcore builds, "casuals" die more often and don't understand that. It is like hitting a wall with their head - pain is a warning that something is wrong, yet they ignore it and do it again. - this is how I see "casuals" dying and complaining about exp loss. Put a helmet on next time, hit a pillow instead, or maybe just touch instead of hitting?


My main week 2 build are usually "tanky" builds with lots of defense layers... and I STILL get one shot a lot.

but the point of this post is there is only so much control of the things you can get on your items with out a good harvest.
Getting max res + acceptable life roles + what ever stats you need for your defense layers + offensive stats so you aren't spending a year trying to kill a single pack of mobs is a MAJOR pain in the ars.
We can't solve problems we can't talk about...
"
KiaKun wrote:

My main week 2 build are usually "tanky" builds with lots of defense layers... and I STILL get one shot a lot.


So do tanky build instead of "tanky". My build don't die to oneshots.

"
KiaKun wrote:

but the point of this post is there is only so much control of the things you can get on your items with out a good harvest.
Getting max res + acceptable life roles + what ever stats you need for your defense layers + offensive stats so you aren't spending a year trying to kill a single pack of mobs is a MAJOR pain in the ars.


If you need "ok" items with such stats you can get it very easly, just id good high ilvl bases or use fossils/essences. You can get them in minutes for sure (including time to get fossils in delve) - there is really no chance to need whole year.
The point is some people lack basic game knowledge about fossils or even loot. It is sad that some even consider item editor to be mandatory to craft !decent! (not great or bis) items.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.

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