Get rid of the xp loss
" Nice idea, i like it, but maybe first death 5% second 2,5 and every death after 1% to a max of 9,^5% or something like that, and infinite levels ,Maybe every 1000 level 1 extra passive point, or every 5000 levels as it's so easy to level for some people Last edited by Shadeless01#5109 on Sep 1, 2021, 9:41:02 AM
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" Well i think rotations are stupid grinding levels yourself is still slow, mobs should have at least 100% hp increase per player instead of the 50% they have now |
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" wrong, it's never my fault, i am a customer, and customers are always right, even when they are wrong. |
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" What is the point of playing a game, if the game is, or if it's get to hard, so i quit the content. What is the point of improving if you have to quit the first encounter of a boss because you risk dying How do you know if content is to hard without trying it? You think my comment makes no sense, but i think your comment makes no sense. Last edited by Shadeless01#5109 on Sep 1, 2021, 9:47:58 AM
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" Make portals only castable at start and end of a map, the penalty would be time running back, but you wouldn't lose hours of grinding. Or make the xp loss lower. You also risk the loss of a portal If people level to fast, fix the rotations. |
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10% exp loss is pretty weak tbh, it could stand to be much higher. I'd like to see the XP loss increased to all experience gained toward the next level (99% of a level, essentially).
Death is the game telling you that your build isn't good enough for the content you're running, but levels barely matter in this game once your build is post-90 (and matter even less post-95). |
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" Maybe, but the penalty must match the failure. In a non-competitive game, where nothing is at stake, the "failure" is so insignificant that most penalties will be too hard. Now, there is a slight "competitive" side to PoE, which is bragging rights. These are mostly pointless, as there are builds that struggle a lot less than others, independent of player skill. But not totally null. OTOH, there is a hardcore mode, which is where bragging rights belong, rather than in SC. I haven't yet heard any strong reason for having the XP penalty in SC. The only decent attempt I ever heard was "but then builds between SC and HC would differ a lot, and GGG shouldn't have to balance the game for both play styles". But it's weak IMO, because of the power disparity of builds and the fact that only HC mode has any possibility to grant bragging rights anyway. Just my 2ct May your maps be bountiful, exile
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@shadeless: the POINT is that you try new content like a boss etc. and you LEARN that your build can't handle it yet. You eat that death, but then you know to grind more / change things before dying again. That is precisely the reason WHY there needs to be a death penalty.
It is a GRINDING game. You don't quit when things get hard, you go back to the drawing board, go back to lower content and GRIND until you can go back and overcome the harder stuff. Are you suggesting that you completely quit the game every time something becomes challenging? Cuz you are playing the wrong genre my friend. What's the point of improving if you die? uh...you died...so improve and don't die the next time! As for whether the comment made sense or not, I never said it didn't make sense. I just completely disagree with it. In SC, the ONLY penalty that has meaning is loss of exp or loss of items. You are essentially playing against yourself, and being unable to level due to frequent deaths is a fitting punishment designed to make you rethink your build and how to progress. God help us all if we lose items every time we die....like others said, imagine running a multi-exalt or fully juiced map and losing your portals instead. Much much much higher cost, but really the only other way to penalize death in a PvM game. |
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This is the dumbest F-ing mechanic in the game and gatekeeps casual players from valuable needed passive points which they desperately need and a hardcore player doesn't. I've never seen a system a video game devaulue a player's time and effort as this stupid feature does. It doesn't help that the game becomes very unfair the more effort/ time it takes to kill enemies. It's extremely offensive.
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Well. There should be a penalty for sure, but for sure NOT that high !
[Removed by Support]
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