3.15 is alright, for people who know what to do. Casuals or part-timers, the worst patch ever

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Orca_Orcinus wrote:
The game as of today is worse than it was before legion, for sure, but it is still a playable experience for me.

The nerfs did not have to be made at all (and prolly should not have been), and the game would have been fine, but these particular nerfs are OK.

I was watching a Grimro video yesterday and couldn't help but laugh when I came across this little bit, where he's talking about (and displaying on screen) gameplay from 3.13:



It's a headhunter build running a high-level blighted map with a ton of mods on it, and it's absurd in all respects. This is not a good state for the game to be in, nor is it in any way "the best state of path of exile ever". I can't imagine how somebody looks at that and thinks that kind of gameplay is good in any way.

The 3.15 nerfs are warranted, and frankly they need to be just the first of many more targeted nerfs to come. Hopefully POE can re-emerge on the other side as a respectable game again, because the power creep has gotten ridiculous. And it's not just headhunter, although that magnifies the problems a ton.

- here's my sig
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AcrylicHercules wrote:
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Orca_Orcinus wrote:
The game as of today is worse than it was before legion, for sure, but it is still a playable experience for me.

The nerfs did not have to be made at all (and prolly should not have been), and the game would have been fine, but these particular nerfs are OK.

I was watching a Grimro video yesterday and couldn't help but laugh when I came across this little bit, where he's talking about (and displaying on screen) gameplay from 3.13:



It's a headhunter build running a high-level blighted map with a ton of mods on it, and it's absurd in all respects. This is not a good state for the game to be in, nor is it in any way "the best state of path of exile ever". I can't imagine how somebody looks at that and thinks that kind of gameplay is good in any way.

The 3.15 nerfs are warranted, and frankly they need to be just the first of many more targeted nerfs to come. Hopefully POE can re-emerge on the other side as a respectable game again, because the power creep has gotten ridiculous. And it's not just headhunter, although that magnifies the problems a ton.



That's just an opinion dude. People's opinions are not an ultimate truth.

If someone has not had a headhunter back in 3.13, then they can't know how fun it was or not to play.

I personally enjoyed running as a big tall dude killing everything and right now, I think I liked that a bit better than playing it with the current nerfed size.
Last edited by DeepAlchemist#7721 on Aug 5, 2021, 11:50:37 AM
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DeepAlchemist wrote:
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AcrylicHercules wrote:
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Orca_Orcinus wrote:
The game as of today is worse than it was before legion, for sure, but it is still a playable experience for me.

The nerfs did not have to be made at all (and prolly should not have been), and the game would have been fine, but these particular nerfs are OK.

I was watching a Grimro video yesterday and couldn't help but laugh when I came across this little bit, where he's talking about (and displaying on screen) gameplay from 3.13:



It's a headhunter build running a high-level blighted map with a ton of mods on it, and it's absurd in all respects. This is not a good state for the game to be in, nor is it in any way "the best state of path of exile ever". I can't imagine how somebody looks at that and thinks that kind of gameplay is good in any way.

The 3.15 nerfs are warranted, and frankly they need to be just the first of many more targeted nerfs to come. Hopefully POE can re-emerge on the other side as a respectable game again, because the power creep has gotten ridiculous. And it's not just headhunter, although that magnifies the problems a ton.



That's just an opinion dude. People's opinions are not an ultimate truth.

If someone has not had a headhunter back in 3.13, then they can't know how fun it was or not to play.

I personally enjoyed running as a big tall dude killing everything and right now, I think I liked that a bit better than playing it with the current nerfed size.


Of course it's an opinion. This entire thread is a bunch of opinions.

But think of it from GGG's perspective, imagining a new player being introduced to this screen full of garbage and being told this is the best POE has to offer. I know if I were GGG I'd want to get a better handle on the state of gameplay.
- here's my sig
And what's the 3.15 HH experience? Nerfed to the ground, plain unplayable?
Or same picture.

What's the argument.
Disclaimer: hard to make an argument using the ultimate definition of disbalance.
This is a buff © 2016

The Experts ™ 2017
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AcrylicHercules wrote:
Spoiler
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Orca_Orcinus wrote:
The game as of today is worse than it was before legion, for sure, but it is still a playable experience for me.

The nerfs did not have to be made at all (and prolly should not have been), and the game would have been fine, but these particular nerfs are OK.

I was watching a Grimro video yesterday and couldn't help but laugh when I came across this little bit, where he's talking about (and displaying on screen) gameplay from 3.13:



It's a headhunter build running a high-level blighted map with a ton of mods on it, and it's absurd in all respects. This is not a good state for the game to be in, nor is it in any way "the best state of path of exile ever". I can't imagine how somebody looks at that and thinks that kind of gameplay is good in any way.

The 3.15 nerfs are warranted, and frankly they need to be just the first of many more targeted nerfs to come. Hopefully POE can re-emerge on the other side as a respectable game again, because the power creep has gotten ridiculous. And it's not just headhunter, although that magnifies the problems a ton.


I would never play like what's shown in that picture. I don't like it and my PC would fry.

But there were people who liked it and enjoyed it. Just read at what's writen there: "most people....", in his opinion. Which is, of course, debatable.

But the point is, when it comes to playstyles, and this is one of them, even by your own words, you can't just make a judgement based on that and say that it is "absurd". Or it all ends up being a battle for legitimacy between preferred ways of playing the same game.

Which is why, IMO, nerfing to deal with power creep is not by its own enough justification to change the game. But doing so to also improve visibility, performance, etc, is, I think, a much more solid cause. And that remains to be seen.
Last edited by QuiquePoE#3190 on Aug 5, 2021, 2:38:12 PM
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torturo wrote:
And what's the 3.15 HH experience? Nerfed to the ground, plain unplayable?
Or same picture.

What's the argument.
Disclaimer: hard to make an argument using the ultimate definition of disbalance.


There are a couple of points...

One is that clearly some players have a different idea of what the peak play experience in this game should be than what the game designers do. Holding up immortal characters blowing up full screens of mobs in a mindlessly robotic version of gameplay where the giant mess that displays on the screen is practically irrelevant as the best state that PoE can reach is clearly counter to the game designers who want to make engaging gameplay where moment-to-moment decisions are impactful.

Another point is that HH just exposes the underlying weakness in the state of PoE today: There are too many ways for characters to become permanently immune to to game mechanics that are intended to make people think and consider and weigh options while they play. The "peak game play" has become make your character immune to ailments, immune to curses, immune to reflect damage, max attack block, max spell block, max dodge, explode enemies on death, etc. and then ignore everything that was once dangerous while you run as fast as you can through a screen that is so noisy that nothing is visible anyway.

Flasks are a big contributor to that... Easy to keep them permanently up, providing too many permanent immunities and permanent buffs that allow players to permanently ignore things like "you are cursed with ..." map mods that are supposed to make you work to adjust to them. The adjustment was "flask piano", which is (here's another opinion) a terrible way to play the game.

That's why it's easy for me to understand why GGG felt these flask changes were both necessary and good. I agree with them.

I see lots of complaining about things like "but now I can't run curse maps because there's no permanent immunity" and I think YES... That's intentional and good. Is it as "fun" having to consider these things before you pop a map in the device and run it? Perhaps for some players it's not. But the game is still better off in the long run for having done it.

I'm a pretty casual (but not new) player... Most of my achievements come in Standard because I can't play enough during a single league to work my way up to Sirus or Maven or any of the end-game bosses. I'll never have that god-mode build showcased in Grimro's video. And honestly, I have barely noticed the nerfs at all... My gameplay has barely changed. So I just don't get the "this hurts casuals most" perspective. It hurts a few specific builds, mostly because of the mana cost changes, but casual gameplay has barely been touched from my perspective. So I'm looking forward to more adjustments/nerfs by GGG if it can help make the game play more manageable and re-set the idea of what should be considered peak PoE gameplay.
- here's my sig
"
AcrylicHercules wrote:
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Orca_Orcinus wrote:
The game as of today is worse than it was before legion, for sure, but it is still a playable experience for me.

The nerfs did not have to be made at all (and prolly should not have been), and the game would have been fine, but these particular nerfs are OK.

I was watching a Grimro video yesterday and couldn't help but laugh when I came across this little bit, where he's talking about (and displaying on screen) gameplay from 3.13:



It's a headhunter build running a high-level blighted map with a ton of mods on it, and it's absurd in all respects. This is not a good state for the game to be in, nor is it in any way "the best state of path of exile ever". I can't imagine how somebody looks at that and thinks that kind of gameplay is good in any way.

The 3.15 nerfs are warranted, and frankly they need to be just the first of many more targeted nerfs to come. Hopefully POE can re-emerge on the other side as a respectable game again, because the power creep has gotten ridiculous. And it's not just headhunter, although that magnifies the problems a ton.



That's just an opinion dude. People's opinions are not an ultimate truth.

If someone has not had a headhunter back in 3.13, then they can't know how fun it was or not to play.

I personally enjoyed running as a big tall dude killing everything and right now, I think I liked that a bit better than playing it with the current nerfed size.[/quote]

Of course it's an opinion. This entire thread is a bunch of opinions.

But think of it from GGG's perspective, imagining a new player being introduced to this screen full of garbage and being told this is the best POE has to offer. I know if I were GGG I'd want to get a better handle on the state of gameplay.[/quote]

The screen full of garbage, is exactly what GGG did NOT adress though.
They did blanketnerf the one side of the spectrum, without touching what led players down the path of making this meta.

They didn't remove the sheer number of close proximity spawns/screenclutter/fps tanks/random 1shot from rares due to aurastacking. All the things which made dps and being forced to keep moving the most reliable and viable defensive layers EVER introduced, nor did they change any content running on timers
Farming salt on the forums since 2024
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Toaru_Majutsu_no_Index wrote:
The screen full of garbage, is exactly what GGG did NOT adress though.
They did blanketnerf the one side of the spectrum, without touching what led players down the path of making this meta.

They didn't remove the sheer number of close proximity spawns/screenclutter/fps tanks/random 1shot from rares due to aurastacking. All the things which made dps and being forced to keep moving the most reliable and viable defensive layers EVER introduced, nor did they change any content running on timers


You're not wrong there. :)

My point wasn't so much that "GGG should remove HH so this doesn't happen" but more so that we as players should stop putting forth this kind of mindless screen-splosion gameplay as desireable. It's an absurd extreme, and should be thought of as such.

And because we as players put this kind of gameplay up on a pedestal, we balk at otherwise perfectly reasonable mechanics changes and balance changes if they in any way make the celebrated absurd harder to reach.
- here's my sig
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DeepAlchemist wrote:
I personally enjoyed running as a big tall dude killing everything and right now, I think I liked that a bit better than playing it with the current nerfed size.


You're allowed to enjoy that. On that though, can you answer me one question? Preferably without going all defensive on me, with bad analogies and stuff? What part(s) of the game mechanics are left, when you're running around as "a big tall dude killing everything"? Seriously, I'm curious here - not attacking you. What mechanics are you apriciating in that moment? What boss mechanics? What graphics? What reactive gameplay?

Again, I'm serious here, I'm not asking to be a jerk. I've always wondered about this. Is it really still a game in that state? If yes, what are the mechanics defining it as a "game" and not just a clusterfuck of colors while holding down one button?

No wonder I'm OK with these nerfs, if that's the kind of gameplay the quitters find "fun" and "good gameplay".
Bring me some coffee and I'll bring you a smile.
I think the nerf only small reason for toon of player quit game , the big reason is GGG not respond . People complaint about the nerf but GGG do no thing , and that make streamer/player feel that GGG not listen or care . Streamer angry and quit game , player follow quit too . For me , game is dying fast , if next 2 or 3 next league like this too then it dead and PoE2 will be same too
Last edited by nvmthanh11011992#5953 on Aug 5, 2021, 3:42:17 PM

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