3.15 is alright, for people who know what to do. Casuals or part-timers, the worst patch ever

Yes, and some of the most successful games on the market, like Counter Strike and Dota 2, are very hard indeed. There is no way that difficulty and fun are two different concepts. Maybe for you they are, doesn't mean that is the norm.
"
Johny_Snow wrote:
Yes, and some of the most successful games on the market, like Counter Strike and Dota 2, are very hard indeed. There is no way that difficulty and fun are two different concepts. Maybe for you they are, doesn't mean that is the norm.



This post is so friggn laughable, how the fuck do you want to compare a pve game in difficulty to a matchmaking pvp game?

I would argue dota/cs are always at roughly the same difficulty.
The skill cap is definitely higher, but having a higher skill cap doesn't make it harder inately, its just more complex on a different level.

Also comparing teamgame to the more solo play focussed game here makes hardly any sense. But yeah you made another comment to my posts, trying to invalidate them.




WTF IS THAT?


Does that mean I am in the top 0.4%?!
Just how little does the majority even explore the endgame?
Why would GGG even nerf ANYTHING if apparently 80% of the players (I just assume that nearly 20% are bots) don't even participate in the endgame
Farming salt on the forums since 2024
Last edited by Toaru_Majutsu_no_Index#1288 on Aug 5, 2021, 3:53:35 AM
So what are you trying to say, that people who play an ARPG inherently want an easier experience than the ones who play a PVP team game? Do you believe this extends to other people who do not play PVP games? Because there are many other games which offer a challenge yet are not multiplayer. And yes, they are popular.
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Johny_Snow wrote:
So what are you trying to say, that people who play an ARPG inherently want an easier experience than the ones who play a PVP team game? Do you believe this extends to other people who do not play PVP games? Because there are many other games which offer a challenge yet are not multiplayer. And yes, they are popular.


No what I am saying is that PvP games with a working matchmaking will automatically adjust the difficulty towards your level of skill, that is in a large part how matchmaking works.

Team pvp games however especially if used in a solo matchmaking way, always have the RNG factor of creating a team with a dysfunctional team chemistry, also Balance in those games literally is Mirrored as both sides are given the same options.
So no balance or difficulty modifier is applied.
I intend to say that PvP games are situated outside of pve skillsets/difficulties. A lot of the difficulty in PoE is mechanical, or based on how good you are to predict, now it is by far easier to predict AI actions or even manipulate them to go your way than it would be for players of the same skill level.
Thus I think that competitive games, especially but not limited to team ones, are a very poor comparison to difficulty in PoE or other PvE focussed titles.
Farming salt on the forums since 2024
You have so many hours in Dota 2 yet you completely ignore the massive amount of knowledge it requires to be able to play. It doesn't matter what matchmaking there is, the skill floor is very high. It is one of the most newb-unfriendly games on the market. And also the game with the biggest monetary rewards and an extremely tight-knit community.

"
Johny_Snow wrote:
You have so many hours in Dota 2 yet you completely ignore the massive amount of knowledge it requires to be able to play. It doesn't matter what matchmaking there is, the skill floor is very high. It is one of the most newb-unfriendly games on the market. And also the game with the biggest monetary rewards and an extremely tight-knit community.



I never really thought about the skill floor, I guess it is because I have so many hours, and those are not showing my wc3 hours of this map.

It just is natural for me
Farming salt on the forums since 2024
Its hard. Actually I have tried to play League of Legends and Heroes of Newerth. While they are Dota clones they are also quite different and I struggled to perform, eventually dropping them because I didn't have the time necessary to learn them.

But this is offtopic
I still wouldn't advise to compare difficulty between pve/pvp & team/solo games, as their differences are too big to work out a functional comparison.
Farming salt on the forums since 2024
"
Toaru_Majutsu_no_Index wrote:

WTF IS THAT?


Does that mean I am in the top 0.4%?!
Just how little does the majority even explore the endgame?
Why would GGG even nerf ANYTHING if apparently 80% of the players (I just assume that nearly 20% are bots) don't even participate in the endgame


Those numbers are pretty much meaningless, especially for the steam client.

You are looking at a F2P game which means tons of people install it, give it a go and drop out rather sooner than later. Check the achievements for killing act bosses, reaching lvl70, 80 and 90 to verify this.

Standard drop off rates in F2P games are about 80-90% within the first 2 hours of gameplay. Thats perfectly normal and thats why the numbers for hightier achievements are so low.
Steam doesnt adjust the numbers for actual players (like at least getting to maps) but accounts for everyone who installed the game and bootet it.
Nothing more, nothing less.


If you do adjust the numbers and ignore everything below lvl90 it looks very different. I picked 90 because I dont think many players are engaging lategame content with lower level characters and its also not hard to get to lvl90.
Still according to steam only 6.2% of the SC playerbase made it this far. This would mean you are already within the top 10% of the playerbase if you can manage to get to lvl90, close to top 5% even. This is laughable at best.

Now if you ignore everyone but those 6.2% and adjust the maven kills accordingly those 0.4% turn into 15%.
Meaning 15% out of the players managing to lvl to 90 do kill maven.
Again lvl90 isnt that hard to achieve also doesnt mean you are ready to engage with lategame content in any way, shape or form yet 15% of those manage to kill maven.
Thats not a bad stat at all
15% still feels rather low, especially if I think about how many maven carries I have done via discord..... and I am certainly not the only one having done carry services
Farming salt on the forums since 2024

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