Disappointment with 3.14 "Balance" & The Gaslighting of Anyone who Doesn't Agree with all Changes

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Vennto wrote:
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Which brings me to my last point of others on here who very visibly can't stand anyone who shows a dissenting opinion about all of these changes. Well, guess what? I don't agree with any of these changes and think it makes the game worse from my personal experience. Am I not allowed to say that?

Sure you are allowed to say that. But as someone being and working in university I always appreciate another angle or dimension. You don´t bring any of that. To condense what you´ve written:

- Fracture Fossil Change bad
- Skill balance bad
- Harvest changes bad
- Deli-nerfs bad

Congrats, I just summarized your approximately 5000 word-essay in 15 words. Nothing what you´ve mentioned is new, literally everything is covered MULTIPLE times in this forum already, and not only that: We see posts like this on a freakin daily basis. And that´s why people are annoyed by "yet another nerf-wall-of-text". You could have simply posted "agreed" under every single of the given postings instead of making another one with 0 new views or opinions.

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Or if you have an opinion others disagree with, people resort to stalking your profile and attack you based on character if you don't have enough level 100's, which means you're not experienced enough to give your opinion

Yeah, that´s the only "takeaway" from that post, but then, why bother with people like that? I recently had my own experience with such sad forum-troll that took random things HE valued (levels) to determine my experience or opinion, while others might value different things (economics/Challenges/whatsoever). Just ignore those people if they stay away from valuable or constructive posts and report them if they deviate into personal attacks, simple. Not worth your time to argue with them.


And you could simply post "don't agree" every single time on a freakin daily basis [Removed by Support]

At least show some respect to someone that bothered to write all that down, even if it's all wrong.
Last edited by Lisa_GGG#0000 on Jun 16, 2021, 6:55:24 PM
"
Vennto wrote:
"
Which brings me to my last point of others on here who very visibly can't stand anyone who shows a dissenting opinion about all of these changes. Well, guess what? I don't agree with any of these changes and think it makes the game worse from my personal experience. Am I not allowed to say that?

Sure you are allowed to say that. But as someone being and working in university I always appreciate another angle or dimension. You don´t bring any of that. To condense what you´ve written:

- Fracture Fossil Change bad
- Skill balance bad
- Harvest changes bad
- Deli-nerfs bad

Congrats, I just summarized your approximately 5000 word-essay in 15 words. Nothing what you´ve mentioned is new, literally everything is covered MULTIPLE times in this forum already, and not only that: We see posts like this on a freakin daily basis. And that´s why people are annoyed by "yet another nerf-wall-of-text". You could have simply posted "agreed" under every single of the given postings instead of making another one with 0 new views or opinions.

"
Or if you have an opinion others disagree with, people resort to stalking your profile and attack you based on character if you don't have enough level 100's, which means you're not experienced enough to give your opinion

Yeah, that´s the only "takeaway" from that post, but then, why bother with people like that? I recently had my own experience with such sad forum-troll that took random things HE valued (levels) to determine my experience or opinion, while others might value different things (economics/Challenges/whatsoever). Just ignore those people if they stay away from valuable or constructive posts and report them if they deviate into personal attacks, simple. Not worth your time to argue with them.


It is easy to leave out mentions of an evident past post having told people how to make currency and how they can play with 5-10ex builds though when people had made clear they were not enjoying the game / finding the game rewarding for many reasons than just two words.

When people write long posts, they try to reason it v.s. short posts "nerf deserved" thats obviously without reason or well, no reason only assertion. I go with proper reasoning, you? By proper reasoning, I do mean everything that's detailed by topic starter. Impressively, I can say "I agree" with you on the point of *constructive* posts, which is why topic starter didnt say "fracture bad; skill balance bad; etc" and instead detailed them. ?_?

Now that's said, some things are not as simple as "fracture fossil change bad" because it isn't bad per se.

Example:
(without maven skillpoint)
15 deli orbs + 60-80 woke sextant & rolls + 60 chaos map roll == 3 fractured maps.

We can play the same content now (nearly the same). The only difference is its cumbersome to purchase supplies, cumbersome to the point people rather not play, which is where we are at today and interesting player count. It's actually so cumbersome people would take great lengths to explain it and argue with people who don't actually play them but would like to complain about them being OP anyway. One thing about fractured maps, in case one isn't aware is now and then you're gonna get a bricked map with no-regen or some combination of unplayable modifiers, then you lose 2.5ex immediately. Because of technical instabilities, losing 2.5ex on fractured map isn't as terrible as losing the energy and effort rolling and buying supplies. So, in the end, it's not that OP. I welcome any detailed; reasonable; logical; constructive; counter-arguments to what's said about fractured fossils.

GGG: I took a screenshot of this post BTW. Tencent will be watching soon.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Last edited by LiMA6#0387 on Jun 17, 2021, 3:09:30 AM
Im also very disappointed with the balance changes.

End game become very stale and standard is dead thanks to Harvest take away and no accessible endgame since delirium fracture map nerfs.
SC trade in poe ninja shows all the same builds we had for several leagues going.

I think 3.15 requires extreme balance changes to bring fresh air into this game.
Last edited by zzang#1847 on Jun 17, 2021, 6:01:50 AM
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zzang wrote:
Im also very disappointed with the balance changes.

End game become very stale and standard is dead thanks to Harvest take away and no accessible endgame since delirium fracture map nerfs.
SC trade in poe ninja shows all the same builds we had for several leagues going.

I think 3.15 requires extreme balance changes to bring fresh air into this game.


I find it especially ludicrous about the things said about growth. In the past year the game had been growing in population and popularity (except heist, obvious reasons, but it wasn't unacceptable at least). Had Chris fanboys saying GGG been doing this for 10 years, they know what they are doing, 'see user growth over time'. But then, plenty of growth actually came in delirium and harvest. The two very mechanics the same supporters do not actively play (some admitted so at least, I profiled some to be sure). I can't imagine people who actively play deli/harvest actually say, ok its OP, nerf needed. It has to be those who avoid/not play them (I know why). Growth & Fun = Harvest + Deli + Fracture. Anti-growth = nerf QoL; rng-oriented; performance issues.

New content isn't even important. If they revert the controversial changes, and just make an ultimatum2 next league, with trialmaster allowed to appear more deterministically, the league will skyrocket in popularity.

Anyway some theorized this is a calculated move, to intentionally cripple the game to bring freshness next league or in PoE2. Which I can see as potentially reasonable, but really *in my subjective opinion* not reasonable enough.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
players base grew very little during pandemic. GGG's profits - did.

they kinda dont need more players, they need players spending more of their money. kinda easy to do that when players are in lockdown and have nothing else to spend their money on

in my country life is almost back to normal now. i dont see my work friends playing games, they are all out on the fresh air and deep into long missed 'social life'

this league being dead (cannot confirm, dont play leagues due to extreme repetitive time tax starting from scratch enforces) might be more due to lockdown ending in several countries than anything strictly related to quality of league/game
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LiMA6 wrote:
The two very mechanics the same supporters do not actively play (some admitted so at least, I profiled some to be sure). I can't imagine people who actively play deli/harvest actually say, ok its OP, nerf needed. It has to be those who avoid/not play them (I know why). Growth & Fun = Harvest + Deli + Fracture. Anti-growth = nerf QoL; rng-oriented; performance issues.

New content isn't even important. If they revert the controversial changes, and just make an ultimatum2 next league, with trialmaster allowed to appear more deterministically, the league will skyrocket in popularity.


You know i spoke to 2-3 people that disliked Harvest crafting in its pure form. [Removed by Support] e.g. they dont understand it and then automatically think its bad.

Turned put 1 out of the 3 was that kind of type.

The second one played the fuck out of Ritual League and no life Harvest crafted two builds of his (bad builds but still min max crafted) turned out he was the kind of person that dont want others to have what he have achieved during the league i dont know what word is fitting in english for that.

The third person had zero clue about good builds and crafting and wondered why his garbage gear with random rolls does not sell anymore during Ritual.

So far i havent met a single person with valid argents why pure Harvest was bad for the game. Im playing PoE since 2011 its been almost 10 years now and patch 3.13 was the time of my life crafting for the builds i wanted without referring to mirror services that only have 4 or 5 of the t1 mods i wanted.

Last edited by zzang#1847 on Jun 17, 2021, 4:24:57 PM
there is just one that resonates with me: harvest as in 3.13 meant you really had no choice but to live in Atoll. like seriously, fract-deli could print you all the orbs you dreamt of but they couldnt buy you EXACT gear you wanted.

harvest could. so you lived in Atoll..

and to be honest - it got boring pretty quickly and made game brutally one-dimensional.

but even still.. i miss harvest. current 'crafting' is gambling anonymous and im not into that. so the other choice is a) play the market b) play cheap builds with garbo gear.

lucky me that i like the b) option. altho 'budget accuracy stacking' is more of a meme than i expected
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zzang wrote:
So far i havent met a single person with valid argents why pure Harvest was bad for the game. Im playing PoE since 2011 its been almost 10 years now and patch 3.13 was the time of my life crafting for the builds i wanted without referring to mirror services that only have 4 or 5 of the t1 mods i wanted.


Harvest was an itemeditor that shat out Multi-T1 items and made every other craftingmechanic in the game nearly obsolete. That in a game that evolves arround its drop- and crafting-mechanics and has an economy that evolves arround THAT.

But yea, that is probably no "valid" argument, right?

Before you "check my profile" to control if i am even allowed to have an opinion (at least that other guy tends to do that), know that i played the SHIT out of harvest when it was league and in ritual. I gave most stuff away after league (as i usually do), just kept my ice-golementalist cause that was the most busted build i made there (and i remade it in ritual... cause it was so freaking easy to do the exact same with harvest again. ITEMEDITOR, get it?).

Harvest was the wet dram of everyone. Yea, i made a GLACIAL HAMMER build that roflstomped and blizzed all content. HARVEST WAS SO STRONG THAT THERE WAS NO SENSE IN DOING ANYTHING EXCEPT HARVEST.

But how any1 cant see that it was TOTALLY FREAKING OVERPOWERED, especially with TFT, is beyond me.

And how someone like you, that played this game for SO LONG cant see that it totally didnt fit into anything this game has been over all this time, is beyond me as well...
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
what crafting? POE item generation mechanic are ALL gambling. you can force one property (essence), craft directly (bench) and block-force a handful of crafts

every other mechanic is pure RNG

it would make discussions like this much easier if weve finally dropped the term 'crafting'. it does not fit.
Its heavily RNG based crafting, no discussion about that.

But trans/alt/aug/annul till i have 2 desired mods, then imprinting, then regaling, maybe getting lucky, maybe more beastcraftng, maybe getting lucky, maybe returning to the step before, then benchcrafting/whatever the result you finally get... i call that crafting, called that crafting, and still will call that crafting in the years to come :)
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche

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