Remove the stupid idea of losing xp in standard on death

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BrightHeart_99 wrote:
It's supposed to be a casual difficulty.


I agree with Orbaal, but that one part got stuck with me.

Maybe u don't know that, but Standard isn't of different difficulty than the leagues or even Hardcore is.
The only difference is, that the newest League mechanic (Ultimatum in that case) isn't implemented and u can't complete the League challenges.

Everything else is 100% the same, so when the game starts to hinder ur progression it actively tells u "Hey, there's something wrong with ur character".
How u deal with it is absolutely up to u. U can check out different sources of information (forum, videos, guides) or u can start a thread in the feedback section to remove such feature that tells u about ur wrongdoings.
Guess we know what u decided on.

/e: btw. I can relate aswell, coming back to PoE after skipping 1-2 leagues can feel overwhelming... I can't imagine starting from 0 right now, but keep in mind... don't try to learn everything at once. Start with the basics and work from there.
Last edited by Sadaukar#2191 on May 27, 2021, 10:02:45 AM
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BrightHeart_99 wrote:

I don't play games to try hard all the time, this is just insult to injury in my opinion. I'm already bad at the game, I know, but to then prevent progress because of it is just rude.


Getting few more levels will not progress you anywhere and/or make your build good. Learn the game
It's about managing your expectations...

For example, I'm in a similar situation in Ultimatum league with a Scion that has the "glass canon" potential, but remains more "glass" than "cannon" at the moment, but that is due to my own choices (and my need for 2 more Uber Lab trials).

I know that I have to improve my gear, to be better suited for higher tier maps and Ultimatums, but I will do so only after deciding my second ascendancy perk.

If my character will still be subpar after the added "power boost", I'll improve my gear, if it will still feel "bad", I'll improve my tactics and skill tree choices, and the usage of the skill gems to be more synergistic.

After all those adjustments, the build should manage content towards end game, but I find it fair that the game still scales difficulty and penalises outright unviable choices to keep your interest in improving your character...

I could have made better choices, but I tend to play mostly SSF even on trade league, and I actually enjoy the spike in difficulty that Ultimatums provide, though I tend to steer of metas as much as possible, not to mention not using guides as I enjoy to discover via trial and error most aspects of PoE.

Regardless, you should focus towards high impact improvements if you want to progress.

I leveled to 100 in Standard playing my main character for a very long time (I actually "grinded" the required EXP to level from 99 to 100, 3 times), and I "tuned" that character to it's best performance, and while it still has room for improvement, it feels "FUN" to play and attempt all the end game content, and will always remain so for me...

Keep the faith, and don't be afraid to ask for help if you need it, either in the forum, or even in game, players do share their knowledge easier than their wealth, and it's always better to learn how to fish, instead of just receiving the fish for a meal...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on May 27, 2021, 12:46:18 PM
The fact that person's build isn't very good doesn't change the fundamental fact that EXP loss is indeed the most ridiculous, retarded, unfair and outdated concept there is. Especially combined with other characteristics of PoE such as random mods on monsters, ridiculous number scalling in the late endgame and serious performance issues. I don't care about arguments about balancing problem or whatever; under no circumstances it is ever right to take something away from the player the he/she already, fairly earned (unless of course they intentionally subscribe to such rules i.e. Hardcore Mode).
Last edited by Balcyn#0528 on May 27, 2021, 2:25:36 PM
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Balcyn wrote:
The fact that person's build isn't very good doesn't change the fundamental fact that EXP loss is indeed the most ridiculous, retarded, unfair and outdated concept there is. Especially combined with other characteristics of PoE such as random mods on monsters, ridiculous number scalling in the late endgame and serious performance issues. I don't care about arguments about balancing problem or whatever; under no circumstances it is ever right to take something away from the player the he/she already, fairly earned (unless of course they intentionally subscribe to such rules i.e. Hardcore Mode).


Much like the OP, you've made an assumption and projected onto reality your wish of how things should be.

For the OP this was already talked about. Standard isn't supposed to be 'easy mode' of any sort. It's 98% the same game and gameplay and a 0%-100% different economy depending on what day of the temp league it is.

For the quoted post, exp is like your Heist goodies. You haven't 'earned' shit until you lock it in. For Heist that means escape with your life. For experience that means getting to the next level.
Many thanks to those who provided constructive criticism or helpful feedback. I knew this post would get a lot of hate from people who think just because they know a lot about the game and are probably much better at the game, then everyone else should know it too. But as a beginner I don't know a whole lot about PoE, just stuff I've pieced together myself or learned from internet sources. I have much more evolving and growth to do and appreciate the assistance that some have provided. And while it is still very annoying losing hard work needlessly, I digress.
Hey man, you're not doing anything wrong. This game takes time to learn and you've just started playing. Level 85 is not shabby at all, when I started playing in 2013 I gave up on my first few characters before even reaching lvl 50.

If anything, I'd suggest watching streamers who play ssf/ssfhc and copy their builds, since these are usually much more viable for newer players and less gear-dependent. Also knowledge on how to get watchstones and progressing the atlas is useful, because the more higher tier maps you can run the better XP you will get.

Anyway, once you have a bit more playtime you'll see that the xp penalty is not a big deal at all until you're like lvl 95+. And those last few levels are kind of a personal milestone and have no impact on the power level of the character. That's the reason they have it, so that most people can get to 90-95ish with relative ease and after that the grind gets progressively difficult. I never care to level past 95 and its possible to do every piece of content in the game before hitting lvl 90
Last edited by stalkingjackal#2441 on May 27, 2021, 9:31:33 PM
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stalkingjackal wrote:
Hey man, you're not doing anything wrong. This game takes time to learn and you've just started playing. Level 85 is not shabby at all, when I started playing in 2013 I gave up on my first few characters before even reaching lvl 50.


Ha look at that beginner. I made it to 54!!! before I quit, because I couldn't get max res and dieing repeatedly in a2 merciless :D (in 2013)

Everyone started at some point, just don't get mad at the game and try to improve. The beauty of PoE is it's brutal honesty about it's complexity.
Getting to level 85 is a good accomplishment for a beginner. This is especially true if you've developed your own build.

That is an important part of the context for my next statement. The direct answer to your question is that GGG is in love with the chase goal of reaching level 100. This is a chase goal made possible by the death penalty. It is a frustration that causes some players to quit the game but GGG believes it is worth it to have the level 100 chase goal.

How to deal with it? I agree that it can be frustrating to lose experience point penalty. The best way to deal with it is to have other goals. Work on completing your atlas instead, for example. Start a new character is another example.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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BrightHeart_99 wrote:
Many thanks to those who provided constructive criticism or helpful feedback. I knew this post would get a lot of hate from people who think just because they know a lot about the game and are probably much better at the game, then everyone else should know it too. But as a beginner I don't know a whole lot about PoE, just stuff I've pieced together myself or learned from internet sources. I have much more evolving and growth to do and appreciate the assistance that some have provided. And while it is still very annoying losing hard work needlessly, I digress.



You got the right attitude for this. PoE is tough as hell to learn, and even harder to apply that knowledge. It is one of the main things that make people come back league after league. Unless you are able to play 16 hours a day, this game can keep you busy for years before you finish all content.

The depth of the rabbit holes that you must still explore, will scare you, but if you don't give up, it is very rewarding.

Start playing the temp leagues. The idea that standard is easier, since you don't get reset every 3 months, is a misnomer. The leagues are tuned around the new introduced mechanics. Giving you a lot of XP and currency boosts during the leveling process.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~

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