Resolute Technique & Non-Crit Builds
Always deal max damage with hits - Lightning damage says hi.
Imagine hayon’s fury with that mod... 900 dps one hander. |
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Around 90% of all the Earthquake, Earthshatter, Bladestorm and Lacerate builds on POE Ninja use RT. Just to provide some numbers here. I am also in favour of a slight buff for it but some people in this topic severly underestimate how good it is at the moment. Maximum damage potential isn't the only thing relevant when making a good build and the commitment needed for going crit is huge.
Last edited by Baharoth15#0429 on May 10, 2021, 1:57:04 AM
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" No, you said it was ALWAYS better. I gave an example where it is not. "` Thank you. He even said that bleeding without perfect agony sucks... but he edited it before I quote it.... DiazV, I gonna say one more time: 100% chance to hit does not means that it will hit the target. And it is cause this is a estimated number that presumes mobs evasion based on your level... RT, on the other hand, ignores that. And you must have never seen this build to say that good bleeding builds use P.A.: https://www.youtube.com/watch?v=d-x_kL90czU&t=1085s&ab_channel=Esoro Was not rare the times that I killed an A8 conqueror in an one-single-shot. I understand that in 3.14 there were some changes in gear mods, but, tbh some looked like a buff to me. Exiles, pffff! Last edited by TrunksD2#2172 on May 10, 2021, 2:04:06 AM
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i much more prefer the ALWAYS DEAL MAXIMUM DAMAGE WITH HITS over double damage
mostly because sources of double damage are numerous and it doesnt stack with itself once you have enough of it +1 exerted attack + Intimidating Cry == perma double damage vaal ground slam (and 6 seismic cry exerts). This is on crit build btw because why not. Double damage is surprisingly easy to stack once you start looking esp on clusters. Then there is the RT is good. It is - for bleeding/dot/procs. For damage it offers very little. You save up some on accuracy/crit yet on the other hand you have to get damage from somewhere after all. And scaling with one vector is always worse than 3 (damage, crit, multi). Sure some setups like slams might take rt and call it a day but.. obscene damage is the best defence after all. On the Hyaon Fury sword.. yeah right. Let us check how many Rebuke if the Vaal users out there. Yep. Not to mention that for this sword it says 'double damage' so nothing outrageous. |
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Haha, I use RT and that would be AMAZING, but way too much.
I'd actually rather have an "Enemies cannot DODGE" added onto it. What is the value of my own life when it is taken from others so easily? Last edited by Noble_Seiken#0706 on May 10, 2021, 2:25:45 AM
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" Now we have something less OP. Good way of thinking, I guess. Working against dodge and maybe block chance. Exiles, pffff!
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" Well, Crit scaling still reigns supreme, as Accuracy became TRIVIAL to get to 100% chance to hit, and the "dreaded Crit map mods" can be "rolled over" just like you would roll over No Leech/Regen or reflect ones... If "Always deal maximum damage" feels over-powered for ailments, slap the mandatory "xx% REDUCED ailment damage with hits" - EZ balance (or slap a "half effect for ailments" to KEEP THEM AS THEY CURRENTLY ARE - which provides a small boost as you will only deal with the maximum damage value HALVED)... " Sure lightning damage has it "easier" with that, but you also have to consider you're not scaling ailment damage then, and a 900-1K DPS elemental damage is far away from broken compared to bazzilion damage scaling via Crit - which is and will still remain the better way to scale DPS... And Hyaon also increases damage taken per frenzy charge, if it will become too popular, that value can also be increased to previous 3% or even higher... " Any relevant (like in all, or even most) monsters/bosses that are heavily reliant on dodge/block? Seriously, at the moment only the other exiles come to mind to even resemble using these mechanics (and bosses based on them, of course)... Another nice way to add "oomph" would be to modify "Your hits can't be evaded" to "Your hits can't be evaded, dodged or blocked" and keep the current wording for PvP. That would let TencentGGG to add monsters that also use dodge and block. Heck, make some enemies with spell dodge and block and add a RT spell based counterpart... Better variety and more design space is a good thing, right? PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on May 10, 2021, 3:14:06 AM
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" I already explained twice about 100% chance to hit, i will not do it again. And yet, you can roll those maps, those with enfeble and avoid mobs that take reduced critical. I just said, that is not THAT ez to cap hit chance and crit since you build goes it all the way. As much as RT is not that bad as op thinks. If you read the threads you gonna see more people saying that too. Moreover, your idea about "half effect for ailments" is TERRIBLE and shows lack of understand. In bleeding, for example, you can hit multiple times and the higher of those hits will be the one counting for ailments purpose at time. So, eventually, in multiple attacks you hit a max roll (or a high one) and therefore, you will be doing the higher ailment possible for a period (normally enough to kill anything). If your hit always does max damage but ailment counts as half, you will never be able to reach that same damage anymore. You will be doing exactly the half all the time. This is a killing build suggestion, not an alternative. Exiles, pffff!
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RT is like useless for hit builds. Slams might use it but the end form is crit because.. economics. Crit and non crit builds take the same base amount of %increased. But crit builds then multiply it by 3, 4, or even 5. 3 or 4 suffixes for accuracy and 9 passives for crit. You cannot match that.
Gettung 3500 accuracy IS easy. It costs far less than not getting it. RT builds forego all but one scaling vectors. You are left with slam scaling and big part of it are exert clusters that give.. crit. RT is like Brutality for phys builds, but without impale. Any change it gets wont match what you get from crit scaling (esp that lunacy that diamond plus bottled faith are). Right now there are no non-crit choices. Ggg deliberately added lots of ACC and crit scaling to bottom left part of the tree. Then all the flat crit additions to gear, 8% crit on slayer etc. Things change for DoT builds but im sure you can accomodate for that. |
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" Sure! What is the value of my own life when it is taken from others so easily?
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