Resolute Technique & Non-Crit Builds

Always deal max damage with hits - Lightning damage says hi.

Imagine hayon’s fury with that mod... 900 dps one hander.
Around 90% of all the Earthquake, Earthshatter, Bladestorm and Lacerate builds on POE Ninja use RT. Just to provide some numbers here. I am also in favour of a slight buff for it but some people in this topic severly underestimate how good it is at the moment. Maximum damage potential isn't the only thing relevant when making a good build and the commitment needed for going crit is huge.
Last edited by Baharoth15#0429 on May 10, 2021, 1:57:04 AM
"
DiazV wrote:
"
TrunksD2 wrote:

You are wrong. Critical Multiplier by default do not buff ailment's damage. Therefore bleeding builds and some burning ones goes to RT. I think Stun also does not get it benefits.



Who said crit multipliers buff ailments damage? cause i wasnt.



No, you said it was ALWAYS better. I gave an example where it is not.

"
yamface wrote:
"
DiazV wrote:
"
yamface wrote:

Among the marauder and duelist classes RT is the second most picked keystone. You're trying to fuck with something you don't understand.


Yea most picked for lvling and early game buddy, ive been around for a while and im not the only one supporting this balance on RT.


Naw you have a poor undertanding of this game if you think RT is that bad.

Almost every slam build uses RT. Because there's very little need for crit in slam builds. Onhit builds use RT.. shit like cyclone proccing hoag. Bleed builds eg. puncture, lacerate, etc.

Back to my original statement you are fucking with something you don't understand. You think crit is the way to go for everything because that's the only thing you know.
`

Thank you.

He even said that bleeding without perfect agony sucks... but he edited it before I quote it....

DiazV, I gonna say one more time: 100% chance to hit does not means that it will hit the target. And it is cause this is a estimated number that presumes mobs evasion based on your level... RT, on the other hand, ignores that.

And you must have never seen this build to say that good bleeding builds use P.A.:

https://www.youtube.com/watch?v=d-x_kL90czU&t=1085s&ab_channel=Esoro

Was not rare the times that I killed an A8 conqueror in an one-single-shot. I understand that in 3.14 there were some changes in gear mods, but, tbh some looked like a buff to me.

Exiles, pffff!
Last edited by TrunksD2#2172 on May 10, 2021, 2:04:06 AM
i much more prefer the ALWAYS DEAL MAXIMUM DAMAGE WITH HITS over double damage

mostly because sources of double damage are numerous and it doesnt stack with itself once you have enough of it



+1 exerted attack + Intimidating Cry == perma double damage vaal ground slam (and 6 seismic cry exerts). This is on crit build btw because why not.

Double damage is surprisingly easy to stack once you start looking esp on clusters.


Then there is the RT is good. It is - for bleeding/dot/procs. For damage it offers very little. You save up some on accuracy/crit yet on the other hand you have to get damage from somewhere after all. And scaling with one vector is always worse than 3 (damage, crit, multi).

Sure some setups like slams might take rt and call it a day but.. obscene damage is the best defence after all.


On the Hyaon Fury sword.. yeah right. Let us check how many Rebuke if the Vaal users out there. Yep. Not to mention that for this sword it says 'double damage' so nothing outrageous.
Haha, I use RT and that would be AMAZING, but way too much.
I'd actually rather have an "Enemies cannot DODGE" added onto it.
What is the value of my own life when it is taken from others so easily?
Last edited by Noble_Seiken#0706 on May 10, 2021, 2:25:45 AM
"
Noble_Seiken wrote:
Haha, I use RT and that would be AMAZING, but way too much.
I'd actually rather have an "Enemies cannot DODGE" added onto it.


Now we have something less OP. Good way of thinking, I guess. Working against dodge and maybe block chance.

Exiles, pffff!
"
TrunksD2 wrote:
Spoiler
Although some change could me done to resolute technique, there are some considerations:

- Reach 100% accuracy and crit chance is not that ez as op said. I mean, it is doable but you will have to aim for that. Ascendency, nodes, gear, reserved mana... most of those will be required. RT is just one keystone. Yet, 100% chance to hit is actually an estimation that considers your "flat accuracy number" versus your character level. RT is not an estimation. Moreover, you have maps and monsters mods that reduce your critical multiplier and chance to hit. RT ignores that...

- Always maximum damage with hits would be terrific but WAY FAR TOO MUCH VERY OVERPOWER for bleeding builds. REALLY. but if they do it, sign me in, I will be back to the game in the very same day with my bleeding bow.

- I don't remember double damage interaction, but if it works for bleeding as well, a big % number can be op too, but not as much as always maximum damage with hits...


Well, Crit scaling still reigns supreme, as Accuracy became TRIVIAL to get to 100% chance to hit, and the "dreaded Crit map mods" can be "rolled over" just like you would roll over No Leech/Regen or reflect ones...

If "Always deal maximum damage" feels over-powered for ailments, slap the mandatory "xx% REDUCED ailment damage with hits" - EZ balance (or slap a "half effect for ailments" to KEEP THEM AS THEY CURRENTLY ARE - which provides a small boost as you will only deal with the maximum damage value HALVED)...

"
Vesuvius079 wrote:
Spoiler
Always deal max damage with hits - Lightning damage says hi.

Imagine hayon’s fury with that mod... 900 dps one hander.


Sure lightning damage has it "easier" with that, but you also have to consider you're not scaling ailment damage then, and a 900-1K DPS elemental damage is far away from broken compared to bazzilion damage scaling via Crit - which is and will still remain the better way to scale DPS...

And Hyaon also increases damage taken per frenzy charge, if it will become too popular, that value can also be increased to previous 3% or even higher...

"
Noble_Seiken wrote:
Spoiler
Haha, I use RT and that would be AMAZING, but way too much.
I'd actually rather have an "Enemies cannot DODGE" added onto it.


Any relevant (like in all, or even most) monsters/bosses that are heavily reliant on dodge/block? Seriously, at the moment only the other exiles come to mind to even resemble using these mechanics (and bosses based on them, of course)...

Another nice way to add "oomph" would be to modify "Your hits can't be evaded" to "Your hits can't be evaded, dodged or blocked" and keep the current wording for PvP.

That would let TencentGGG to add monsters that also use dodge and block.

Heck, make some enemies with spell dodge and block and add a RT spell based counterpart...

Better variety and more design space is a good thing, right?
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on May 10, 2021, 3:14:06 AM
"
sofocle10000 wrote:
"
TrunksD2 wrote:
Spoiler
Although some change could me done to resolute technique, there are some considerations:

- Reach 100% accuracy and crit chance is not that ez as op said. I mean, it is doable but you will have to aim for that. Ascendency, nodes, gear, reserved mana... most of those will be required. RT is just one keystone. Yet, 100% chance to hit is actually an estimation that considers your "flat accuracy number" versus your character level. RT is not an estimation. Moreover, you have maps and monsters mods that reduce your critical multiplier and chance to hit. RT ignores that...

- Always maximum damage with hits would be terrific but WAY FAR TOO MUCH VERY OVERPOWER for bleeding builds. REALLY. but if they do it, sign me in, I will be back to the game in the very same day with my bleeding bow.

- I don't remember double damage interaction, but if it works for bleeding as well, a big % number can be op too, but not as much as always maximum damage with hits...


Well, Crit scaling still reigns supreme, as Accuracy became TRIVIAL to get to 100% chance to hit, and the "dreaded Crit map mods" can be "rolled over" just like you would roll over No Leech/Regen or reflect ones...

If "Always deal maximum damage" feels over-powered for ailments, slap the mandatory "xx% REDUCED ailment damage with hits" - EZ balance (or slap a "half effect for ailments" to KEEP THEM AS THEY CURRENTLY ARE - which provides a small boost as you will only deal with the maximum damage value HALVED)...


I already explained twice about 100% chance to hit, i will not do it again. And yet, you can roll those maps, those with enfeble and avoid mobs that take reduced critical. I just said, that is not THAT ez to cap hit chance and crit since you build goes it all the way. As much as RT is not that bad as op thinks. If you read the threads you gonna see more people saying that too.

Moreover, your idea about "half effect for ailments" is TERRIBLE and shows lack of understand.

In bleeding, for example, you can hit multiple times and the higher of those hits will be the one counting for ailments purpose at time. So, eventually, in multiple attacks you hit a max roll (or a high one) and therefore, you will be doing the higher ailment possible for a period (normally enough to kill anything).

If your hit always does max damage but ailment counts as half, you will never be able to reach that same damage anymore. You will be doing exactly the half all the time. This is a killing build suggestion, not an alternative.

Exiles, pffff!
RT is like useless for hit builds. Slams might use it but the end form is crit because.. economics. Crit and non crit builds take the same base amount of %increased. But crit builds then multiply it by 3, 4, or even 5. 3 or 4 suffixes for accuracy and 9 passives for crit. You cannot match that.

Gettung 3500 accuracy IS easy. It costs far less than not getting it. RT builds forego all but one scaling vectors. You are left with slam scaling and big part of it are exert clusters that give.. crit.

RT is like Brutality for phys builds, but without impale.

Any change it gets wont match what you get from crit scaling (esp that lunacy that diamond plus bottled faith are).

Right now there are no non-crit choices. Ggg deliberately added lots of ACC and crit scaling to bottom left part of the tree. Then all the flat crit additions to gear, 8% crit on slayer etc.

Things change for DoT builds but im sure you can accomodate for that.
"
sofocle10000 wrote:

"
Noble_Seiken wrote:
Spoiler
Haha, I use RT and that would be AMAZING, but way too much.
I'd actually rather have an "Enemies cannot DODGE" added onto it.


Any relevant (like in all, or even most) monsters/bosses that are heavily reliant on dodge/block? Seriously, at the moment only the other exiles come to mind to even resemble using these mechanics (and bosses based on them, of course)...

Another nice way to add "oomph" would be to modify "Your hits can't be evaded" to "Your hits can't be evaded, dodged or blocked" and keep the current wording for PvP.

That would let TencentGGG to add monsters that also use dodge and block.

Heck, make some enemies with spell dodge and block and add a RT spell based counterpart...

Better variety and more design space is a good thing, right?


Sure!
What is the value of my own life when it is taken from others so easily?

Report Forum Post

Report Account:

Report Type

Additional Info