Resolute Technique & Non-Crit Builds
" No, if you can't invest critical strike. You can only invest increased damage on passives tree. So double damage is nothing, don't forget you can't stack crit multiplier to scale its effect. |
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bump
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I always thought double damage was a good fit conceptually for RT, as it’s like alternative form of crit that can only stack to a limited degree. I’d put double damage nodes behind RT, rather than make RT grant the chance on its own, so that further investment is required.
We're all in this leaky boat together, people.
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Although some change could me done to resolute technique, there are some considerations:
- Reach 100% accuracy and crit chance is not that ez as op said. I mean, it is doable but you will have to aim for that. Ascendency, nodes, gear, reserved mana... most of those will be required. RT is just one keystone. Yet, 100% chance to hit is actually an estimation that considers your "flat accuracy number" versus your character level. RT is not an estimation. Moreover, you have maps and monsters mods that reduce your critical multiplier and chance to hit. RT ignores that... - Always maximum damage with hits would be terrific but WAY FAR TOO MUCH VERY OVERPOWER for bleeding builds. REALLY. but if they do it, sign me in, I will be back to the game in the very same day with my bleeding bow. - I don't remember double damage interaction, but if it works for bleeding as well, a big % number can be op too, but not as much as always maximum damage with hits... Exiles, pffff! Last edited by TrunksD2#2172 on May 9, 2021, 10:40:42 PM
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" Ive argued about this with lot of people and you are the first guy that says that reaching 100% accuracy is not easy. Im being objective about this thread, litterally the best damage sources come from synergies related to critical modifiers. So i made this thread to suggest some playstyle variation to non-critical builds, wich are pretty much crap right now. Of course there must be a balance between that investment on accuracy/critical gear and passives, and skipping that by grabbing a keystone, however going crit is ALWAYS THE BEST OPTION IN ALL CASES because of multipliers involved, bonuses on critical strikes such as charges gained, elusive, tailwind, leech, etc, etc etc... None of these synergies can be achieved on non-critical builds and thats why im suggesting a buff to RT Keystone because it needs to be balanced. Last edited by DiazV#0342 on May 9, 2021, 11:46:16 PM
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" Among the marauder and duelist classes RT is the second most picked keystone. You're trying to fuck with something you don't understand. |
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" Yea most picked for lvling and early game buddy, ive been around for a while and im not the only one supporting this balance on RT. |
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" You are wrong. Critical Multiplier by default do not buff ailment's damage. Therefore bleeding builds and some burning ones goes to RT. I think Stun also does not get it benefits. Exiles, pffff!
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" Who said crit multipliers buff ailments damage? cause i wasnt. Most of those builds use Perfect Agony to get the multiplier buff tho. Right now RT limit your damage on most builds, im not a dev tho, just suggesting it should be buffed somehow. Last edited by DiazV#0342 on May 10, 2021, 1:21:48 AM
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" Naw you have a poor undertanding of this game if you think RT is that bad. Almost every slam build uses RT. Because there's very little need for crit in slam builds. Onhit builds use RT.. shit like cyclone proccing hoag. Bleed builds eg. puncture, lacerate, etc. Back to my original statement you are fucking with something you don't understand. You think crit is the way to go for everything because that's the only thing you know. |
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