Resolute Technique & Non-Crit Builds
" You can rant all you want about what other people do and what is 'mathematically correct', but it has a purpose - you never miss. Ever. That's the purpose. You not liking it doesn't change that, and clearly some people value that purpose since they still take it. A core part of this game's experience is having choices and making tradeoffs. By all means, preach the gospel of crit and help new players learn something. Learning in depth mechanics so you can make better choices is also a core part of the game. It feels good for a new player to make a choice, discover for themselves something they think is better, then capitalize on that discovery. At one point in the journey that discovery is that RT is a buff to their damage. At another point it may go the other direction. That's fine. It's not broken and it doesn't need fixed. |
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" That is why 38% of ALL 95+ HC SSF currently are using RT. They must all be wrong because you said so. |
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who cares about hc and ssf hc? GGG certainly doesnt. they openly stated they dont give a damn
so if a steam loco wins a non-diesel/non-electric train race it means we shall all go steam now? nope. it means it is cool to shovel from time to time for nostalgia reasons, ONLY in 'normal' POE - aka SC trade - RT is a bleed keystone and/or support skill for things like some summoners or supports. slams.. can get away with using RT because slams scaling is f.. busted. but even then it is better to go crit and consolidate damage investments so you can pump more into defences in hc ssf people have garbo gear (or play unhealthy hours) so they have to use crutches. not that it matters - hc ssf is a special mode with heavily degenerated build spectrum. aka - noone should care. reminder - GGG certainly doesnt. |
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" Can absolutely agree. The steam engine metaphor was spot on. HC SSF is not a good measure at all because a) 1-2% of total player base playing it those 2% are pretty vocal though. b) GGG said themselves they dont give a damn about SSF and c) if people got the gears for it they go crit fullstop. RT is a Keystone that is used on a legaue start and with bad gear. A lot of SSF players never get out of the state of "bad gear". Similar to how uniques are made to be a help for leveling characters and getting through the story to reach the main end game. Those uniques have a purpose same with RT keystone. Get a build going until better gears is available. Last edited by zzang#1847 on May 27, 2021, 3:55:23 PM
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I was hoping that RT could be reworded so you could pick up EO as well, rather than never deal crit strikes, your crit strike multi is always 1.
As for always deal max damage, it sounds interesting. I like it much more than '% chance to deal double damage' because I think you open the door to a lot of interesting interactions and revival of many unused items and builds such as doryani's fist or hyaon's fury. |
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" That is just one extreme example in ssf soft it is 15, in hc it is 20 and hc ssf it is 38. And even in softcore trade it is 4 percent which way above wast majority of keystones. In hc ssf you forced to use best available tools and guess what it is rt so saying needs a buff is madness. I am in no way saying things should balanced around hc ssf. But balancing it around scrubcore metasheep key stone usage is even worse. Fact of the matter it us powerful, that is a fact. |
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HC SSF races are the most competitive aspect this game has to offer. Stuff like the Gauntlet with beefed up difficulty demands more player skill and build effectiveness than literally any other mode. If you want to judge if a keystone is good then this environment is the best indicator you can pick. It's certainly more relevant to balance discussions than dumbster league with all it's legacy gear which you seem to use as a benchmark. Like why do you even bring up stuff that shouldn't even exist in the game anymore in balance discussions? Stuff like this is NOT a relevant gear benchmark in 2021.
You can talk all day about how "only people with garbo gear use RT" but the fact remains that even in SC trade league 80+ % of EQ and ES builds in the 97+ region run with RT. For VGS it's 45%. Goes to show how disconnected from reality some people here are. Sure crit has the higher damage ceiling but utilizing that without massive losses on other fronts is only possible at the top end which is the realm of the 0,01 so if HC is irrelevant due to low player numbers, then i wonder how irrelevant this is? |
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" this What is the value of my own life when it is taken from others so easily?
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competitive.. you tell me that 'be lucky and play unhealthy hours' is competitive now? maybe in POE, but all i see is a 'racing' that promotes 20+ hour sessions and 'being lucky'
sadly, even if people can rationalize their way out of just how bad this type of time investment requirement is - they cannot rationalize out the luck. so they minimize it as much as possible - thus the build variety in HC SSF races is tragic. RT is one of the tools that allows to cut luck out. thats why it is used there. it is good for hc ssf. great, fastest steam loco.. it is kinda funny that people play hc ssf to challenge themselves and then cheat their way trough it by a) playing surefire builds that pretty much dont require gear b) forcing luck by playing absurd hours c) avoiding anything dangerous if the game was stable enough to try - i might even try it, i like roguelike games, losing my char is not a problem. but POE is not fit for that. build 'diversity' in hc ssf is proof enough. 4% in SC is what it is. if you browse the builds - it is bleed or bleed/hit. just like i expected it to be. |
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You said they don't balance around HC or SSF but didn't most people complaining about
Hardened Scars No longer grants Fortify during the Effect of any Life Flask. Now grants Fortify while Recovering Life from a Life Flask. think that that nerf was targeted at exactly that part of the player base? |
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