Development Stories: Path of Exile 2 Narrative Design Philosophies
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What I really loved is you slowly through the years building up the world. When I watched the second PoE 2 trailer and gameplay, I know who the Maraketh are but at the same time what I know is very little in hindsight, they are there in the back of my mind. Seeing how you expanded them feels like a very natural process I was in awe and there is this certain sense of familiarity even though most of it is new. The long-term storytelling really paid off, we are on the cusp of the time skip, which in a lot of manga I read is just the beginning of more exciting things to come. I'm really looking forward to things you'll show in the months to come.
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I want to know after Grigor!
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The morbidness of the cutting down of the bodies at the beginning of Act I and the piles of bodies in Act III on the quest to kill Piety are the worst part of the story line - unnecessary overkill and grating over time. Some of the characters in the story line (like Piety herself) are quite entertaining - Alva is good, Einhar, Niko - I would keep it light and humerous rather than trying to drag us down with the body piles.
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I really like where this is going. Every play through will feel much more organic and different each time. As to what should make it into the sequel... I think almost everything after Betrayal feels like a void, that needed to be filled with bland stories and characters, because of newly introduced game mechanics. I would not mind them being put to rest.
The PoE campaign story however, including shaper/elder lore, is very memorable and would surely add to the depth of the sequel with some references, Easter eggs, or appearances of cool NPCs. |
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I skip all the dialogue and stuff in PoE. This is not because I think it is terribly written or anything like that: It's just because it scrolls so terribly slowly and being forced to spend 3 minutes reading something I could read in 30 seconds if you just showed me the text is excruciating.
It's especially bad when it's not even voice acted. But I also don't want to take 3 minutes to listen to an npc monologuing in a fast paced aRPG. Basically: Please adopt a better version of giving the players text than the star wars title crawl. |
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i dont think we need new ACTS. we need endgame grind.
not even trying to open our eyes. still closed. Last edited by in_hop_in#1942 on Apr 24, 2021, 1:23:56 PM
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Einhar ofc!
My best friend! But i don't have nets... |
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Nice !
Bad Seed
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nice
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I look forward to the texture streaming lore, with how people become blank boxes when first seen, magic effects are initially invisible, and delerium fog slowing down time.
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