Where’s the f&@king endgame now?

OUTRAGEOUS. I AM OUTRAGED
The funny thing, is that the problem of those 100% delirum yadda yadda maps was HH. Since HH turns difficulty into easy mode. It would be fine if that hardest content was indeed dangerous and risk. But HH made it just a currency printer with no difficulty whatsoever lol.

Say what you want, but HH is the ultimate gatekeeper of any meaningful vertical progression in POE.
"
Mortyx wrote:
The funny thing, is that the problem of those 100% delirum yadda yadda maps was HH. Since HH turns difficulty into easy mode. It would be fine if that hardest content was indeed dangerous and risk. But HH made it just a currency printer with no difficulty whatsoever lol.

Say what you want, but HH is the ultimate gatekeeper of any meaningful vertical progression in POE.


You usually need an outrageous amount of gear to farm 100% delirium efficiently.
does nobody enjoy killing the boss?
I have never felt further from what I know and love
"
Vennto wrote:
"
Isn't Delirium in the game still, you can still do that right? I see that you get less items but the challenge is still there.

The way you farmed 100% Deli maps was creating one really strong map and copying it. With the fact that fracturing also acts as an item being split you can´t do anything with it so in order to farm them u would just create a decent map, inflict it with 5 orbs, split it, run it twice and have to start all over again. It´s annoying, the price of Deli Orbs will be so high that it might not even be worth it to do so yeah... That also means simulacrum-prices will go through the roof as well.


So it sounds to me like making a map worth fracturing now will be a ... 'challenge'? At the ... 'end game'? Making this a challenging e__d g___e activity ...?
Last edited by innervation#4093 on Apr 12, 2021, 8:17:16 PM
If explody chests don't work so well - impulsa and obliteration/occulists will. HH will still be the survival mechanism. What's the problem exactly?

Is this just a trade issue? Like you wont get to run them as cheap? Cry me a river...big rewards should cost big money.
Git R Dun!
Last edited by Aim_Deep#3474 on Apr 12, 2021, 8:22:40 PM
The elitists all demanded that casuals lose access to having good items, and in return for deleting Harvest crafting GGG deleted the endgame so you don't need good items anymore. Elitists got monkey-pawed hard. I love it.
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DiabloImmoral wrote:
The elitists all demanded that casuals lose access to having good items, and in return for deleting Harvest crafting GGG deleted the endgame so you don't need good items anymore. Elitists got monkey-pawed hard. I love it.


Hahaha, ok first post about 3.14 I actually laughed out loud a little.

Thats brilliant.
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iaapvp wrote:
End game is chaos recipe and exalt items with eyes closed.

lmao pretty much.

I even made a joke about the nerfs, but yes, I kinda agree with this thread.

WE're supposed to have more challenge and more content in end game, not less.

Nerfing hard content, nerfing harvest....

If poe end game in the next league is all about chaos spam and close your eyes then I will be done in the first week.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Apr 12, 2021, 8:55:27 PM
"
innervation wrote:
"
Vennto wrote:
"
Isn't Delirium in the game still, you can still do that right? I see that you get less items but the challenge is still there.

The way you farmed 100% Deli maps was creating one really strong map and copying it. With the fact that fracturing also acts as an item being split you can´t do anything with it so in order to farm them u would just create a decent map, inflict it with 5 orbs, split it, run it twice and have to start all over again. It´s annoying, the price of Deli Orbs will be so high that it might not even be worth it to do so yeah... That also means simulacrum-prices will go through the roof as well.


So it sounds to me like making a map worth fracturing now will be a ... 'challenge'? At the ... 'end game'? Making this a challenging e__d g___e activity ...?


Lol this is absurd. Apparently we live in a world where challenging endgame content is just tediously preparing a map to actually play.

In that line of thinking PoE DOES offer tons of challenging endgame content! Picking up scarabs and shards 1 by 1, being forced to buy prophecies one at a time, and rerolling your sextants every 4 maps are just some of the fun and exciting challenges to be found at endgame in PoE!
Last edited by SirDeeps#6770 on Apr 12, 2021, 9:01:28 PM

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