how do you like 3.14 melee/attack nerf?

"
sidtherat wrote:
"
This change will raise the power level of an average dropped weapon, which is kinda nice because levelling with attacks still sucks, but top roll weapons will still be just as hard to get. It especially makes sense considering the buff to veiled mods that are already on the weapon or rolled with veiled chaos orbs, and nerfs to crafting, it would seem they're just trying to make random drops better.


dropped weapon? what is that? i havent seen one in a while.

seriously. if one playstyle needs to bother with picking, iding and vendoring weapons and different one can skip it.. who is going to participate in the garbage collection simulator? same with unveiling. i have all veiled items outright filtered out. the UI for unveiling, the time wasted.. no, just no

+1 all spells, spell crit and crafted 'trigger socketed gems' - all i need to roll endgame. any other rolls - a nice bonus but honestly these 3 are enough. compare that with 4 mandatory mods on phys weapon

Yeah, well, they would have to put in real elbow grease to do something about that. It isn't really such a bad concept as long as you're properly compensated for your effort, which you aren't, but that's a different story.

The point is that, depending on the numbers, this change might not affect top roll weapons and it would improve the average drop, which someone somewhere in the land of Oz still bothers with, so I'd still count it as an improvement. However, if they fuck up the numbers it's good night daisy.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Baharoth15 wrote:
Did any of you even consider the possibility that this is just one of the following?

a) a blunder by the guy who created that weapon for the video using item editor and picking the wrong affix (pay attention to the different wording, it's "added physical damage to attacks" the regular mod is just "added physical damage")

b) a change to the wording of the affix that leads to a buggy tooltip?

c) a new modifier in addition to existing ones to buff stuff like SST



SST.. does not need +20flat phys from a weapon..

this shield gives ~650 flat phys from the armour roll alone
if you want to really boost the damage you can get something like:
Spoiler


it is either typo or a (good in general) legit change. problem with GGG changing stuff is that they are highly likely to miss the mark BADLY and attack builds (excluding pob warioring) are pretty good with mirror+ investments and thats it. nerfing them like that.. whats the point?
Last edited by sidtherat#1310 on Apr 10, 2021, 8:02:51 AM
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Kiss_Me_Quick wrote:


It can do T19 100% deli deathless without HH.

100 EX for 65M DPS is cheap for majority of the builds.

Here's 30 EX for 45M BF DPS + 25M VDS, literally 1 second Sirus A9 last phase while having 200K EHP on average.

Compared to your Witch build which costs literally 20x more, mine does 5x more damage while having more EHP.

Me:

Spoiler



You:
Spoiler


So I'm not really sure what you're so upset about? We should be discussing about buffing Witches, not crying about melee power.


Are you really comparing eHP with Immortal Call ticket on in a Cast When Damage taken setup?
Man you are a true PoB warrior. Here your shitty EHP max hit damage taken 6.7k with all flasks up before that glass bends over and breaks.



T19 100% deli without Harbingers, Breach/Methamorph or Beyond? Sure bro how many rip clips did it take before?

All i can see is a pretty long 4 second AL8 sirus 3rd phase in your clips.

That witch build you are referring to is kind of outdated as it got nerfed in every single patch over the course of 3 leagues.
Regarding my dps what you looking at is one casted batch of orbs out of 60 possible total orbs and there is a second spell as well called "Detonate Dead".

But im not even here to argue about my VD/DD build.

Current gen Agnostic/MoM builds blow my damage and survivaility out of the water anyways. Ball lightning example:

https://www.reddit.com/r/pathofexile/comments/m70ysr/so_this_is_what_a_1_billion_dps_archmage_ball/

With Petrified Blood similar builds will be immortal while laughing at your lol tier dp.

"
zzang wrote:




Who are you posting that to?
You chose the "Speedrunning" version which is intentionally squishy as it skips all phases and has very literally 15x more DPS on 100 EX than your 4 mirror Standard build with legacy items.
For your costs there are literally immortal builds at 10x your DPS in Standard.

The fact still remains that your 4 mirror build with legacy items does literally 15x less damage than my melee 100 ex in league build, yet you're upset over my costs, LOL! Please (:

Let's put it like the posters in your thread have said
"

"this is a standard build. dont get baited into it like i did. this guy should really put standard in the title."
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Apr 10, 2021, 8:42:13 AM
"
Kiss_Me_Quick wrote:


Who are you posting that to?
You chose the "Speedrunning" version which is intentionally squishy as it skips all phases and has very literally 15x more DPS on 100 EX than your 4 mirror Standard build with legacy items.
For your costs there are literally immortal builds at 10x your DPS in Standard.

The fact still remains that your 4 mirror build with legacy items does literally 15x less damage than my melee 100 ex in league build, yet you're upset over my costs, LOL! Please (:


The fact that you dont understand how dps for SS/VD/DD works speaks not for you. Im not gonna argue that im roughly 3 to 4 times your dps its not the point here.

As i said my build is nothing compared to current gen Agnostic/MoM casters but im not here to advertise it.
Topic derailed as you posted a LOL glass cannon build that needed to be rectified by PoB warrior numbers.

To bring the topuc a bit back:

Its not unrealistic to assume that flat damage added is a different mod due to the wording or maybe just some internal bug based on recent changes in 3.14.
But i have my doubts about this theory. Soon we will if its targeted attack build nerf or not.
"
zzang wrote:

Im not gonna argue that im roughly 3 to 4 times your dps its not the point here.


My Sirus is 1:19 with 2 seconds final stage kill on 100 EX, yours 1:49 with 5 seconds last stage on 4 mirrors legacy gear before nerfs.
No need to argue anything (:

"
zzang wrote:

Topic derailed as you posted a LOL glass cannon build that needed to be rectified by PoB warrior numbers.


The topic was not derailed at all - the discussion is about the effectiveness of melee damage for it's cost which I showed is still very competitive, to a level where even multiple mirror Standard builds with legacy items barely compete with it.

Even if melee weapons get nerfed by 50%, you can be certain that clips of 1 second melee one-shots on A9 Sirus remain.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Apr 10, 2021, 8:56:24 AM
"
Kiss_Me_Quick wrote:
"
zzang wrote:

Im not gonna argue that im roughly 3 to 4 times your dps its not the point here.


My Sirus is 1:19 with 2 seconds final stage kill on 100 EX, yours 1:49 with 5 seconds last stage on 4 mirrors legacy gear before nerfs.
No need to argue anything (:

"
zzang wrote:

Topic derailed as you posted a LOL glass cannon build that needed to be rectified by PoB warrior numbers.


The topic was not derailed at all - the discussion is about the effectiveness of melee damage for it's cost which I showed is still very competitive, to a level where even multiple mirror Standard builds with legacy items barely compete with it.

Even if melee weapons get nerfed by 50%, you can be certain that clips of 1 second melee one-shots on A9 Sirus remain.


Not sure what videos you watched. My outdated last league AL8 Sirus kill is roughly 1.5 seconds. The clip you showcase is roughly 3.5 seconds closer to 4 with a glass cannon "dont get hit" LOL build.

I dont even care if you dont like the truth or not. Considering the current meta VD/DD is pretty bad though.

The effectivity of melee is in slams and from high base damage scaling from flaring mod. Its why you see solo self found dudes playing it so much they can invest all into defense because the scaling comes from warcry's that further scale the local base damage.
If the local flat phys mod gets global this scaling takes a pretty harsh hit even more so for any non slam melee skill (Strike Skills will suck big times).
And yes i know there is the Paradoxia exception that would probably eat a nerf anyways if flat added phys becomes global.

On the other hand we got spells that scale with base levels/mana/divergent berserk/ pain attunement and many more into numbers that melee players can only dream of.
Last edited by zzang#1847 on Apr 10, 2021, 9:14:20 AM
im affraid that all you brought to the topic is:

abyssus + impale with fast sword can be nicely boosted with PoB tricks. it is always the abyssus. one item that makes of breaks pretty much every non-slam melee build out there

when i take your budget (10-30ex) POB from the guide, uncheck stuff like flasks (i check them on pathfinders ONLY) i get a ~2m realistic melee char with full block but nothing else.

for that price i can have much more as a caster. esp when full block can be obtained on a caster


and finally: you WILL NOT get sword like that one you use next league. you truly underestimate the effect of split-beast-removal. you dont fathom just how much of this stuff was circulating around. each 'bad split' == meh copy for sale. there were thousands and thousands of these going around

try and craft one yourself (400pdps crit foil), youll understand what kind of investment we are talking about here
"
zzang wrote:

The effectivity of melee is in slams and from high base damage scaling from flaring mod. Its why you see solo self found dudes playing it so much they can invest all into defense because the scaling comes from warcry's that further scale the local base damage.
If the local flat phys mod gets global this scaling takes a pretty harsh hit even more so for any non slam melee skill (Strike Skills will suck big times).
And yes i know there is the Paradoxia exception that would probably eat a nerf anyways if flat added phys becomes global.


Slams do not have a higher DPS ceiling than single handed melee skills like BF.

SSFs are using slams because they cannot scale as far as fast as the non-slam scaling melee skills.
If all the fancy Betrayal / Delve / Synthesis melee items would drop easily in SSF, people would not use slams religiously in SSF.
I use slams for league start leveling for the same reason.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
"
sidtherat wrote:

when i take your budget (10-30ex) POB from the guide, uncheck stuff like flasks (i check them on pathfinders ONLY) i get a ~2m realistic melee char with full block but nothing else.

try and craft one yourself (400pdps crit foil), youll understand what kind of investment we are talking about here


https://www.youtube.com/watch?v=lp_RcSLaNBs

Level 80, literally 1 EX budget with all max 5c items and cheapest 6l - kills phoenix in 20 sec WITHOUT Blade Flurry while face tanking except explosion.

No clue what you're talking about.

45M BF DPS + 20M VDS DPS at 30-40 EX and 200k EHP.
https://pastebin.com/qiuLFkVt

I've played single handed melees in leagues for 10 leagues.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Apr 10, 2021, 9:24:58 AM

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