Is PoE the only game where people flock to it then try to change it at its core?

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SunL4D2 wrote:
Noone wants to change game to it's core though.


If you spent a fraction of the time reading the feedback forum as you do bumping your own posts you'd know that's not true.
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baney123 wrote:


Honestly I felt awful playing through labyrinth when it first came out.
After the nerfs I was able to better appreciate the design of the content, once it wasn’t so infuriating.

I really think it was better nerfed, especially since new players will be interacting with that content long before they reach maps. Daresso and Lab should not have been harder than all endgame content for new players. Difficulty should scale in a predictable way to show progression and give expectations.

It’s been a very wild ride, as the other poster said. I’ve enjoyed myself but it’s a shame that the game hasn’t stuck with the original atmosphere. When I started I was beating up generic fantasy inquisitors and Bad Soldier Man. Now I’ve killed off the gods and every notable historic figure on the world’s history and periodically fight off inter-dimensional horrors. The tone has completely shifted, the pacing and gameplay is entirely different and the monetization feels cruel instead of admirable


I was one of the earliest and most vocal critics of the labyrinth - Ascendancy remains, to this day, the only league I stopped playing during the opening weekend to go do other stuff. It was THAT bad on release. I'm with you in that I'm not infuriated by it any more - partly because of the nerfs and partly because I was wrong about some of my criticisms (didn't know back then that the layout isn't truly random, i.e. imagine the Lab is a clock, walk your character towards 2/3 o'clock, check the door, then hug the wall and run counter clockwise around the zone, doors are pretty much always between 9 and 3 o'clock).

But I have to disagree that it's well designed, and here is how you can tell it isn't: the solution to the labyrinth is stacking speed and not giving a shit about the traps in front of you. It's the exact opposite of what they intended players do (slow down, be methodical, consider your defenses, change your gear/flasks to better beat the content).

Edit: I shouldn't say they nerfed the lab, they fixed it (esp in regards to ES characters getting screwed by the traps. They made the normal and cruel labs shorter. Is that a nerf, really? Assuming you wait to do them until you are much higher level, no. If you're trying to do it at level 31 then sure, that's a nerf. Then they also changed the trials to be account wide so that was good, not really a 'nerf' either. The point being they didn't nerf the difficulty so much as change the most frustrating and poorly designed elements.
Last edited by innervation#4093 on Mar 29, 2021, 10:54:07 AM
The POE's core didn't change much since 0.9. Not sure why you care what people ask.
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innervation wrote:
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SunL4D2 wrote:
Noone wants to change game to it's core though.


If you spent a fraction of the time reading the feedback forum as you do bumping your own posts you'd know that's not true.

Barely any things are at the core of PoE and I don't remember many posts that would try to change them. I guess maybe ones where people want game to be slower, even harder and even more grindier but these are not common. Also I am not bumping my own threads unless it's Exalted orb one. Stop with your personal attacks.
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SunL4D2 wrote:

Barely any things are at the core of PoE and I don't remember many posts that would try to change them. I guess maybe ones where people want game to be slower, even harder and even more grindier but these are not common. Also I am not bumping my own threads unless it's Exalted orb one. Stop with your personal attacks.


Totally depends on your definition of "core". Crafting is an important core element in PoE. Any substantial chenges to crafting, might be viewed as a "core change".

A LOT of people, me included, want melee to be changed - at its core, mechanically. A lot of people, me included, want self casting to be changed - at its core, mechanically. A lot of people want life recovery and monster damage to be changed - drastically.

Anyhow, PoE is a game with A LOT of changes, where people sink A LOT of hours. It's only natural for people to advocate for changes they personally want - and changes they personally think would benefit the game through their eyes.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
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SunL4D2 wrote:

Barely any things are at the core of PoE and I don't remember many posts that would try to change them. I guess maybe ones where people want game to be slower, even harder and even more grindier but these are not common. Also I am not bumping my own threads unless it's Exalted orb one. Stop with your personal attacks.


Totally depends on your definition of "core". Crafting is an important core element in PoE. Any substantial chenges to crafting, might be viewed as a "core change".

A LOT of people, me included, want melee to be changed - at its core, mechanically. A lot of people, me included, want self casting to be changed - at its core, mechanically. A lot of people want life recovery and monster damage to be changed - drastically.

Anyhow, PoE is a game with A LOT of changes, where people sink A LOT of hours. It's only natural for people to advocate for changes they personally want - and changes they personally think would benefit the game through their eyes.

True. I don't consider making looting easier, trading easier (unless it's automatic ah), making flasks less annoying to use, removing unveiling or making it easier as changing core aspects of PoE for example though.

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