Development Manifesto: Harvest Crafting

if u nerfed it so hard can u make chance for harvest higher? like 20-30% pls?
Ultimatum Master Craft Service in Ultimatum My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Ultimatum Masters Crafting All Service all crafts mods
Ultimatum SC Master Craft Service Ultimatum SC in USC craft!
Master Crafting Service in Ultimatum USC craft PM: TreeOfDead
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TreeOfDead wrote:
if u nerfed it so hard can u make chance for harvest higher? like 20-30% pls?


What for? Like, literally, what for? 8% of nothing or 35% of nothing, or even 100% of nothing is still nothing. More spawns would only increase frustration and make things even worse. If harvest was even half way decent you wouldn’t need increased spawn rate because you can spend 12c to get it, 100% of the time. But CLEARLY it is not worth this 12c.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
Last edited by N4rk0tyk on Apr 29, 2021, 6:59:33 PM
Harvest crafting was the best experience in POE gameplay.
Buy really good items from players do not bring even half pleasure in compare with the possibility to craft even slightly worse item, but by yourself.

Harvest was the reason why I am back to Ritual league after prolonged break. More I play ultimatum, more I understand that end game for me is not achievable even if I will play 3-4 hours a day (which is way too much if u have work and family like me).
Last edited by _kerber_ on May 3, 2021, 3:56:47 AM
"
N4rk0tyk wrote:
"
TreeOfDead wrote:
if u nerfed it so hard can u make chance for harvest higher? like 20-30% pls?


What for? Like, literally, what for? 8% of nothing or 35% of nothing, or even 100% of nothing is still nothing. More spawns would only increase frustration and make things even worse. If harvest was even half way decent you wouldn’t need increased spawn rate because you can spend 12c to get it, 100% of the time. But CLEARLY it is not worth this 12c.


After fighting tooth and nail to defend Harvest, I now wish more than anything that they would provide us with a way to reduce the encounter rate to ZERO.

NVM, I can accomplish that by just not playing - with a 100% chance. There's absolutely no way to play now without seeing the injustice in 3d technicolor. DO NOT GET ME EXCITED WITH RUMBLING BLUE RIBBONS FOR NO GOOD REASON.

It is a taunt... an insult.
Last edited by Obright on May 4, 2021, 6:40:18 AM
40% drop of audience in first 2 weeks.
It in 106% faster, than in last League.

If we compare a drop of audience in January and in April.

In January
96 745 players - in first day
78 293 players - in two week ago
minus 19.74%

In April
107 035 players - in first day
67 833 players - in two week ago
minus 40.76%

Obliviously - it fail.
Urgently need to fix.

I think, Chris try the hypotheses, and must to understand, that "Deterministic craft" was not a problem for POE, but instead - a cure.

In my opinion - Chris must to return "Deterministic craft" ASAP.
And propose any kind of compensations for community.


https://www.githyp.com/path-of-exile-100607/?tab=player-count
Last edited by SantaClaus1024 on May 4, 2021, 8:58:28 AM
"
40% drop of audience in first 2 weeks.
It in 106% faster, than in last League.

If we compare a drop of audience in January and in April.

In January
96 745 players - in first day
78 293 players - in two week ago
minus 19.74%

In April
107 035 players - in first day
67 833 players - in two week ago
minus 40.76%

Obliviously - it fail.
Urgently need to fix.

I think, Chris try the hypotheses, and must to understand, that "Deterministic craft" was not a problem for POE, but instead - a cure.

In my opinion - Chris must to return "Deterministic craft" ASAP.
And propose any kind of compensations for community.


https://www.githyp.com/path-of-exile-100607/?tab=player-count


In January
96 745 players - in first day
59 379 players - in two week ago
minus 38.5%

In April
107 035 players - in first day
67 833 players - in two week ago
minus 36.7%

he? in last league was less players after first 2 weeks, calculating "early peak"
Economy is just so much different when you compare harvest league / ritual league which has harvest mechanics as part of it's core economy versus heist and ultimatum. Everything just seems dull and unoptimized. Those former leagues thrived with a larger pool of items which suit different types of builds, which encourages gamers to play-through content with many permutations of build architecture, but now probably will quit after going 1-2 characters in. I guess this was in line with the GGG's vision to create an ultra grindy game with high RNG influence. It's getting boring real fast real soon.
"
40% drop of audience in first 2 weeks.
It in 106% faster, than in last League.

If we compare a drop of audience in January and in April.

In January
96 745 players - in first day
78 293 players - in two week ago
minus 19.74%

In April
107 035 players - in first day
67 833 players - in two week ago
minus 40.76%

Obliviously - it fail.
Urgently need to fix.

I think, Chris try the hypotheses, and must to understand, that "Deterministic craft" was not a problem for POE, but instead - a cure.

In my opinion - Chris must to return "Deterministic craft" ASAP.
And propose any kind of compensations for community.


https://www.githyp.com/path-of-exile-100607/?tab=player-count


I hope this league is horrible for them, so that they realize they’re doing shit.
Last edited by Alkatraz_BR on May 6, 2021, 10:19:45 PM
Dear Team,

Do remember that what drew us to the game in the first place was going fast, making wacky characters, rerolling, blowing up screens and having the knowledge=godlike feeling.

It's okay to show a demo of new content where the graphics, design and atmosphere are showcased. The first time we play through it we focus on that too. However the second time it's go-fast-baby!

Replicating the slower pace of gameplay of other RPGs in Path of Exile removes the draw that pulled us here in the first place. I've noticed the introduction of 9000 shards and splinters, perhaps in conjunction with the speeding up of the game over the same time period. Now, slowing down but same if not more grind to get into content? This is artificial. Ultimatum is a great way to get me to sit in one place for a while and still have fun :)

Harvest is honestly gone. The chances of getting that super valuable craft is so low that I always. Skip. 100%. Why? Because the time spent there is precious and I'd rather spend it elsewhere doing something FUN.

My time in the game is limited. I am not Zizaran. (love Ziz :) )

I have a suggestion. Set an internal goal for EVERY senior staff member to play at least one character to level 90, 24 challenges complete, 150 Atlas bonus completion every league. When you reach the point of "I'm busy working on the game, can't do that", then you'll reach my point too. The earlier you reach it, the bigger the action steps.

I've been playing since open beta. I am an avid fan of PoE. For the first time ever I'm hesitating to buy a supporter pack this league. The Grind is too great in exchange for the fun, I'm oiling my Gears elsewhere. Please reconsider this direction for next league.
Exile is an illusion, exile!
Last edited by FusionCoreDance on May 8, 2021, 4:35:58 PM

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