Development Manifesto: Harvest Crafting
The majority of players (me too) want harvest merchanic to stay as it is right now.
But i understand that there are a few major problemns: 1. the tft discord harvest trade thing is annoying. 2. the market is flooded with "too powerful" items 3. top tier items are too easy achivable From my perspective there are better ways to solve the problems than to nerf the whole harvest crafting. We can keep targetable remove/adds and go around all of the above problems with: - harvest touched items are from there on account-bound and not tradeable any more (targets problem 1 and 2) - let harvest crafts can be itemised like beast-crafting and tradeable (targets problem 1 with tft). If there are concerns that this would lead again to overpowered items that are too easy to get, then leave this out. From my part it would be fine to have no harvest trade at all. Grind the crafts yourself, use it yourself to improve - that is a goal i can follow - and let us save more crafts on the hortistation. i feel forced to sell rare crafts if hortistation is full and if i cant use them on my currenct gear. deleting the stuff feels bad |
![]() |
" Same here. Woke up this morning planning on working on a couple pieces on my character and suddenly have no motivation to open game. |
![]() |
this isn't releavant,but..
BUT 1EX=100C THIS LEAGUE, YEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS BEST FEELING IN THE WORLD! so keep it that way, will you :) |
![]() |
While i think this is a terrible change which i would categorise as the "no fun allowed" and is imo just another round of screwing the average player by balancing around the 1% / people who play PoE as a job...
Lets adress your points: 1."Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it..." more of a comedic paragraph... shows how out of touch you are with reality ------ 2. "Players also expressed frustration that the most effective way to get the best items in Path of Exile was to join a discord channel and try to trade for these incredibly crucial crafts." That is because you imposed draconic limit on the crafts stored so people unless they have 10 crafting projects at the same time each needing different crafts they will hit a brick wall of the limit or have to wait for good RNG to progress their project. If the crafts were tradable similar to beasts which would limit scamming potentinal nobody would care about discord... Also the manifesto does exactly 0 to adress this point... ----- 3. "It was possible for up to 100 or so crafts to be given to the player per grove, and this caused people to feel obliged to consume them otherwise they would be wasted." Most people quickly realised that most are low value and are only usefull to re-roll maps, jewels and some specific types of items (fractured for instance) as free chaos orb. ----- 4. "The first part of this that concerned us was that Harvest was critical in making the best items (and hence made many other game systems obsolete)" That is because harvest and the bench are the only two crafting options, rest is pure gambling and it is a joke to call most of it crafting. Yes you can improve odds a bit by various means but lets not kid ourselves what you call crafting means being rich enough to gamble enough times to get a favourable result. If the other systems didnt suck so hard they would not be invalidated... ----- 5. "Previously, every seed in a patch granted an instance of that seed's craft. Now, only some of the seeds do..." Oh god please don't with your spotty QA record this is a recipe for disaster in many ways. Just lower the number of seeds per collector, increase number of monsters spawned per seed if needed. ----- 6. "The chance of encountering a portal to the Sacred Grove in a map has been increased by 60%." Make it it 100 so it is in line/consistent with other league mechanics since you are already neutering it... ----- 7. "The Heart of the Grove encounter is now a map fragment that sometimes drops from Tier 4 Harvest bosses" Nice one, finding Ohsabi should not be a punishment, now if she had any worthwhile loot that would be nice too... ----- 8. I just want to repeat you did nothing to adress the reasons why people were using discord (scams and "ease" of trading) ----- 9. I actually stayed longer this league since i had crafting projects (didnt use discord). Won't say i will not play again as that will depend on how fun each league is, thou i will be more judgy when considering support packs since your idea for the game differs from mine. Last edited by OSik83#5844 on Mar 11, 2021, 10:16:06 AM
|
![]() |
Incredibly poor decision. [Removed by Support]
Please query your database for item modifications where an Exalt is slammed without the affixes being locked before making such ignorant comments publicly. Or play your own game in the evenings so you understand how your players are actually crafting items. Harvest is the best game system introduced in the last 5 years because it allows SSF and casual players to have a sense of accomplishment by crafting their own powerful items. Otherwise, we would save up our Exalts and trade them for items we need WHICH IS NOT A GOOD FEELING. This is the exact reason Diablo reneged on the Auction House. Crafting items yourself with Harvest = feeling of pride and accomplishment. Saving currency and buying items = mediocre experience. Please reconsider and leave Harvest alone. The majority of players love it. Engagement and retention are high. Stop shooting yourselves in the foot, [Removed by Support] Last edited by Lisa_GGG#0000 on Mar 11, 2021, 10:21:36 AM
|
![]() |
There's plenty of excitement when crafting your gear.
Removing harvest as it is now in Ritual will be a big big mistake. |
![]() |
They shouldn't have brought harvest back in the game, it was an experiment from witch they learned nothing. Harvest is not what PoE should be about!
|
![]() |
and just like that GGG Lost alot of players this was a great way for newer players and casual gamers to get interested and far in the game Does GGG just want every player to spend 15 hours a day in game honestly thats not possible for a large number of people if you just want your streamers to get far just say it so the rest of the community knows whats going on that your more worried about the income and advertisement then your actual players
But ultimately my idea is do a poll and let the community decide what to do about the whole harvest situation give us some options to vote on and lets see what the out come is |
![]() |
First u are talkin about that u didn't like the fact that TFT is by far the best way to craft any item for endgame. --> I 100% agree
And then u layout these changes that will only push the players even more on TFT because u didn't remove the ability to craft the best items u just made it more expensive and tedious. The only good change (the 5% to 8% occurance rate is useless) would be the implementation of th heart of the grove fragments IF Oshabi wouldn't just be an extremely boring fight with absolutely useless rewards. To be honest, a better solution would've been to just delete harvest and use the atlas passives for other mechanics. |
![]() |
" Bright side, they won't have to upgrade their servers to handle the load caused by people enjoying the game. |
![]() |