Development Manifesto: Harvest Crafting
They actually dont play the game from a normal person his POV, i used harvest and i still played over 220 hours this leauge. and istill have alot to achieve... how can you say that because of harvest people would be stuck with nothing to do, thats total BS! this is the only game i know that with a normal job you CANNOT run out of things to do ... know the playerbase lol :p
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Your solutions don't help with a lot of the problems you identified.
Harvest crafting will still be the best crafting. People will still use discord. People still won't slam with shut eyes more. It will just be a tad harder, the 0.01 % will maybe take 3 days longer to get their (almost) perfect items. "But then there would quickly be nothing left to achieve." There will be. The next build. Here are my ideas: Make crafts save- and tradeable (via the official trade site!) Make them cost currency. Want to rem/add phys? Gotta pay an annul and an ex for that. |
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This should be the title of the post.
How to kill the game for 99% of all the people playing 101 by GGG. Nice changes. |
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Deal with the item bloat, deal with the mod bloat, minimize layers of RNG. THEN AND ONLY THEN will this nerf to harvest actually make sense. Because right now, it's effing bs.
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.... Few people that use discord crafting and believe their items don't get yoinked got OP items. Meanwhile casual players like myself got OK item for my build but still didn't get at least more 10 crafts i need in like 100 hours i put to this league.
Again you are nerfing content, that casual players barely have access to. Top 1% - 5% players use and get OP items that's, true, but 20 % that try to use it get scammed in process, because there is no option for casuals to believe that other player that is crafting do not yoink it ... Conclusion: It is deterministic, but it requires a lot of work and knowledge of game to do it right ... (and luck to not get scammed ...) You should do the opposite and increase number of crafts (after defeating Oshabi or somthing )... |
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Actually i had a look at a few characters from people that were seemingly overreacting in this thread (aka threating "bye GGG" "thanks for making me quit") - many of them/you werent even utilizing harvest (at least not for their gear - maybe sold crafts idk).
Like why the outrage if literally nothing will change for you lmao? |
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" Pretty much the same for me. I have played since 2015, and along this long period never once I step a foot on crafting because of the unrewarding experience that cluttered with RNG that against you. From my perspective as a player between casual and hardcore, I don't even want to burn my currency for such atrocity. I rather had my earned currencies traded for better gears. Leaping forward to Harvest, it's the God sent features for players like us. We can finally experience crafting for the first time and albeit we are not crafting all T1 mods, we actually seeing results! GGG will take that away because of their detached ideology of the game. RIP. |
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Really will we back to 2017?
Last edited by SkyLCS#0943 on Mar 11, 2021, 5:40:36 AM
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" couldnt have said it better myself so just quoting. |
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I don't recommend taking him seriously... He's wrong more times than he is right. He said before this league that aura stackers are totally dead... We know now how that turned out to be... Now he is saying Harvest is dead...[/quote] He was right though, I can count on one hand the number of aura stackers I have met in group play, last league, it was the opposite, each group had at least 2... |
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