[3.24] Volatile Dead | CwC | Inquisitor | No Mana Balancing just pure CwC

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Peaniz123 wrote:
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Mirathas wrote:
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Peaniz123 wrote:
https://pastebin.com/AhMDJWVj

I have been tweaking the build a bit since i had the time, managed to make it alot tankier without losing dmg. Just posting PoB so other people playing the build can check it if needed. Every boss down with current setup (Maven, Uberelder etc).


Not bad, have to look at it, defintiely mor expensive due to high prices of enligthen.

Btw. your VD calculation is strange.

Desecrate can maximum spawn 12 corpses (its limit).
Even if you consider dead Trashmobs then 18 is strange.
You have 5 (Awakened Spellcascade) x (3+1) corpses cosumed = 20 VD Balls, not 18.
Without the enchant its 15 Balls.

Also at some point it might be waste because of the 60 Balls Limit.
You generate in best case the 60 balls in two seconds so the balls have only 1 second to travel, even less because they need some short time until they start moving. So eventually you are replacing them before they reach their target.



18 is the amount of Volatile Deads we spawn per second

We have 3 triggers per second so if it would be only Volatile dead it would spawn 36 per second, but since it alternates with Desecrate (because same link) it halves the amount of Volatiles spawned per second to 18. First second, desecrate/vd/desecrate (12 balls) and next second vd/desecrate/vd (24 balls). and so on.

Thats the way i came up with that number.

And yes the additional Volatile Dead enchant is for mapping (Doesnt do anything on bosses). Enlighten is not needed if u have Purity of Elements 30% reservation enchant.


Ah! Got it. Thank you!
Will definitely include some of your stuff.
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Peaniz123 wrote:
https://pastebin.com/AhMDJWVj

I have been tweaking the build a bit since i had the time, managed to make it alot tankier without losing dmg. Just posting PoB so other people playing the build can check it if needed. Every boss down with current setup (Maven, Uberelder etc).


You PoB looks nice, but I don't get how you manage the stun immunity ?
Ok, managed to get Glancing blows in and Stun immunity. I'm using an Enlighten and the Discipline enchant too tho.

I'm liking it so far. And i might look for some better gloves with some Armour to make complete use of divine shield regen
Hello everyone :D
What did u guys use for leveling ? I just switched to cyclone but i doesnt feel that powerfull without VD etc.
Maybe u have some good advises for me :))
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Dge4Dge wrote:
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Peaniz123 wrote:
https://pastebin.com/AhMDJWVj

I have been tweaking the build a bit since i had the time, managed to make it alot tankier without losing dmg. Just posting PoB so other people playing the build can check it if needed. Every boss down with current setup (Maven, Uberelder etc).


You PoB looks nice, but I don't get how you manage the stun immunity ?


Level 5 Awakened Cast While Channeling gives you immunity to Stun while channeling.
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Mirathas wrote:
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StuartJDK wrote:
Hey! I got back to the game this league. I'm a huge fan of regen builds and VD so this build was like heaven to me.

Been playing it very smooth so far. Managed to get Ashes in it but struggles a bit with finding dex on some items.

Got a Helmet with 45% for discipline and got Zealotry, Discipline, Herald of Ash, Vitality, Clarity working (need a bit more mana to make a spot for anomalous flesh and bone maybe?)


Is Inevitable Judgement worthy it? or should I stick with Augury?

Aside from that, I'm so thankful for this creation <3

Keep it up!


Thanks for the Feedback.
Dex mainly comes from the Astramentis, get it and youre done with Dex.
Astramentis is also BiS except for "Uul-Netol's Vow" which might be good but is pretty expensive so I could not test yet.

Inevitable Judgement is extremely good, it sets resistances of enemies to 0%, no increase nor decrease applies so it makes all Flammability, Combustion e.g. worthless but also is very good for bosses with high resistance. Augury is only "Increased Damage" whcih we alreday have plenty of so the 16% do not do much for us.


Just wanted to note that Augury of Penitence is closer to a 16% more damage multiplier since its enemies take increased ele damage and not just increased ele damage. Since its the only source of increased in this way it acts like a more multiplier.

PoB will show the increase to be much higher than 16 increased elemental damage.
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gladiatorpie wrote:
Just wanted to note that Augury of Penitence is closer to a 16% more damage multiplier since its enemies take increased ele damage and not just increased ele damage. Since its the only source of increased in this way it acts like a more multiplier.

PoB will show the increase to be much higher than 16 increased elemental damage.


Ok, thats a point but still if I switch to Inevitable Judgement and leave out all the -resist stuff at least for Sirus Calculations its more overall DPS and you have a lot of slots free for QoL. Not to mention to not have to equal resistances and is active all time, no ramp up from Curse/WoC/Flask whatsoever.
Last edited by Mirathas on Feb 20, 2022, 1:48:50 AM
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Mirathas wrote:
Level 5 Awakened Cast While Channeling gives you immunity to Stun while channeling.


Should we refund unwavering stance once we get that then?
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StuartJDK wrote:
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Mirathas wrote:
Level 5 Awakened Cast While Channeling gives you immunity to Stun while channeling.


Should we refund unwavering stance once we get that then?


Correct, all Points up to Constitution.
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Mirathas wrote:
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StuartJDK wrote:
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Mirathas wrote:
Level 5 Awakened Cast While Channeling gives you immunity to Stun while channeling.


Should we refund unwavering stance once we get that then?


Correct, all Points up to Constitution.


I forgot to mention that :D and also if u go for the belt i have in my setup(Cowards Legacy), u need to have 150% reduced curse effect on you.

Easiest way to do this is Consecrated Ground 50% (Needs gifts from above ring for 100% uptime). Pantheon 30%, chaos resistance nodes above mind over matter 30%, mastery node 20% and 20% craft on ring. Doing this is very good since Pain attunement is 30% more spell dmg and you get to have curse immunity for basicly nothing.

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