How do people play Casters in this game ?

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twittypoopcraft wrote:
I have tried it several times now and have failed catastrophically with each attempt.

I mean with melee/attack builds you can easily just face-tank a whole screen without worrying about anything with very little skill involved.

But with caster, you have all these additional concerns like mana pool, stun disruption, lack of stun immunity, lack of close range defence, wind-up time on spells and gearing in general.

I may be wrong but the philosophy behind caster playstyle as I see it is to be inherently squishy, but do massive damage to account for that- though I can't even get the superior damage component out of these types of builds. So I'm left with an extremely volatile character with anaemic damage.

One other aspect that still eludes me is that attack builds have loads of flexibility and so are typically very forgiving to play. You don't need to follow a build closely at all to get a viable character, whereas all the caster builds I try have to be followed to the letter and rely on very specific items, And also seem to require the most investment.

I just wanted to make this thread in part because I feel so defeated having failed again and also to pay respects to those that succeed in playing casters. My hats off to you guys, sincerely. I have never had any issues playing attack characters, even as a noob, but caster for me is infinitely harder, almost to the point it seems impossible.

I have the same feeling about melee builds - how can anyone play a melee build in this game? Even builds with 7k life 90/76/76/76/75/shock immun. gets 1shoted all the time (even without rippy mods), so at least from range you avoid 99.99% of these incoming hits.
I tried once playing a melee character (molten strike one) - it made me quit poe for couple years how bad it felt.
P.S I don't consider slams and cyclone melee builds, since they cover full screen.
But I am more into those lazy auto builds like RF, BV, cyclone, summoners, etc.
Last edited by gageris#1266 on Feb 15, 2021, 3:24:03 AM
It's honestly evident at this point. Both the first Maven and the first Sirus kill this league was done by melees. In all the SSF HC races last year, melee was a top contender or even outright won it. Anyone claiming melee is bad at this point is either clueless or ignores reality on purpose.

Last edited by Baharoth15#0429 on Feb 15, 2021, 3:41:58 AM
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Baharoth15 wrote:
It's honestly evident at this point. Both the first Maven and the first Sirus kill this league was done by melees. In all the SSF HC races last year, melee was a top contender or even outright won it. Anyone claiming melee is bad at this point is either clueless or ignores reality on purpose.


Melee isn't bad. Melee scaling is bad. At the "top end", melee is very good. But it's "getting there" that's the problem. The Average Joe may never get there, because he'll never get the currency.

As I've written before; they tried to even out this scaling in Legion league, by giving more melee skills more flat damage. It just wasn't enough. There's 1-2 melee skills that feels good to level with (without overscaled leveling gear). Melee just feels punishing before you get it going.

Luckily, Harvest makes melee playable to more people.
Bring me some coffee and I'll bring you a smile.
Well, i would consider myself an average Joe and honestly, unless you pick the worst melee skills available, i don't see the problem with scaling. You might lag behind slightly in a league start situation due to having to upgrade your weapons all the time but that's basically it. You can do tier 16 100% delirium maps using 10 c unique weapons easily.

To me it seems people talk like they are comparing spells with melee when they in fact compare Heavy Strike or Cleave with Blade Vortex and Bladeblast.
Last edited by Baharoth15#0429 on Feb 15, 2021, 4:00:20 AM
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Baharoth15 wrote:
Well, i would consider myself an average Joe and honestly, unless you pick the worst melee skills available, i don't see the problem with scaling. You might lag behind slightly in a league start situation due to having to upgrade your weapons all the time but that's basically it. You can do tier 16 100% delirium maps using 10 c unique weapons easily.

To me it seems people talk like they are comparing spells with melee when they in fact compare Heavy Strike or Cleave with Blade Vortex and Bladeblast.

Can we really say that cyclone, which covers full screen, is a melee skill?
The meme is that every good melee skill is not in fact melee which means melee is bad by default and wanting buffs is pointless because the buffed skills will stop being melee.
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gageris wrote:
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Baharoth15 wrote:
Well, i would consider myself an average Joe and honestly, unless you pick the worst melee skills available, i don't see the problem with scaling. You might lag behind slightly in a league start situation due to having to upgrade your weapons all the time but that's basically it. You can do tier 16 100% delirium maps using 10 c unique weapons easily.

To me it seems people talk like they are comparing spells with melee when they in fact compare Heavy Strike or Cleave with Blade Vortex and Bladeblast.

Can we really say that cyclone, which covers full screen, is a melee skill?


You can get any melee skill to blow up the entire screen. AC + Meleesplash + optional explody chest and any strike skill turns into a screen wide nuke. When i run pure breachstones on my double strike champion i literally have to wait for the breach to catch up to me because everytime i click everything blows up. If you don't blow up the screen in this game you are doing it wrong.
Last edited by Baharoth15#0429 on Feb 15, 2021, 5:36:59 AM
I really think the builds are balanced on three points:

- Boss killing
- Clear speed
- Low budget

Very rarely you find builds that score highly on all three aspects (perhaps mana stackers and carrion golems but they have playstyle issues). At most two out of the three. Melee are quite the safest boss killers because it is easier to build their defenses on a budget (e.g. champion, gladiator, jugg). If you want a build that can clear fast* and kill bosses, you take a ranged build and pour 50ex onto it and it becomes a boss killer as well.

* By "clear fast", I really do mean you stand at a spot for 2 seconds and blast away to clean an open area, not leap slamming from one straggler to another. I'm fully aware that strike skills with +1 or +2 strike targets can clear very fast in enclosed spaces like Toxic Sewer. However, that isn't the gauge I'm using for comparison.

I don't like timing my mana flask and Arcane Cloak and Sigil of Power, and so on. I want to play PoE, not performing Fatality sequence in Mortal Kombat. I also dislike ES builds because I tend to make use of a couple of unique interactions to squeeze some DPS into the build. ES gears that provide similar power could cost a lot.
The safest boss killers would be miners actually. For obvious reasons.
Only if you have the currency needed to reach the damage threshold to burst them down within the first 4-5 seconds. Having to fight mobile bosses like Elder Guardians on a miner if the fight takes > 30 seconds becomes a real pain real quick and typically results in lot's of deaths.

I mean doing 100 mio DPS is always the best way to approach a boss fight. No defense can ever beat that. But most people will never get even close to that. And if you have to fight endgame bosses with 1-2 mio dps, then i take a Lacerate Gladiator or EQ Juggernaut over any glass cannon miner any day.

As mentioned above, casters become good boss killers if you have the 50++ EX budget needed to get the damage. Low budget they just suck at boss fights, especially for people who aren't familiar with boss mechanics and therefor suck at dodging them.
Last edited by Baharoth15#0429 on Feb 15, 2021, 6:30:40 AM

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