[3.13] ❄️ Peak Performance Ice Shot Deadeye ❄️ | Deceivingly Tanky | Starter>Endgame



Greetings Exiles, I've been playing this game since quite some time on and off leagues, but always went back to Ice Shot Deadeye at least once every 2 leagues or so. With the recent 3.13 changes, I believe this is honestly the peak of what this build could really push and so I thought I wanted to share my build with you all.

The problem for a typical Ice Shot Deadeye for me has always been survivability & bossing, which in return you get an exceptional clear speed. This build managed to get around that for the best of both world, with layers upon layers of offensive & defensive mechanics to make up for the aforementioned downside.

Currently this build has completed the following:
- AL8 Sirus
- Shaper Guardians (with Maven)
- Shaper (with Maven, that homing orb during Zana bubble phase was stupid OP)
- Elder Guardians (with Maven)
- Elder (with Maven)
- Uber Elder
- All Breachlords (with Maven)
- Maven's Invitation - Breachlords
- Wave 20 Simulacrum
- 4 Factions Domain of Timeless Conflict
- Heist boss The Twins

Video showcase
T14 Constrictor: https://youtu.be/3Ap10U34TB4
Elder: https://youtu.be/ShwIx1_t9Gg
Maven's Invitation - Breachlords: https://youtu.be/HufLQApQwOg
Heist The Twins: https://youtu.be/CAmmSbkbbzU
Uber Elder: https://youtu.be/M2oop6_FOpY
Wave 20 Simulacrum: https://youtu.be/U3eLnccC91E

Offensive / Defensive stats:
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Offense
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Defense
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(Mapping)


(Bossing)



Path of Building (community fork) links
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POB link for my Ritual League char:

https://pastebin.com/LMnLgskC


Pros & Cons:
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Pros
+ Excellent clearing speed
+ Very good single target capability (POB number lower than actual DPS), achieved through multiple mechanics
+ Extremely tanky, even more so for a ranged character
+ Cheap to start
+ No 2 main skills needed like in classic Barrage+Ice shot builds (no gem swaps / 2 6L needed)
+ Near-infinite uptime of every buffs & flasks (consistent POB numbers performance)

Cons
- Can be expensive to min-max endgame (less so with the help of harvest crafts)
- Cannot do phys/reflect maps
- Still susceptible to one shots (evasion build)


Offensive layers:
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1. Non-GMP projectiles (CLEARING)

As in most projectile builds, GMP/LMP/Volley/Greater Volley is typically needed to achieve a much smoother clearing experience. However, this typically equates to a lower single target capability due to less damage modifier on the projectile. This is overcome with the help ascendancy + bow mods to deal non-reduced projectile damage

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Achieved through: Deadeye Ascendancy - Endless Munitions + Death Opus (early levelling) / Optimized bow w/ additional projectile mod (endgame)

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2. Voidfletcher's Void Shot (BOSSING)

Voidfletcher unique quiver (from Uber Elder) gives a unique ability called Void Shot which deals 100% (due to conversion) cold AOE damage, which consume Void Charges (generated automatically every 0.5). This skill scales extremely well due to it's nature of being able to overlap the AOE explosion on a single target (shotgun), while also receiving the benefit of multiple additional projectiles mentioned previously. Do note that this damage is not shown in the current POB.

Achieved through: Voidfletcher unique quiver + previously mentioned additional projectiles sources

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3. Hydrosphere + Culling strike + Chain (BOSSING)

In a typical ice shot build, frost bomb is used for the 25% cold exposure + reduced life regen on hit, which is ok in itself.

With patch 3.13 however, GGG introduced a new skill called Hydrosphere which brings a massive QOL and single target capability to this build. Hydrosphere creates an orb that continuously gives 10% cold exposure + pulses regularly for damage. What this skill doesn't mention is that it counts as a target for projectile to chain off from and count as a hit to produce Ice Shot's cone effect. If you strategically place the Hydrosphere in front of the enemy, this effectively doubles the Ice Shot actual DPS in POB.You can abuse the build's tankiness with Point Blank as well for the Hydrosphere

Culling strike is added as cherry on top as it functions better than with frost bomb as this skill pulses regularly for the culling strike check.

Ice Shot cone proc. & Chained projectile off Hydrosphere dealing damage
https://imgur.com/a/YNqriOr <<<<<<< OPEN THIS LINK



Achieved through : Hydrosphere + Culling Strike support + Deadeye Ascendancy - Ricochet

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Defensive layers:
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1. Attack + Spell Dodge & Evasion

This build is able to achieve a very high avoidance due to high dodge chance and evasion. This is achieved through a number of ways:

75% Attack dodge chance:
30+10% from Acrobatics Keystone
10% from Hyrri's Ire unique armour
10% from Quartz flask
15% from Elusive on crit boots

65% Spell dodge chance:
30% from Phase Acrobatics Keystone
10% from Hyrri's Ire unique armour
10% from Quartz flask
15% from Elusive on crit boots

>50%-70% evasion:
50% less hit chance from blind (from notable Claws of the Hawk, under Lioneye's Fall radius)
Evasion rating from equipment

Achieved through: Acrobatics keystone + Phase Acrobatics keystone + Hyrri's Ire + Quartz Flask + Elusive boots + Claws of the Hawk notable

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2. Corpse removal via Herald of Ice

This portion of the mechanics function both offensive and defensively, however I believe it is much better defensively due to corpse removal. With Herald of Ice, any enemy killed while frozen are shattered and explodes, dealing cold AOE damage. Since our crit rate and clearing capability is extremely high, this pretty much triggers all the time. Not much to be said here.

Achieved through: Herald of Ice
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3. Less damage taken on hit

Although all the aforementioned avoidance are nice, what typically is lacking in this build the capability to survive the occasional one shots. This build mitigates that with the following:

26% less + 45% less (for physical) from CWDT Immortal Call + Auto end. charge generation (cluster notable Enduring Composure)
20% less from Wind Dancer keystone
30% less from Wind Ward ascendancy notable at maximum gale force (tailwind stack)

12% phys damage reduction from 3 endurance charge
20% phys damage reduction from Aspect of the crab (turned on during bossing)

CWDT+Immmortal call setup is your typical CWDT setup, however we utilize the cluster notable Enduring Composure to get a consistent endurance charge in hectic situation where we may get hit atleast once every 4 sec, which allows us to get maximum endurance charge permanently.

Wind Dancer
grants 20% less damage taken if we've not been hit recently in the past 4 sec, which is not hard to keep as a ranged character with near maximum avoidance.

Wind Ward
grants up to 30% less damage taken at maximum gale force stacks, which goes up very easily as it accumulates with every skill use, including movement skills

Aspect of the Crab is beast-crafted on our equipment to be swapped with Herald of Ice during bossing for better phys damage survivability, as herald of ice provide little DPS and is mostly used for mapping. Crab Barrier are also much easier to maintain in a high avoidance build.

Achieved through : CWDT+Immortal Call + Enduring Composure cluster jewel + Wind Dancer keystone + Wind Ward ascendancy + Aspect of the Crab

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Ascendancy, Bandits & Pantheon
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Ascendancy:


1. Gathering Winds (early tailwind)
2. Ricochet (+1 chain for clearing)
3. Endless Munition (+2 projectiles for further clearing)
4. Wind Ward (for less damage taken, because deaths only hurt at higher levels)

Bandits :
Alira (Elem resists, Crit multi & mana regen)

Pantheon :
Soul of Arakaali (reduced DOT & Chaos DOT damage & increased life recovery rate)
Soul of Ryslatha (life flasks, because I play POE with lag spikes)


My Gear + Explanation:
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Bow:
Death Opus (early levelling) > Dex-stacking cold damage bow (end game)
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It's much cheaper to craft endgame bow than to buy it off the market. You can search around in youtube for a guide. What I did was buying a hunter influenced high APS bow and going from there. Refer to 'Crafting' section below for budget craft.

Required modifier:
Adds (2) to (4) Cold Damage to Attacks with this Weapon per 10 Dexterity
Bow Attacks fire an additional Arrow (or 2)
T1/T2 Adds (#) to (#) Cold Damage
Increased attack speed

Its important to have high roll of cold damage / dexterity (2 to 4/10 dex)


Quiver:
Hyrri's Bite > Hyrri's Demise > Voidfletcher > Corrupted Voidfletcher
Spoiler
Hyrri's bite / demise is extremely good during levelling and has huge attribute bonuses for your gearing.

During endgame, transition to a voidfletcher whenever possible as the cold resistance helps finalizing your other build equipment slots. Contrary to popular beliefs, an uncorrupted voidfletcher with pierce implicit can still function very well, and you can wipe it off later once your other gear are more functional. I poof-ed roughly 8 exalts worth of voidfletcher before getting my current one.

Good implicit corruption are bow attack fires an additional projectile and cold damage added to attacks, but anything is fine as long as the pierce implicit is gone


Helmet:
Any rare helmet / Starkonja (Skitterbot mana reservation enchantment very important for endgamee optimization)
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Flexible slot, this is where you build your defensive stats. What's important however is the enchantment 'Summon Skitterbots have reduced mana reservation'. This allows us to link Bonechill support to our Skitterbots for more DPS.


Body Armour:
5L rare > 5L Hyrri's Ire > 6L Hyrri's Ire
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During early levelling, just find one with enough links to progress. Once you're able to get a Hyrri's Ire, do note that a 5L function likes a 6L due to the inherent added cold damage bonus, so try to get a good roll and 5L it yourself. Transition to 6L once affordable.


Gloves:
Rares > Intimidate Gloves
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Flexible slot, life + resists + attack speed. For endgame, try to get one with chance to intimidate enemies on hit (Hunter-influenced) to further your DPS. This route is much more achievable than anointing +1 curse limit and getting another curse setup.


Boots:
Rares > Elusive Boots
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Flexible, life + resists + movement speed. For endgame, try to craft one with chance to to gain elusive on crit (Redeemer-influenced). Much easier to craft as you can pre-craft the normal mods then harvest craft augment crit for guaranteed elusive.


Belt:
Rare > Stygian Vise
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Flexible, life + resists + elem. damage with attack. Cap your res here. Transition to well-rolled Stygian Vise once affordable.


Rings:
Rares > Shaper ring + Mark of the Elder
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Early game flexible, life + resist. During endgame, transition into Assasin Mark's ring (shaper influenced) with Mark of the Elder Ring for further DPS. Craft Non-channelling have -# to total mana cost to help with mana issue whenever possible. Crafted Aspect of the Crab here due to open space, not necessarily on ring.


Amulet:
Rares > Replica Hyrri's Truth (anoint life notables)
Spoiler
Early game flexible, life + resists. For endgame, Replica Hyrri's Truth is severely underrated for its DPS potential. Most build suggests Pandemonius for DPS, but Replica Hyrri's provide 25% mana reservation on a level 22 built-in Hatred which is in a universe of its own, with its DPS stats trailing only a little behind Pandemonius. This is extremely important for our aura setup.

For anointments just anoint any life notables. Discipline & Training (black + silver + silver) is quite affordable, as opposed to Constitution (silver + gold + gold) for only a few life less.


Jewels:
- Lioneye's Fall
- Brutal Restraint
- Watchers Eye w/ Gain flask charge on crit w. Precision + Hatred aura
- Large cluster jewel w. Cold Blooded Killer + Prismatic Heart
- Small cluster jewel w. Enduring Composure
- Life + crit multi rare jewels
- Abyss jewel with life + cold damage
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Lioneye's Fall is mandatory in order to obtain large amounts of crit, blind chance, and life + mana leech. Try to allocate leech inside passive tree until affordable (typically expensive early game due to sharing with bleed bow glad)
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Brutal Restraint is for endgame, try to roll the following:
- You gain Onslaught for 8 seconds on Kill
- 4% increased maximum Life
- 10% chance to Avoid being Stunned

- 20% increased Elemental Damage
- Gain 5% of Physical Damage as Extra Cold Damage

I got mine with gain onslaught, increased max life x 2, chance to avoid stunned.

Watchers Eye important mod is gain flask charge on crit, which ensures permanent flasks uptime with our crazy high crit. Hatred mod is further added dps (penetrate cold resistance for highest DPS).

Large cluster jewel
with Prismatic Heart to assists in resistance capping and Cold-blooded Killer for always on trickster-like sustain for life on kill. Almost akin to massive life gain on hit effect during mapping due to insane pack clearing speed.

Small cluster jewel
with Enduring Composure for auto-endurance charge generation.

Jewel with increased maximum life + crit multi on whichever open space left.

Abyss jewel with life + cold damage added to attacks.


Flasks:
1.Bleed life flask
2.Blood of the Karui
3.Freeze Diamond Flask
4.Curse Quartz Flask
5.Atziri's Promise

Spoiler
-Bleed flasks for obvious reason
-Blood of the Karui for very high life in case when you do get hit
-Freeze diamond flask for DPS + freeze immunity
-Curse Quartz flask for dodge + curse immunity
-Atziri's promise for DPS + chaos res

Other notable flasks:
- Bottled Faith (not as good for this build due to inherently high crit chance
- Dying Sun (helps with Void Shot for additional projectile, but not much else since this build does not use Barrage)
- Wise Oak (pure DPS, unless crafted helm with damage taken as elem to further utilize defensive portion)
- Cinderswallow (for mapping sustain, need source of added fire damage to ignite enemy for further DPS boost)



Gem setup:
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- Skills linked supports are ranked in order of importance.
- Transition to awakened gem later during endgame.
- For other than CWDT setup, raise Str & Int support gems to whatever base stats level that you can increase to. Take note that Hyrri's Demise quiver provides a lot of attributes, which will be gone once we transition into Voidfletcher
- No-alternate quality gem required, however some can definitely improves the build. Have not researched much into it yet as of now.

Main Skill (Ice Shot):
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Ice Shot + Elemental Damage with Attacks + Inspiration + Cold Penetration + Hypothermia + Added Cold Damage

Main skill, everything for added damage, inspiration for reduced mana costs. Do not link Hypothermia before your aura (Summon skitterbots) is up, otherwise it won't add to the damage on the first hit.


Frenzy + Power charge generation:
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Frenzy + Faster Attacks + Power Charge on Critical + Increased Critical Strikes

Since we're not using Farrul's Fur, this setup provides an easy and consistent frenzy + power charge generation. It also helps to build up gale force due to the very high attack speed. Multiple projectile + chain really helps the consistency of this setup as you can simply aim wherever to shoot this skill for the charge generation.


CWDT Immortal Call + Purifying Flame
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Cast When Damage Taken + Immortal Call + Increased Duration + Purifying Flame

Standard CWDT Immortal Call setup, keep CWDT at level 1, Immortal call at level 3. Increased duration can be raised to whatever highest level your stats can bring. For the final slot, it's actually flexible what spells you want to link it to. I've always liked Purifying Flame for the consecrated ground effect on yourself & enemy so I went with that, but you honestly can go choose whatever skills you like.

Notable skills are: Frost Bomb (25% exposure + reduced regen) / Frost wall for block / Any Summon Holem / Portal. DO NOT USE BLOOD RAGE as we receive no benefit from it, but it decreases our HP regen further due the phys damage degen and the blocking Soul of Arakaali's effect due to always taking DOT damage.


Aura
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Summon Skitterbots + Bonechill + Enlighten + Precision

Herald of Ice (unlinked in free socket)

Hatred (from Replica Hyrri's Truth amulet)

Summon Skitterbots is used to provide persistent shock + chill effect (for Hypothermia). Bonechill for added chill and damage taken on enemy can be linked once you get the mana reservation enchantment on the helmet (which will probably be the last setup you put in). Precision should be raised until you can hit 100% hit rate whenever required. (Unreserved mana should be around 70-ish for good QOL balance, which can only be adjusted via Precision level).

Herald of ice should not be linked with Skitterbots + Bonechill as it raises its mana reservation as well, and should be put in other unlinked socket slot. Before using Bonechill, can be safely linked together with enlighted+skitterbots. I put mine inside my 2L + 3L + 1 socket bow.

Hatred is from Replica Hyrri's Truth.


Hydrosphere
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Hydrosphere + Culling Strike + Faster Casting

Our Hydrosphere setup, with culling strike and faster casting for added functionality and smoothness during playing. Can otherwise feel clunky with the long cast time as you will need to reposition it frequently during boss fights.


Movement skill
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Dash + Second Wind

Standard dash setup, not much to be said here.


Crafting
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Here I will share with you how I budget-crafted my equipments for endgame.

Please familiarize yourself with the following website to help understand crafting better, it's quite easy and would save you money in the long run

https://poedb.tw/us/mod.php
https://www.craftofexile.com/en/

Cold Dex Bow
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For the bow, the required modifier are as follows:

Adds (2) to (4) Cold Damage to Attacks with this Weapon per 10 Dexterity
Bow Attacks fire an additional Arrow (or 2)
T1/T2 Adds (#) to (#) Cold Damage
Increased attack speed

To craft super T1 bow may be very expensive, but a combination of T2 rolls are good enough of an upgrade over Death's Opus and can carry you into endgame, and it costed me roughly only 5 ex.

Here's a step by step guide for budget crafting the bow:

1. Obtain a Hunter-influenced ilvl 86 (or ilvl 70 works too) base bow with high APS. Slots/links are not important as you only need 1 6L for this build (which should be in your body armour). The top 3 IMO are Thicket Bow, Imperial Bow & Spine Bow. Honestly they are very comparable to each other


2. Fossil craft

the bow until hitting 28++ quality



3. Essence-scour spam

until it hits 'Bow Attacks fire an additional Arrow' (T2)
. T1 additional arrow has a weightage of 100, but T2 has 1000 which is much easier to hit and this build functions well enough without T1. Essence craft will fix-craft the T2 Added cold damage to the weapon, so you just have to worry with the additional arrow mod.


4. Depending on the outcome of step 3, they may be multiple route you need to take:

a)No prefix slot - Harvest remove / annul and open up the prefix slot
b)Open prefix & suffix slot with no cold res roll - Benchcraft cold res to close off cold mod.
c)Open prefix but rolled cold res - Up to you, target remove cold res while hoping to not remove added cold damage or proceed with it.

To summarize, to prepare for the next step, you need to ensure the bow has an open prefix slot and cannot roll any suffix cold modifier (either closed suffix slot or benchcrafted cold res on the bow)


5. Harvest craft 'Augment an item with a new Cold modifier' to hit guaranteed 'Adds (#) to (#) Cold Damage to Attacks with this Weapon per 10 Dexterity'


6. Reroll numerical value with

until hitting 2 to 4 per 10 dex (mandatory) and high roll on essence-modded T2 added cold damage.


7. Your bow is nearly finish, simply fill in the remaining affix slot with beneficial mods using bench & harvest craft by first bench-crafting the mod and using remove/add mod for high rolls which should be much cheaper than augmenting. DO NOT USE ANY COLD-RELATED REMOVE/ADD here as to not spoil your bow.

Some good affixes:
- (prefix) Attacks with this Weapon Penetrate % Elemental Resistances
- (suffix) % increased Attack Speed
- (prefix) % increased Physical Damage
- (prefix) Adds (#) to (#) Physical Damage
- (suffix) % to Global Critical Strike Multiplier
- (suffix) % increased Critical Strike Chance

These are all pretty easy to target craft, so go to town and enjoy your new bow.



Levelling
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WIP, not any different than other Ice Shot build


FAQ
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WIP, will think of something to put here


My current char IGN: PanahGalvanik
You can message me in game any time for any question and I'll try to build up my FAQ section. Feedbacks & criticisms are very much appreciated.
Last edited by mantol456 on Feb 2, 2021, 5:51:44 AM
Last bumped on Feb 25, 2021, 5:05:33 AM
Reserved post for future update
Reserved post for future update
It seems interesting, but I'm a bit afraid to start it with kind of a low budget, less than 10 ex. Is it possible to make it to the endgame with that kind of currency? By endgame I mean T15/T16, killing Sirus, stuff like that.
"
maciek2g wrote:
It seems interesting, but I'm a bit afraid to start it with kind of a low budget, less than 10 ex. Is it possible to make it to the endgame with that kind of currency? By endgame I mean T15/T16, killing Sirus, stuff like that.


Definitely, I pushed up to T14 before I even had a 6L Hyrri's Ire. With the current market price, you should be able to get the following:

6L Hyrri's Ire (4ex)
Well-rolled Death Opus (<30c)
Bricked Voidfletcher w. pierce implicit (<30c)
Lioneye's fall (8c)
Replica Hyrri's Truth (30c)
Starkonja head w. skitterbot mana reservation enchantment (1 ex)
1 Assasin Mark's ring + belts, boots, gloves, ring with life + res (<1ex)

This would probably sets you back 7.5-8 ex at current market rate, and should be enough for you to have a feel of what this build can bring.

Take note that the DPS for this build comes from voidfletcher void shots & hydrosphere chaining for bossing, which isn't really reflected in POB.
I actually managed to make it a bit cheaper, I still have 3-4 ex left.

I do have some questions tho,
- I have only 3.9 k life, what kind of life pool is achievable here?
- Dying sun? Why not use it?
- Mana issues - sometimes I run out of mana, should I just sacrifice life on ring and get -9cost of non-channeling skills?
- cluster jeweles - you dont seem to use them much, maybe its worth squeezing 2 medium clusters into this build?
- pierce voidfletcher - isnt pierce and chain bad idea?
- next upgrades, it would be awesome if you could take a look at my pob and let me know what should I try to upgrade first. Right now clear is fine up to T16, but bosses are taking a bit long. Im about to spawn conqueror soon, this will be true test of this build I guess.

my pob: https://pastebin.com/iFk56PVK
Last edited by maciek2g on Jan 29, 2021, 4:06:57 PM
"
maciek2g wrote:
I actually managed to make it a bit cheaper, I still have 3-4 ex left.

I do have some questions tho,
- I have only 3.9 k life, what kind of life pool is achievable here?
- Dying sun? Why not use it?
- Mana issues - sometimes I run out of mana, should I just sacrifice life on ring and get -9cost of non-channeling skills?
- cluster jeweles - you dont seem to use them much, maybe its worth squeezing 2 medium clusters into this build?
- pierce voidfletcher - isnt pierce and chain bad idea?
- next upgrades, it would be awesome if you could take a look at my pob and let me know what should I try to upgrade first. Right now clear is fine up to T16, but bosses are taking a bit long. Im about to spawn conqueror soon, this will be true test of this build I guess.

my pob: https://pastebin.com/iFk56PVK


- My own char only managed to reach 4.4k HP, the Masshive EHP is from avoidance and less damage mitigation.

- Dying sun helps a lot in a standard barrage + Voidfletcher build, to push the single target DPS higher, in this build all it does is increase the projectile spread and possibly the chances of additional projectile to ricochet off the wall, and the voidfletcher shots. You can sub the 2nd life flask for it, I just like playing with 2 life flasks is all.

- Definitely need the -mana cost on ring, as it affects your frenzy & dash mana cost as well. You should drop Mark of the Elder first for the mana ring, for smoother gameplay at a cost of minor DPS loss.

- Most of the notables I'va taken in the build provides more than simply a DPS boosts (e.g Life + mana leech, accuracy rating, knockback on bow hit, etc.). Couldn't find a significant improvement to my QOL from medium cluster jewel after playing around so decided not to use them. Additional points were spent into nodes around Brutal Restraint instead.

- Pierce is bad for voidfletcher + chain (you cannot chain off your hydrosphere with it), but Void Shot in itself is just extremely good and can carry your bossing potential well enough for the time being. The endgame goal is still a non-pierce voidfletcher, but it's quite expensive and much better to spend that money elsewhere first.

- Took a look at your POB, few things I would suggest to change:
1. Drop quicksilver flasks for a quartz flask ASAP, you don't really need the extra MS.

2. Link Bonechill to your Skitterbots for free DPS, since you have the helm enchant already. Might need to lower Precision level (do not go below 100% hit chance though) to accommodate the increased mana reservation. Get enlighten support as well to help.

3. Since you're using a pierce Voidfletcher at the moment, consider having a Barrage to swap in to your Ice Shot for bossing as you're depending on Void Shot for your bossing damage. You can drop this once you get your non-pierce Voidfletcher. Also abuse your tankiness for Point Blank, pop flasks, drop hydrosphere on top of boss, dash besides him & burst him, then pull out and refill flask charges. Rinse & repeat.

4. Get Enduring Composure with 2 passive skill, it's not that expensive at the moment. Every bits helps at endgame.

5. Path towards Primeval Force ASAP for your DPS.

6. Your Brutal Restraint jewel brings out its shine with a Dex-stacking Bow (from all the added dexterity). Your next upgrade should either be Dex-stacking bow / corrupted implicit Voidfletcher, then Elusive boots + Intimidate gloves. Mark of the Elder + Assasin's Mark Ring can be left for last for the resists capping. Since this will be your endgame item, try not to settle for subpar items.

Take note one of the Brutal Restraint effect can also give +20% cold res, which helps alot.
Last edited by mantol456 on Jan 29, 2021, 7:17:08 PM
Thanks for tips, I actually went to trade and bought this

45c seemed like a good deal right?

Also, I added bonechill support and I dropped precision with levels.

With level 1 precision I have
100% chance to hit
96% chance to hit evasive monsters

For which one I should aim to have 100%? is that ok already, or should I boost my precision by few levels to get 100% on both?

On top of that, I added Dying Sun - maybe it's just me but it improved clearspeed by a lot.

About tankiness tho, I'm really suprised by it. I was sure that 3.9k life will mean dying over and over and it's not the case, I already killed Hunter and Redeemer deathless and I'm farming T16 without problems. Great build so far!
"
maciek2g wrote:
Thanks for tips, I actually went to trade and bought this

45c seemed like a good deal right?

Also, I added bonechill support and I dropped precision with levels.

With level 1 precision I have
100% chance to hit
96% chance to hit evasive monsters

For which one I should aim to have 100%? is that ok already, or should I boost my precision by few levels to get 100% on both?

On top of that, I added Dying Sun - maybe it's just me but it improved clearspeed by a lot.

About tankiness tho, I'm really suprised by it. I was sure that 3.9k life will mean dying over and over and it's not the case, I already killed Hunter and Redeemer deathless and I'm farming T16 without problems. Great build so far!


Already answered you in-game, but will post here for anybody else to read if interested.

Yeah the Voidfletcher is a really good deal, not only the pierce implicit is gone, you got one with actually beneficial implicit to the build.

Normal hit chance at 100% is good enough, no need to worry.

Good to hear the build is working out for you, cheers.

Edit - Added how to craft budget cold dex bow
Last edited by mantol456 on Jan 30, 2021, 8:05:45 AM
I don't think chained arrow from HS deal damage.
Visually it seems hit same enemy. but It wouldn't deal damage at all, also cone wouldn't proc.

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