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Snorkle_uk wrote:
i just dont agree, i think the 10 cap stops you maximising ur crafting potential, i think the more you can store the more unreasonable this mechanic becomes at every level of player using it.
it does need some tweaks, i think theres too many crafts in the groves, just chop out a load of the alch and chaos type ones, like 50% of them gone. then if it were me you wouldnt enter the groves in the maps, youd click the thing and maybe it can store say 3 groves max to run by talking to the woman in ur hideout, she can open it like a map for you. you wont know whats in the groves until she opens them. this way it doesnt jar your gameplay loop but like the crafts themselves you cant store up a ton of it and then break the item game completely, you use it or lose it for the most.
maybe the way that works is the grove things u find drop a quest item when clicked, and you give that to the woman in ur hideout or town and she stores up to 3 of them, when 3 are either stored by her or being held by you in your inventory the groves cant spawn in your maps any more till you use at least one of them.
for me the problems are the time spent crafting (its too long) and the way they force themselves into ur gameplay loop, which im happy to do atm but its obviously going to be a problem long term. thing is you need to fix those without buffing how useful it is, if anything you want to slightly nerf it at the same time. giving us 50 slots is a massive buff, itll be crazy.
Maybe what we need is increasing the rate of encountering harvest itself and dropping the actual amount of crafts available. Not sure about anyone else, but it's like at least 10 per plot with 2-3 plots. To go through using each one takes forever. If the encounter rate for harvest goes up by 5% (double what is now), but the crafts available also go down to about half their current rate, harvest is more accessible for regular players. Also reduces the value of proxima/haewark minor nodes a bit effectively.
Lastly, it also solves the fact that some people have bad rng and don't really encounter harvest.
To me, the 10 craft itself is ok. I do wish it was higher like 15, but it's not too bad. The main issue for me is the way it takes forever to go through so it's basically 1/3 of the time map, 2/3 harvest.
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Posted bySlicer9875#6180on Feb 1, 2021, 7:39:02 AM
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Xzorn wrote:
The number is irrelevant to me. Having to stop what I'm doing and sit at a bench is a problem.
This. I'm sitting at the plant station(s) for 1/2 hr because my 10 cap is full and I feel like I have to do something in the name of Harvest rarity.
I don't see why they can't set the cap per craft (seed?) rarity. Something along the lines of 30 level 1 (seed tier?), 20 level 2, 10 level 3, 5 level 4. I think some already suggested this here.
But even if they break it down like this, some players will still complain about the cap no matter the number is set to :)
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
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Posted bycgexile#1534on Feb 1, 2021, 8:13:25 AM
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I played harvest league until the last day but the mechanic didn't really click for me until I could hoard crafts almost without limits. So I think the coreification of Harvest is so botched I'm not even playing the game atm.
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Posted byAderahl#5069on Feb 1, 2021, 9:28:56 AM
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Teigo wrote:
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Snorkle_uk wrote:
for me the problems are the time spent crafting (its too long) and the way they force themselves into ur gameplay loop, which im happy to do atm but its obviously going to be a problem long term. thing is you need to fix those without buffing how useful it is, if anything you want to slightly nerf it at the same time. giving us 50 slots is a massive buff, itll be crazy.
This would be 100% fixed with increased storage caps.^^
The Reddit Post explains in detail (even more then my first post here) why a cap (and cumbersome way of optaining) isnt doing anything good. And not stopping the OP crafts we see on reddit (as people just mass buy them, ignoring the limit at all aka the limit only affects those for who it isnt made in the first place).
The only good thing about limits is, that it forces you from time to time into other content. Like, Endless Sulphite = endless Delve would neglect the whole rest of the game. A cap of eg 1000 saved crafts would force you to do something else then crafting every now and then. But it would be far less restricting and a whole lot less cutting down the gameplay flow.
But the (small) Limit isnt fixing it even if it would be forced on everybody (eg non-tradable crafts).
Cause you still need to farm the crafts you would save.
If you save eg all crafts you farmed (and craft/sell later) or craft/sell as you encounter them, the result is 100% the same.
The only thing that different is the Gameplay style and loop people are forced to engange with.
The Reddit Post by u/ecstatic1 explains it so good. I can only scratch the surface again and again without just coping allready posted posts.
https://www.reddit.com/r/pathofexile/comments/l9fugs/the_sacred_grove_and_grods_law_how_path_of_exiles/
The 1% can't mass buy crafts with a 10 limit. With a 100 limit they can. Right now they have to go and buy a single remove/add from a random person. Increase it to 100 and they will be able to by 10x the crafts with one trade and make crafting way easier.
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Posted bySaiyanZ#3112on Feb 1, 2021, 10:19:43 AM
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SaiyanZ wrote:
The 1% can't mass buy crafts with a 10 limit. With a 100 limit they can. Right now they have to go and buy a single remove/add from a random person. Increase it to 100 and they will be able to by 10x the crafts with one trade and make crafting way easier.
... and the collateral damage to players who use their crafts solo, not breaking the game in any way and as probably intended because GGG doesn't provide any means of trading Harvest crafts safely, is just ignored?
Yeah, you can't buy them in bulk. But often you don't even need that much bulk, and it is a minor inconvenience, not a fundamental limitation (as it is for non-TFT players).
It's extremely dumb.
Remove Horticrafting station storage limit.
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Posted byChar1983#2680on Feb 1, 2021, 10:28:11 AM
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+1
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Posted byBeastBoxing#2212on Feb 1, 2021, 10:50:48 AM
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Char1983 wrote:
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SaiyanZ wrote:
The 1% can't mass buy crafts with a 10 limit. With a 100 limit they can. Right now they have to go and buy a single remove/add from a random person. Increase it to 100 and they will be able to by 10x the crafts with one trade and make crafting way easier.
... and the collateral damage to players who use their crafts solo, not breaking the game in any way and as probably intended because GGG doesn't provide any means of trading Harvest crafts safely, is just ignored?
Yeah, you can't buy them in bulk. But often you don't even need that much bulk, and it is a minor inconvenience, not a fundamental limitation (as it is for non-TFT players).
It's extremely dumb.
It's not a minor inconvenience. Now the 1% have to trust a lot more people with their items. Somewhere along the line they will get scammed. So much so that they do not try to make perfect items anymore or it takes them a lot longer.
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Posted bySaiyanZ#3112on Feb 1, 2021, 10:58:53 AM
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Harvest is not the problem. Harvest is not even a problem, Harvest is in fact a solution to many problems.
Trade is the problem.
It is time for GGG to nuke trading into oblivion.
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Posted byebrl#7983on Feb 1, 2021, 11:11:12 AM
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SaiyanZ wrote:
It's not a minor inconvenience. Now the 1% have to trust a lot more people with their items. Somewhere along the line they will get scammed. So much so that they do not try to make perfect items anymore or it takes them a lot longer.
This is some real comedy here. Are you defending GGGs game design because it means people will get scammed? Hilarious, really, you made my day.
Remove Horticrafting station storage limit.
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Posted byChar1983#2680on Feb 1, 2021, 11:42:39 AM
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Teigo wrote:
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Snorkle_uk wrote:
for me the problems are the time spent crafting (its too long) and the way they force themselves into ur gameplay loop, which im happy to do atm but its obviously going to be a problem long term. thing is you need to fix those without buffing how useful it is, if anything you want to slightly nerf it at the same time. giving us 50 slots is a massive buff, itll be crazy.
This would be 100% fixed with increased storage caps.^^
The Reddit Post explains in detail (even more then my first post here) why a cap (and cumbersome way of optaining) isnt doing anything good. And not stopping the OP crafts we see on reddit (as people just mass buy them, ignoring the limit at all aka the limit only affects those for who it isnt made in the first place).
who says its made for them and not you? i would argue the cap is as much made for you as them. the cap isnt made to stop those op crafts, the cap is made to hinder them, and it does, and the cap is also made to hinder you, which it is, thats why you are here posting because you want that hinder taken away. im saying its a good thing and its stopping you using this system to make even more powerful stuff, and thats a good thing.
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Char1983 wrote:
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Snorkle_uk wrote:
i just dont agree, i think the 10 cap stops you maximising ur crafting potential, i think the more you can store the more unreasonable this mechanic becomes at every level of player using it.
Question: Do you, personally, use TFT for Harvest craft selling or buying?
no
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Char1983 wrote:
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SaiyanZ wrote:
The 1% can't mass buy crafts with a 10 limit. With a 100 limit they can. Right now they have to go and buy a single remove/add from a random person. Increase it to 100 and they will be able to by 10x the crafts with one trade and make crafting way easier.
... and the collateral damage to players who use their crafts solo, not breaking the game in any way and as probably intended because GGG doesn't provide any means of trading Harvest crafts safely, is just ignored?
i dont think its collateral damage. you think the cap isnt there for people who use their crafts solo, you think its only there to get in the way of the 0.001% trading crafts. i dont think it is, i think its there to get in our way, you and me, and the casual players, the solos, the ssf, its as much to limit the mechanic for us as it is to limit the mechanic for the uber elites.
and thats a good thing, its doing its job and i believe it should stay.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Posted bySnorkle_uk#0761on Feb 1, 2021, 3:44:29 PM
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