Why do Rangers get to have quivers?

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fortispectus wrote:
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LunathirEth wrote:
The bow is a one handed weapon (damage wise) and you cannot use a shield. Instead you get a quiver with no default defensive stats and no sockets.


There are advantages and disadvantages.


quiver give life..which is a major defensive stat


Not automatic.

It is like having a shield with no default defensive mods. Look at the quiver uniques. There are only two and the only defensive mod is a pitiful +20 to evasion.

There are 14 unique shields.
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That, I feel is what this argument is about. That's why an additional, small off-hand is a good idea for the game, even if it is a strange item, like bracers, rosary beads, or whatever.


I disagree. The game is NOT based purely on items. This is a D3 paradigm. If you want to use a bow then you can configure your char to do so.


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LunathirEth wrote:
I disagree. The game is NOT based purely on items. This is a D3 paradigm. If you want to use a bow then you can configure your char to do so.


Strange argument, and I'm not sure I completely follow. What you're saying is that... if you want to build around the (in this game at the moment) clearly stronger of the two choices... you "can do so"? And then beyond that you can also get a bonus that the other doesn't even have the possibility of equipping? It sounds like you're arguing not for a choice, but a non-choice. I think if you had said, "If you want to use a 2H melee weapon than you can configure yourself to do so," that would have made a lot more sense as a response.
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
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LunathirEth wrote:
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fortispectus wrote:
"
LunathirEth wrote:
The bow is a one handed weapon (damage wise) and you cannot use a shield. Instead you get a quiver with no default defensive stats and no sockets.


There are advantages and disadvantages.


quiver give life..which is a major defensive stat


Not automatic.

It is like having a shield with no default defensive mods. Look at the quiver uniques. There are only two and the only defensive mod is a pitiful +20 to evasion.

There are 14 unique shields.


you dont need it..reason why people go shield is not because of the block..but its because of resistance, hp and weapon ele dmg for quiver. Having more resistance means you can use other items to get a chaos resist or more dps increase stats

having no shield or quiver means you are lacking resistance mod..sure some weapons give resistance mod, but chances of having a wep with good dps and resist mod are fairly low
Last edited by fortispectus#0920 on Mar 30, 2013, 3:58:53 AM
If you want to get +resist or life on an offhand..don't go 2H

simple as that

2H has most damage of any weapon in the game, take the tradeoff for lower damage to gain some survivability or don't

pretty simple

you should not get the extra damage and the extra survivability at once or it would be OP and every player would go 2H

^_^ You will hate me and I am okay with that ^_^
@EnlightenD
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Shippal wrote:
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LunathirEth wrote:
I disagree. The game is NOT based purely on items. This is a D3 paradigm. If you want to use a bow then you can configure your char to do so.


Strange argument, and I'm not sure I completely follow. What you're saying is that... if you want to build around the (in this game at the moment) clearly stronger of the two choices... you "can do so"? And then beyond that you can also get a bonus that the other doesn't even have the possibility of equipping? It sounds like you're arguing not for a choice, but a non-choice. I think if you had said, "If you want to use a 2H melee weapon than you can configure yourself to do so," that would have made a lot more sense as a response.


It is not as if you are forced to play a melee char... The focus on items alone is not right. The game is all about choices.

I could have a ranger with heavy armour but I would have to take the consequences w.r.t movement speed. This would then knock on to evasion. It is not just immediate item stats it is about how you choose to play. It is also about your playing style.

I don't want D3 style, boring, linear stat models. Focusing on items alone (which is what I see this is about) is a subtle form of dumbing down.



More damage is not a valid argument imo. The higher damage on a 2h weapon is at best good enough to match the advantage of being ranged.
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GodlyMe wrote:
Before quivers I used to keep my arrows in my knee.

I feel terrible for laughing at this.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
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Sisaroth wrote:
More damage is not a valid argument imo. The higher damage on a 2h weapon is at best good enough to match the advantage of being ranged.


being 2h melee vs being bow+quiver is a choice

make the choice and deal with the consequences

^_^ You will hate me and I am okay with that ^_^
@EnlightenD
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Arbitraged wrote:
a person using a bow needs arrows (obvious)

a quiver weights very low weight and sits on your back

you only hold a bow with 1 hand unless you are firing the arrow while not firing the bow you are using your 2nd hand to grab an arrow from your quiver

a 2 handed weapon has massive weight and needs to be held with both hands at all times

/logic


QFT
When you judge another, you do not define them, you define yourself

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