Why do Rangers get to have quivers?

"
tobes111 wrote:
Right.

So in real life, since you use a 2 handed bow, you can't have a quiver because you are using 2 hands to use a bow.

DERP

DERP

DERP


I think this is either a misinterpretation of what the OP is questioning, or just a really poorly done troll....




Anyway, it would appear that the OP desires an additional "off-hand" for 2-H weapons to fill in that slot that is otherwise filled up by every other class. I concur. That slot is empty and could use some filling. He mentioned a "back-brace", but that doesn't really fit in line with most games, and would look awkward on characters.

Why not bracers? Not gloves, gauntlets, or things like that, but a pair of arm bands that appear on your character and act as a sort of minor defensive equip. Their benefit, of course, should not measure at all up to a quiver or a shield. It should mainly just be a source of resists and a few behind the scenes bonuses. I could see giving 6 potential versions of these, and have them be equipable as an off-hand for *any* weapon, including 2-H melee, bows, and a 1-H melee weapon. Their inherent bonuses could be

Str: Reduced Stun Threshold
Str/Dex: Avoid Status Ailments
Dex: Avoid Stun
Dex/Int: Increased Critical Multiplier
Int: Reduced Chaos Damage
Int/Str: Avoid Casting Interruption

Then give these off hands a small pool of potential affixes, including those shown above, and things like "Increased Charge Duration", "Increased Evasion on Low Life" or "Increased Physical Damage on Maximum Life", and, of course, a full pool of resistances. If done like this, players would actually have a legitimate choice as to what to use in their off-hand, and this could even be a good way to move into potential "1-H with no shield" builds, like Charan wanted his unique to start up.

However, by now, this should probably be moved into the Suggestions forum, rather than here, which I'll probably do later on today.
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
A better question is: Why does my Witch get to use quivers when she breaks monster's faces?

Yeah, I dunno, but I love it.
Bullshit, you get the game for free.

-Qarl
So....

1) Buff Bow damage to = 2h, create off-hand equip similar to quivers for 2H users.

2) Nerf 2h damage to Bows level, create off-hand equip similar to quivers.

?
yeah 2handers should get to hold a talisman on the wepon like the religious beads or somthing
"
Shippal wrote:
"
tobes111 wrote:
Right.

So in real life, since you use a 2 handed bow, you can't have a quiver because you are using 2 hands to use a bow.

DERP

DERP

DERP



Anyway, it would appear that the OP desires an additional "off-hand" for 2-H weapons to fill in that slot that is otherwise filled up by every other class. I concur. That slot is empty and could use some filling. He mentioned a "back-brace", but that doesn't really fit in line with most games, and would look awkward on characters.


Why not let barbs wield TWO 2handed weapons.

Guess that's what you want.

Actually, let them equip 3 2 handed weapons and have 4 2 handed weapons flying around them so when they walk into a room everything explodes.

OP's quesiton was WHY DO RANGERS have quivers?

I am not sure he understands that bows use quivers.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Last edited by tobes111#6962 on Mar 30, 2013, 1:10:34 AM
"
Zealflare wrote:
So....

1) Buff Bow damage to = 2h, create off-hand equip similar to quivers for 2H users.

2) Nerf 2h damage to Bows level, create off-hand equip similar to quivers.

?


not this

but that:

"
tobes111 wrote:


Why not let barbs wield TWO 2handed weapons.

Guess that's what you want.

Actually, let them equip 3 2 handed weapons and have 4 2 handed weapons flying around them so when they walk into a room everything explodes.

OP's quesiton was WHY DO RANGERS have quivers?

I am not sure he understands that bows use quivers.
^_^ You will hate me and I am okay with that ^_^
@EnlightenD
The bow is a one handed weapon (damage wise) and you cannot use a shield. Instead you get a quiver with no default defensive stats and no sockets.


There are advantages and disadvantages.
the op wasnt talking about logic to begin with, but more about balance..

people cant accept the fact that bow > 2h, dual wield
and shield > 2h, dual wield

mainly because they have additional slot that give them +life and resistance ..and that is huge
"
LunathirEth wrote:
The bow is a one handed weapon (damage wise) and you cannot use a shield. Instead you get a quiver with no default defensive stats and no sockets.


There are advantages and disadvantages.


quiver give life..which is a major defensive stat
"
LunathirEth wrote:
The bow is a one handed weapon (damage wise) and you cannot use a shield. Instead you get a quiver with no default defensive stats and no sockets.


There are advantages and disadvantages.


Let's be clear here: the fact that you can 5/6L a bow is a huge advantage over having 2 1H items and getting 3L + 3L on them (with the only exception to this being the cost of doing so).

Moreover a bow, by itself, deals damage equivalent to a 1H weapon... per arrow. An arrow attacks at a distance, which means you do not have to be taking damage while fighting. That means you can usually sustain your DPS longer, dealing more EDPS than any 1H weapon will ever deal, and you have more surviveability by not being near opponents than any 1H + Shield can obtain, because you don't have to mitigate... no damage. And all of this is true without counting the incredible amount of more AoE options a bow user has (but that's likely to be partially remedied next week).

So, you're comparing a weapon that deals longer sustained DPS with an inherent surviveability factor to a 2-H weapon, which can simply dish out higher damage numbers up close. That already looks like a pretty balanced tradeoff. No problem. Both of them even have the same possible socket layouts (i.e. can get up to 6L).

But then you give the bow user an additional piece of gear that, although it has only a small implicit bonus, usually dishes out extremely potent explicit bonuses. As pure elemental damage mods can be one of those bonuses, those stack very well with a bow user who is going elemental. Then the quiver can also have +% Elemental damage with weapons, or it can even have a huge chunk of life. Hell, you can even get a quiver that converts half of any physical damage you deal to fire, which we know full well can be buffed extremely. That's a whole lot of options that a bow user gets that a melee 2-H user does not get... especially given that, as far as I am concerned, bows and 2-H melee are rather balanced before quiver bonuses.

That, I feel is what this argument is about. That's why an additional, small off-hand is a good idea for the game, even if it is a strange item, like bracers, rosary beads, or whatever.
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.

Report Forum Post

Report Account:

Report Type

Additional Info