How Patch Notes Get Made

So the values that are being changed over a patch are not in some kind of internal database? They are in code? Ouch!

For skills, ascendancies, skill tree and maps at least, should be easy to put the data in separate text files and compare just these files with the "live versions". This would save you from checking thousands of commits on same files. After this point, maybe you can automate some of the process.

Nice read though, thanks!
Last edited by 6_din_49 on Jan 2, 2021, 7:00:29 PM
haha this is so funny, haha
nerd gameplay at his best
"
torshie wrote:
It's 2020, you guys are still using subversion, daaaammm.


If they're really using svn as repo, no wonder they're always having hard time with their releases.

It's 2021 and still they're using svn.
"
bogossogob wrote:
"
torshie wrote:
It's 2020, you guys are still using subversion, daaaammm.


If they're really using svn as repo, no wonder they're always having hard time with their releases.

It's 2021 and still they're using svn.


They are surely using SVN, the screenshot is TortoiseSVN GUI. Their revision number is quite small given the the age of this game, IMO they probably truncated some history of the repo.

Actually SVN is quite good, used to be the go to VCS before GIT. A major drawback of SVN is the lacking of local branches, also not as performant as GIT.
"
torshie wrote:
"
bogossogob wrote:
"
torshie wrote:
It's 2020, you guys are still using subversion, daaaammm.


If they're really using svn as repo, no wonder they're always having hard time with their releases.

It's 2021 and still they're using svn.


They are surely using SVN, the screenshot is TortoiseSVN GUI. Their revision number is quite small given the the age of this game, IMO they probably truncated some history of the repo.

Actually SVN is quite good, used to be the go to VCS before GIT. A major drawback of SVN is the lacking of local branches, also not as performant as GIT.


It might be TortoiseGit, so you know, they might not be using SVN after all. Not that I'm saying that SVN is good or bad. Just saying that it might be either TortoiseSvn or TortoiseGit.
"
DMyTryC wrote:


It might be TortoiseGit, so you know, they might not be using SVN after all. Not that I'm saying that SVN is good or bad. Just saying that it might be either TortoiseSvn or TortoiseGit.


TortoiseGit should have the git graph available (had to check) which isn't the case.

Git has many advantages over svn, hard to believe that the team didn't had the time to migrate to a git repo after all this time, there are even tools to make the transition easy, preserving all history.
"Thug suicide death audio"
I wish this post was made 3 leagues ago...
Well written and gives insight on what goes into it.

It feels like PoE2 might simplify the process with things being called what they actually are in the game :)

It's pretty weird though, that nobody keeps track of the main important changes/balancing/new stuff happening for each league.
So the patch note writter would get a "concise" list of the main things to focus on.

I mean, nobody would feel butthurt if a +1 mana cost on skill wasn't talked about in patch notes, but that 50% exalt drop rate though... ! xD

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