Aura Stacking Might Be Broken

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cpurdy777 wrote:
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Baharoth15 wrote:


Weapon based builds can scale far higher then spells. They are only rivaled by minions in that regard. Just check youtube for Sirus/Shaper oneshots, pretty much all those videos involve attack based builds. Furthermore, any build can scale so high that it instadeletes any game content. I mean what's the point of having 200 million DPS if 100 million already oneshots everything?

The way i see it, people aren't even complaining about damage scaling here, it's the defense of those aura stackers that people don't like because other builds have a hard time reaching similar levels. In fact, depending on ascendancy and build you are pretty much forced at deal with the fact that you will always be a glass cannon comparatively.



Weapon based builds do not scale higher than spells, check deep delvers. They're just easier to push to the one shot potential thanks to the dumb new warcry archetype GGG pushed recently, until they nerf that. Spells just have more access to more multipliers in auras and items. Attacks don't get to benefit from wrath, hatred, and zealotry all being more multipliers that scale with increased aura effect with INCREASING returns, on top of low life more multiplier, possibly righteous fire or alternate quality berserk with massive quality, gem level scaling, arcane surge, etc. Attacks just have a really large amount of initially accessible scaling like massive added damage or warcries. Additionally, you can't scale with attack and cast speed past a certain point if you rely on warcries, but spells don't have a limited number of strong hits, so yet another scaling avenue for forgoing the warcry scaling.


The guy you quoted generally has not a lot clue about the game or its balance.

And it is correct that weapons dont outscale spells. Penance Brand delves into 10k way easier and cheaper than a bow build and on top deals ridiculous damage its just one example of many.

The next infinite delve event will demonstrate it very clearly what the best damage scalers are (hint: spells)
Last edited by zzang#1847 on Nov 23, 2020, 4:51:28 PM
I hope it wont get nerved so hard even tho i don't play aura stacker. I like the idea of investing a lot and also benefiting a lot from it. With non-stacking builds it's always the question "should i invest on that mirror item which is more worth than my whole gear to get that 2% damage just for the memes?". And this is where the fun ends and the game gets boring, because there is nothing more to archive which is really worth. Yeah i know, every build ends up in this situation at some point, but stacking builds scale far better on investment.
https://www.youtube.com/watch?v=nHePO2s4Qe0&ab_channel=hakunamatata
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dynameinert wrote:
I like the idea of investing a lot and also benefiting a lot from it. With non-stacking builds it's always the question "should i invest on that mirror item which is more worth than my whole gear to get that 2% damage just for the memes?". [...] Yeah i know, every build ends up in this situation at some point, but stacking builds scale far better on investment.


This is exactly the problem. Any non aura stacker scales like turd rendering any investment into something that isnt aura stacking worthless comparatively.

A shallow and boring gaming experience where the answer to best build is always "Aura Stacker" is not just bad balance but bad game design.
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FeRR1S wrote:
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6_din_49 wrote:
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FeRR1S wrote:
So, having a 100ex aurastacker that does less damage and less tankier than a 10ex necromancer is bad to the game? If you got the currency, why not invest it on a character that cost the same as creating 5 different "cheap" build ones. Don't get the point. I don't really understand this community, let me try:

It's expensive = it's even a lot more expensive to make it work = I can't build it = Jealous = I can't reach it = OP = Need nerf.
Where is that 10 ex necro that is tankier then an 100 ex aura stacker?


Any.

I didn't know aurastacker was going to be like this, i would have stopped building it and make anothersummoner like other leagues or continue with BV, noobmmoners are a lot cheaper to do same work. A buddy is playing it and the total cost of his build is just a joke. The true is the true, even if it hurts. Aurastacker is "OP" only when it already has swallowed all the currency of world and if this is the fact, why is that wrong?

If you guys really think Aurastacker is op, why not build one? ^^

I wanted to try it because was impressed on a video surviving into sirus storms. I've invested to much currency (For me it's much, never had that much i guess) and im oneshotable. The medium cluster jewels that i need cost 50ex each, so minimum i have to invest 200 more ex. So whats the op part if the build requires mirrors to make it? xDDD



The 10 exalt necros have at best 75% block chance, 7k hp, 20% pdr and capped resists. Potential upgrades are perma-fortify and some blind aura from AG (several exalts later).

My current less then 100 exalt necro aura stacker (if we remove HH and watcher's eye) has 6k ES, 90/90/90/100 resists, 45k armor, 20k evasion, nearby enemies have 75% less accuracy, elemental ailments immunity, perma-fortify and crit immunity from AG.

I don't see any scenarios where the 10 exalt guy is tankier then the 100 exalts one. If you have a link, let me know.

On top of this, we add the haste aura with increased effect, several damage auras, and aspect of the avian, which greatly increase the clear speed.
Last edited by 6_din_49#4066 on Nov 24, 2020, 6:29:10 AM
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FeRR1S wrote:
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6_din_49 wrote:

The 10 exalt necros have at best 75% block chance, 7k hp, 20% pdr and capped resists. Potential upgrades are perma-fortify and some blind aura from AG (several exalts later).

My current less then 100 exalt necro aura stacker (if we remove HH and watcher's eye) has 6k ES, 90/90/90/100 resists, 45k armor, 20k evasion, nearby enemies have 75% less accuracy, elemental ailments immunity, perma-fortify and crit immunity from AG.

I don't see any scenarios where the 10 exalt guy is tankier then the 100 exalts one. If you have a link, let me know.

On top of this, we add the haste aura with increased effect, several damage auras, and aspect of the avian, which greatly increase the clear speed.


Just with the "90/90/90" you said enough, each gem lvl 21 cost NOTHING, the 10ex necro can have these stats too. Learn a bit.
Show us one that has 90/90/90 without 300%+ aura effect?
Last edited by 6_din_49#4066 on Nov 24, 2020, 7:11:02 AM
No build can get to the defense stats of an aura stacker while still actually functioning as a build in any kind of offensive capacity.

Meanwhile when I trade with an aura stacker on my penance brand hiero his tooltip goes from 25k to 250k :p

Its broken through and through, the expense really isn't relevant as most of that is from how contested the items are not how rare they are. As to why everyone doesn't play it that would just make it more expensive and frankly whats the point :p

As i mentioned they could leave it in, but if they do ffs they need to stop hitting other shit with the hammer when it looks defensively viable for once.
I play as an aura stacking guardian frequently. There is nothing OP about the character that isn't broken in the cluster jewels. Fix the cluster jewels and leave auras alone.

There is nothing OP about the build when using the normal tree.
Fixing the clusters would do it, i'm still amazed that they removed +1 impale but were fine with the aura nodes, again they just need to pick a direction and stick with it instead of just throwing shit out at random.
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Draegnarrr wrote:
Fixing the clusters would do it, i'm still amazed that they removed +1 impale but were fine with the aura nodes, again they just need to pick a direction and stick with it instead of just throwing shit out at random.


I wish Impaler would provide Impales depending on how many hits impales last for the character.

Back on topic: Yeah, the inconsistent balancing is really saddening. Especially since GGG or at least some devs did have the previous problem of Herald Aura effect stacking which was a just another sympton of a sick body. The cause are Aura Effect Cluster jewels.

To be honest halving the %effect from those jewels wont cut it. Aura stackers will still be the very best build with big distance. Instead aura effect % need to be removed and conpletely changed for the current jewels same treatment as they did with Warcry jewels that became Exert Cluster jewels.

The second cause is the current system of how reduced mana reservation % stat is working. Reducing in some cases Aura cost to 0 or close to 0 should not be possible. Some years ago we had a similar game state were low life aura stackers were the best of the best because stacking auras was so easy. The result was that all auras got higher reservation % and blood magic gem got reworked just so that a few years later those changes became irrelevant again because power creep provided the tools to furrher reduce the aura reservation % in very low regions.

If GGG takes those two causes and fixes the root of this it will be fine. But knowing GGG they probably make 50% reservation auras cost 100% and ruin all non aura stacking builds in the process and call it a day but hey who knows maybe GGG proof me wrong here next patch.
Last edited by zzang#1847 on Nov 25, 2020, 6:35:33 AM
I'd prefer GGG to not nerf the build and allow it to be broken for 3 consecutive leagues and when next league comes literally 80% of playerbase are gonna play Aurastacker (the other 20% are memers and BOTS) then we might just see how truly a shitshow this whole thing is.

Literally everyone I know and their dogs are playing aurastacker right now and it's disgusting to see how completely broken the build is, performance wise, trivialize the game to the point of facetanking sirus storm or whatever the game has to throws at it.

I mean do aurastackers even playing the game anymore? Whats the gameplay in playing an immortal with top-end damage in a PvE game other than to farm even more currency to fuel their already immortal character or RMT? They have bypassed / trivialized ALL the gameplay that PoE has to offer for example: Dodging? Boss fight mechanics? Managing resources like Health and Mana and flasks? Nah why do all that when you can stand still in Sirus storm while holding Mouse1 lmaoooo

Creative wise, it's disgusting to see something so broken, so unoriginal, so meta-oppressive and ultimately boils down to: 'If you want to play the game and farm effectively you have to play this build'. Broken builds like aurastacking, in a long run, truly kills any build diversity & varieties left in the game.

People who are defending aurastacking is fine because it's expensive - You're wrong. They're, on an economy standpoint, expensive because the basic law of Supply and Demand. If everyone and their dog is playing some build, then everyone and their dog is in Demand for that build's items, thus make them even more expensive, and the supply is fixed as the game mostly revolves around RNG from drops that you can't control. So stop defending a build saying it's has a broken-pass because it's expensive. Every build that is broken and meta, if allowed to go on a long time, people will catch on and more people will play the build, even further overvalue the build's items.

It's disgusting, unoriginal, completely broken and everytime I see someone playing an aurastacker I vomit in my mouth a little bit.
Last edited by nagisanzeninz#3227 on Nov 25, 2020, 7:03:55 AM

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