Aura Stacking Might Be Broken

As long as they keep doubling down on the horrible decision to let cluster notables stack without limits, we'll have trillionaire afk sirus 8 builds generating waves of nerfs to non-cluster parts of the builds.

Which means, maximal collateral damage to non-stacker builds and only peripheral and incremental change to stackers.

"Oh having 99 active copies of stalwart commander or replenishing presence isn't good for the environment? Let's quietly ratfuck phys reduction and several ascendancies naturally occurring on the basic tree to force people to go all-in on stalwart or replenishing"

"Cluster-dependent 2-3 mir builds doing hundreds of millions of dps? Meanwhile over here we have a couple bl miners who manage 20m to 50m dps on a 20 ex budget. Nah m8 let's diddle mines/traps/throatseeker to force those ppl into cluster-dependent builds. Can't have people succeeding with just the freebies on the basic tree. Gotta get them nosing the grindstone and spending all their time and money on RNG jewel speculation."

"PoB helps new players understand how pathing works and how to compare notables so they don't waste points on trash that looks decent but isn't? Nah can't have that. Let's 86 the tree and force the new RNG-based 'skilltree' on everyone. Starting with timeless jewels, which are impossible to verify and safely trade; and moving on to slot machine clusters. Oh and PoB can't calculate how this will affect builds? Too bad, so sad *fake chuckle*"
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
bunch of jelly crybabies in this thread.

Most have never tried building an aurastacker, you pay multiple mirrors for a build thats tanky while doing the around the same dps as as any other build on a way cheaper budget.

This whole discussion is a consequence from GGG nerfing defensive passives on the tree arguing that harvest crafting was available, but never making up for those changes after havest didn't go core, along with introducing a league mechanic thats extremely rippy, and makes you void any progress for dying

It's for that reason people have been building aurastackers. So you don't die in heist.



The solution is not to nerf aura effect clusters, or auras. the only solution is to improve defensive options in the passive tree, especially for ranger.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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impulze3 wrote:
bunch of jelly crybabies in this thread.

Most have never tried building an aurastacker, you pay multiple mirrors for a build thats tanky while doing the around the same dps as as any other build on a way cheaper budget.

This whole discussion is a consequence from GGG nerfing defensive passives on the tree arguing that harvest crafting was available, but never making up for those changes after havest didn't go core, along with introducing a league mechanic thats extremely rippy, and makes you void any progress for dying

It's for that reason people have been building aurastackers. So you don't die in heist.



The solution is not to nerf aura effect clusters, or auras. the only solution is to improve defensive options in the passive tree, especially for ranger.


Ordinarily I'd agree with you 100% but it's more than that, really.

It really looks as if GGG is trying to force the issue. "Hey we made the basic tree suck a lot. But don't forget, if you're really lucky or wealthy, you can try your luck make up for it with these clusters"

I know they like RNG mechanics. But the tree? Come on, it's the last reliable part of character building for a reason. If you have bad luck or start with a low power build, you may simply never unlock its potential in any way. At least the basic tree used to give you a little of everything you needed to get almost any build to red maps.

I mean, yes they previewed a sort of skilltree looking screen in PoE 2. But I would totally not be surprised, at all, if we got to PoE 2 and found out it was just eleventy billion empty sockets and you had to farm and drop (and craft) RNG-based clusters to even HAVE a build.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Last edited by crunkatog#0985 on Nov 22, 2020, 4:43:16 PM
They should add more builds that slowly grow into being OP like aura stacking. I think they're going to remove the aura multiplier for guardian phys damage reduction and necro attack/cast speed.
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CaptinSupreem wrote:


100% right, dude.

The game is getting cluster-fcked. But this might be on purpose to shift everyone over to POE2 by breaking the shit out of POE1.

Bit of a conspiracy but if you look at the game (Reave still shit and desyncs even after several years ffs?) it makes you wonder.


POE2 and POE1 are exactly the same game just with a different campaign for leveling. Endgame content will be the same. So even or a conspiracy theory, that's on the bullshit side.
The issue isn't aura stackers. It's far deeper than that.

PoE has a huge balance issue when it comes to scaling - across the board. It wouldn't be a huge issue if certain builds had a greater scaling potential than others, as equilibrium is a pipe dream. But when whole archetypes have lower potential from the get-go, it really hurts the overall diversity of the game.

So threads like this, focusing on one type of builds will always appear, but the problem is way deeper. Yes, investment should go hand in hand with power, and a "several mirror build" should destroy the game. Just make sure every archetype, be that weapon scaling or not, have the same possibilities, because weapon scaling builds have more "clear" hard cap.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
The issue isn't aura stackers. It's far deeper than that.

PoE has a huge balance issue when it comes to scaling - across the board. It wouldn't be a huge issue if certain builds had a greater scaling potential than others, as equilibrium is a pipe dream. But when whole archetypes have lower potential from the get-go, it really hurts the overall diversity of the game.

So threads like this, focusing on one type of builds will always appear, but the problem is way deeper. Yes, investment should go hand in hand with power, and a "several mirror build" should destroy the game. Just make sure every archetype, be that weapon scaling or not, have the same possibilities, because weapon scaling builds have more "clear" hard cap.


Weapon based builds can scale far higher then spells. They are only rivaled by minions in that regard. Just check youtube for Sirus/Shaper oneshots, pretty much all those videos involve attack based builds. Furthermore, any build can scale so high that it instadeletes any game content. I mean what's the point of having 200 million DPS if 100 million already oneshots everything?

The way i see it, people aren't even complaining about damage scaling here, it's the defense of those aura stackers that people don't like because other builds have a hard time reaching similar levels. In fact, depending on ascendancy and build you are pretty much forced at deal with the fact that you will always be a glass cannon comparatively.
Damn we got some aura stack gang coming late to the party to try and defend this as not broken lol.
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FeRR1S wrote:
So, having a 100ex aurastacker that does less damage and less tankier than a 10ex necromancer is bad to the game? If you got the currency, why not invest it on a character that cost the same as creating 5 different "cheap" build ones. Don't get the point. I don't really understand this community, let me try:

It's expensive = it's even a lot more expensive to make it work = I can't build it = Jealous = I can't reach it = OP = Need nerf.
Where is that 10 ex necro that is tankier then an 100 ex aura stacker?
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Baharoth15 wrote:
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Phrazz wrote:
The issue isn't aura stackers. It's far deeper than that.

PoE has a huge balance issue when it comes to scaling - across the board. It wouldn't be a huge issue if certain builds had a greater scaling potential than others, as equilibrium is a pipe dream. But when whole archetypes have lower potential from the get-go, it really hurts the overall diversity of the game.

So threads like this, focusing on one type of builds will always appear, but the problem is way deeper. Yes, investment should go hand in hand with power, and a "several mirror build" should destroy the game. Just make sure every archetype, be that weapon scaling or not, have the same possibilities, because weapon scaling builds have more "clear" hard cap.


Weapon based builds can scale far higher then spells. They are only rivaled by minions in that regard. Just check youtube for Sirus/Shaper oneshots, pretty much all those videos involve attack based builds. Furthermore, any build can scale so high that it instadeletes any game content. I mean what's the point of having 200 million DPS if 100 million already oneshots everything?

The way i see it, people aren't even complaining about damage scaling here, it's the defense of those aura stackers that people don't like because other builds have a hard time reaching similar levels. In fact, depending on ascendancy and build you are pretty much forced at deal with the fact that you will always be a glass cannon comparatively.



Weapon based builds do not scale higher than spells, check deep delvers. They're just easier to push to the one shot potential thanks to the dumb new warcry archetype GGG pushed recently, until they nerf that. Spells just have more access to more multipliers in auras and items. Attacks don't get to benefit from wrath, hatred, and zealotry all being more multipliers that scale with increased aura effect with INCREASING returns, on top of low life more multiplier, possibly righteous fire or alternate quality berserk with massive quality, gem level scaling, arcane surge, etc. Attacks just have a really large amount of initially accessible scaling like massive added damage or warcries. Additionally, you can't scale with attack and cast speed past a certain point if you rely on warcries, but spells don't have a limited number of strong hits, so yet another scaling avenue for forgoing the warcry scaling.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.

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