Aura Stacking Might Be Broken
" Pushing offense and defense at the same time to the point where nothing else compares other than different aura effect stacker builds. Pretty sure 3.13 patch nodes will serve balance to this aura bullshit. |
![]() |
" Even if this will happen (which would be bad), new OP build will appear and people like you would contibue to cry because CuteDog and Co could clear maps faster than non-streamer could ever hope to. Works like clockwork for releases since Ascendancy :^) Also offence isn't that great on aura stacker, it's about defence and the fact that defences are gutted for most of other builds. |
![]() |
" I would actually agree with xMustard with this one. But that is just my opinion. If you can not play through normal game play and up until at least red maps without spending hundreds of exalts, it's a fail and should've been abandoned by then. But again, that is just my play style. Shit, if you think these builds are expensive on PC, you should try to do it while playing with the console folks. 20C Items on PC are often 3EX on either console platform. As per the pay to win, it only looks that way to those with a mindset that allows for it as a possibility in the first place. To everyone else, it's just expensive as fuck. As far as the aura stackers go, however, I could not care less. If they wish to invest the time and expense into the build, let them. The game is supposedly designed in a way that allows for the freedom of creation, regardless of the result. Success or failure, that does not matter. Cheap or expensive, who gives a shit? It all comes down to one thing. Are they having fun? ...narf Last edited by SqueakyToyOfTerror#0940 on Nov 30, 2020, 7:11:59 PM
|
![]() |
what they should nerf are the alt quality gems that enable aura stacking to be this OP. 100% penetration from 2 gems that already give u infinite resists is not ok. also 10x your elemental HP from divergent determination + transcendence is also kinda not ok
|
![]() |
"Transcendence is a bit useless without aura stacking. |
![]() |
you can tell they were a bit timid about introducing another timeless jewel keystone that was defensively OP, transcendence is usable without aura stacking but its got pretty niche requirements.
That might be OK but I suspect its a bit too cautious, its broken on aura stackers though so it isn't much of a defence. Hopefully they will adjust it, i'd use it in its current form but only on strange builds running +max res or a loreweave. |
![]() |
" Even without Aura Effect you can make this work with a pathfinder template build. The reason is Jade Flask and Granite Flask provide both 3000 armour each with Iron Reflexes and on top comes 100% increased armour/evasion plus 50% flask effect from pathfinder plus skill nodes. Its already enough to make Transcendence a broken Keystone especially since the order in which armour applies with Transcendence is changed compared to normal armour calculation making Transcendence not just potent but simply broken by design. Ordinary armour formular calculation applies BEFORE flat physical damage reductions from endurance charges (or other reductions in that damage taken layer). Armour formular calculation with Transcendence applies AFTER flat damage reduction from resistance. So in worst case only 30% of the damage have to go through the shitty armour formular and get downscaled. Actually its a fix that ordinary armour calculation should get making armour more meaningful and nerfing armour and evasion flasks from 3000 to 500 in the process. Last edited by zzang#1847 on Dec 2, 2020, 7:19:17 AM
|
![]() |
"Yes, but what about the physical damage? Just Taste of Hate + 15% pdr flask, multiplied with whatever increased flask effect? Is this enough? Also, let's not forget about the "-5% max resists" downside of Transcendence, which is quite huge. If they go for the traditional "getting one shot once every few maps", they can just as well skip investing in transcendence setup. Last edited by 6_din_49#4066 on Dec 2, 2020, 7:45:55 AM
|
![]() |
" The -5% resist downside is not huge at all when its possible to generate 50k-100k armour out of thin air. For physical damage reduction personally i run 100% physical damage taken as elemental damage thats just one option. With aura stacking it becomes absurd because damage reduction is built into guardian ascendancy node scaling per aura and scaling additionally with aura effect reaching 90% physical damage reduction isnt far from reality. There is another setup that uses gear with physical damage reduction up to 80% flat if you want i can link the build to you later as not at home currently. |
![]() |
see zzang is talking about the edge cases I was referring to, I think its probably OK as a keystone - if you have something specific in mind you can use it to some effect but you have to adjust your build to accomodate it I think thats a fine tradeoff.
It isn't if you still have 90% PDR and 300k armour though :p |
![]() |