Aura Stacking Might Be Broken

GGG put a limit of a maximum of 2 large cluster would solve these "problems"?
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Anton__Chigur wrote:
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SellingmySoul wrote:
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Vindicit wrote:
Theres nothing really wrong with aura stacking. Its very hard to do and extremely expensive. Theres nothing more expensive in the game right now. Fundamentally its working as intended but reduced mana reservation is the issue.... if there really is an issue.



Supply and Demand my friend... Everyone wants to be an aura stacker so those items can be and will be sold for much much more. If you don't think its stupidly OP atm then you are either playing one or have't seen one basically face tank Sirus8 solo. It does cost a lot to gear, but like I said thats mainly because a lot of people are playing it atm. %90 resistances %90 phys mit and all the other aura perks and the super high DPS in one package. If GGG doesn't change some of that I will be enormously surprised!


It absolutely does not face tank Sirius A8. Thats a lie.


Well my eyes are liars then, because i"ve seen it up close and personal.
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Alkatraz_BR wrote:
GGG put a limit of a maximum of 2 large cluster would solve these "problems"?


They just have to be consistent with node values, Aura effect and reduced reserve are limited and very expensive on the passive tree but much cheaper on cluster jewels. Realistically reduced reserve is the real culprit because # of auras is a more multiplier on aura effectiveness really.

Looking at the numbers though there is 69% aura effect on the tree but it takes about 60-70 passives to get that value (using a scion). With a cluster jewel it takes 33 to get 70% and that's using bad 6 passives without notables.

Its simply too efficient all round, it isn't like you need an 84 jewel you lose 3-5% effectiveness for not using 84s thats all.

If all cluster jewels got the same value attributed to them we'd use them instead of the tree, like all trees would be path towards the closest viable cluster slot and put one in. Personally I like the idea of being able to juice one aura up but it falls over when your juicing up every aura simultaneously.
I have a hard time accepting aurastacker as a genuine 'build'. When you think of a build, you think of the main skill and synergies of building around it. Aurastacker is simply you are OP, you can slap on any skill and win, which is why they use Spark, only thing that matters at that point is how efficient it is if DPS is no longer relevant.
To add to that, it only really enters stage of existance when you have a really specific setup of niche items. It's just breaking the game's systems, the build.

It's a signal that the aura/reservation system needs a rework.
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phosTR wrote:
I really would like to understand how the flying F do people LIKE and ASK for nerfs in a ARPG where 95% of the playerbase plays alone. Why do you care about some builds being better than others (and a build that it is expensive af in the first place)? What do you gain by asking for nerfs? How does it affect you in any way? Just thinking about that GGG will nerf this and ruin the build that was expensive AF for me to get the gear (hell, is not even 100% yet) makes me sick.

You want more tactical or slow gameplay? Go play Chess Online, go play a RTS, idk, something else. Why cry that the game has builds that can make you character clear screens of monsters in seconds? THAT'S THE FUCKING POINT OF AN ARPG, to make the character strong so you can kill stuff more easily/fast and acquire loot. WTH? Is this Bizarro world?
LMAO, it feels just like those people i saw getting mad that you had extremely limited STASH TABS in Diablo 3. Everytime i made a topic to discuss why the lack of stash space was bad, i got people MAD and defending lack of STASH SPACE in a LOOT DRIVEN GAME. I mean, wtf?!

"B-but everything is too easy! I wann spend 10 minutes whacking Sirus in the face with my wet noodle to feel that the fight was hard!!1!"

First of all, this hardon with "EVERYTHNG MUST BE SUPER HARD" is annoying. Go play a fighting game or Super Meat Boy or Dark Souls or better, Ninja Gaiden if you want hard video games. Second of all, you wanna hard content? Play without gloves or without a body armour, or better yet, GO PLAY HARDCORE!

"Muh balance". This is not a fucking MMO (even though it wants to be most of the time). Balance for what? You already don't have a lot of builds that can actually do ALL the content in the game, so don't start with this balance BS for builds.


When OP builds exist, they can farm contents that are excessively rewarding and subsequently devalue big majority of drops that your average joe ends up having harder time to make money. That's the nature of player driven economy in PoE, and that's why there's a need for balance. You can't just say well PoE is mostly played by people alone and it's not an MMO needs don't care about balance at all.
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NexiieQT wrote:
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phosTR wrote:
I really would like to understand how the flying F do people LIKE and ASK for nerfs in a ARPG where 95% of the playerbase plays alone. Why do you care about some builds being better than others (and a build that it is expensive af in the first place)? What do you gain by asking for nerfs? How does it affect you in any way? Just thinking about that GGG will nerf this and ruin the build that was expensive AF for me to get the gear (hell, is not even 100% yet) makes me sick.

You want more tactical or slow gameplay? Go play Chess Online, go play a RTS, idk, something else. Why cry that the game has builds that can make you character clear screens of monsters in seconds? THAT'S THE FUCKING POINT OF AN ARPG, to make the character strong so you can kill stuff more easily/fast and acquire loot. WTH? Is this Bizarro world?
LMAO, it feels just like those people i saw getting mad that you had extremely limited STASH TABS in Diablo 3. Everytime i made a topic to discuss why the lack of stash space was bad, i got people MAD and defending lack of STASH SPACE in a LOOT DRIVEN GAME. I mean, wtf?!

"B-but everything is too easy! I wann spend 10 minutes whacking Sirus in the face with my wet noodle to feel that the fight was hard!!1!"

First of all, this hardon with "EVERYTHNG MUST BE SUPER HARD" is annoying. Go play a fighting game or Super Meat Boy or Dark Souls or better, Ninja Gaiden if you want hard video games. Second of all, you wanna hard content? Play without gloves or without a body armour, or better yet, GO PLAY HARDCORE!

"Muh balance". This is not a fucking MMO (even though it wants to be most of the time). Balance for what? You already don't have a lot of builds that can actually do ALL the content in the game, so don't start with this balance BS for builds.


When OP builds exist, they can farm contents that are excessively rewarding and subsequently devalue big majority of drops that your average joe ends up having harder time to make money. That's the nature of player driven economy in PoE, and that's why there's a need for balance. You can't just say well PoE is mostly played by people alone and it's not an MMO needs don't care about balance at all.


Finally someone who understands basic economics and the competitive nature of any free economy.

Like I've said earlier in this thread, the only people who are defending Aurastacker imbalanceness is most likely the people who are BENEFITTING from them economically, while screwing everyone else who doesn't play the FOTM Metacucking build.

There's literally no reason for PoE characters to get stronger after a certain threshhold, say beating Sirus 8, doing 400-500 depth delve, otherwise than farming stronger content that are 10-50 times more rewarding (juiced delirius 100%, deep delve, heist..etc) than lower contents, while being time efficient, and any other builds out there are far far way from Aurastackers at that.

In conclusion, anyone playing Aurastackers are unknowingly screwing someone else playing other off meta builds, if this keeps on being allowed, 1-2 league down the line, everyone will HAVE to play aurastackers or shoot themselves in the foot economically wise. And as we all know, some may pretend to not understand this, but the economy is 99% of this game, you can theorycraft or be creative with your build all you want, but if you don't have the actualy currency to fund it, it's nothing.

Do you really want to see the day Poe.ninja shows that 80% of players are playing the same exact Spark Aurastacker build? Is this healthy for the game?
Last edited by nagisanzeninz#3227 on Nov 27, 2020, 11:23:32 PM
Big nerf is coming.

Enjoy the last league of aura stacking :)
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nagisanzeninz wrote:


Finally someone who understands basic economics and the competitive nature of any free economy.

Like I've said earlier in this thread, the only people who are defending CURRENT META BULD imbalanceness is most likely the people who are BENEFITTING from them economically, while screwing everyone else who doesn't play the CURRENT META BULD build.

There's literally no reason for PoE characters to get stronger after a certain threshhold, say beating Sirus 8, doing 400-500 depth delve, otherwise than farming stronger content that are 10-50 times more rewarding (juiced delirius 100%, deep delve, heist..etc) than lower contents, while being time efficient, and any other builds out there are far far way from CURRENT META BULD at that.

In conclusion, anyone playing CURRENT META BULD are unknowingly screwing someone else playing other off meta builds, if this keeps on being allowed, 1-2 league down the line, everyone will HAVE to play CURRENT META BULD or shoot themselves in the foot economically wise.

Do you really want to see the day Poe.ninja shows that 80% of players are playing the same exact CURRENT META BULD build? Is this healthy for the game?



This is how we got here, people complain about CURRENT META BULD, so GGG comes in and nerfes the shit out of CURRENT META BULD. Another META BULD pops up the next league that is way better at the current meta content. Players again get jealous and salty someone else has a better build than them, and feel like they're forced to play that build, because they don't know how to make their own build or benefit from trade otherwise. The complains start again.

Little do they know that build does in fact not matter at all in economical dominance. It's possible to flip or craft and make more currency than any single guy who farms the hardest content in the game.

But yeah, please cry more. Next league there will be another CURRENT META BULD, so the cycle continues and people can blame their own bad build or lack of knowledge about how to make currency on something.



Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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impulze3 wrote:



This is how we got here, people complain about CURRENT META BULD, so GGG comes in and nerfes the shit out of CURRENT META BULD. Another META BULD pops up the next league that is way better at the current meta content. Players again get jealous and salty someone else has a better build than them, and feel like they're forced to play that build, because they don't know how to make their own build or benefit from trade otherwise. The complains start again.

Little do they know that build does in fact not matter at all in economical dominance. It's possible to flip or craft and make more currency than any single guy who farms the hardest content in the game.

But yeah, please cry more. Next league there will be another CURRENT META BULD, so the cycle continues and people can blame their own bad build or lack of knowledge about how to make currency on something.





You're the one crying because your overpowered crutch build is about to get dumpstered.
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emulatin wrote:

You're the one crying because your overpowered crutch build is about to get dumpstered.


You didn't even read what i wrote. Next league there is going to be another meta build, casuals are gonna be upsetti spaghetti and cry for nerfs. People like you contribute nothing to the solution, you dont even see the problem.

You're just asking for symptoms of a structural problem to be suppressed.

Continue the cycle of meta build, outcry, nerfs, new meta build gets popular, new outcry, new nerfs. Repeat.

Even if they nerfed every strong build and introduce true equality by making all builds exactly equal in power, only autoattack and every passive skill gives all stats, every ascendancy the same. Better players will still make more currency, get better gear and at the end dominate the economy. And people like you will cry about it.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915

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