Please, introduce Awakening levels beyond A8 to challenge uber-builds (e.g. >200M DPS)
" Man, I killed Sirus A8 with warchief totem without impale, I had that 20 minutes fight dodging his attacks. I just want to see what the crasiest build ever made can do. Regarding floats and ints. What is the problem to recompile everything to 64 bit? Why 32 bit app? I do not think this could ever be a fundamental problem, as 64 bit processor instructions + vector instructions are long ago implemented and modern compilers do all microoptimization work for you. Modern applications (especially web) are slow not because of math, but becaus of deep nesting of frameworks upon frameworks, causeing insne memory wasting like tab in browser consuming 250 MBytes (crazy!) just to disp There once was an exile who found a map of infinite doctors. Last edited by Programysh#7356 on Nov 5, 2020, 3:17:02 PM
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" The only thing I can think of is maybe it's too much of a pain in the ass to migrate it to 64 bit. Sometimes it's easy to recompile an app to 64 bit, but I worked with some codebases that took almost forever to migrate. The problem I had was when there were package dependencies that were compiled as 32 bit libraries and were written internally by some other team but that team doesn't even exist anymore because the lib is that old, and there were like a dozen of these packages with the same problem, having to go back and recompile every one of them as a 64bit lib etc. Poe is only a 10 year old game though so it probably doesn't have this problem. The issue I'm talking about is when the code is decades old. Either way I do think poe could have started out as 64 bit in the first place. |
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OR here's a thought, how about they balance the game such that 200million isn't remotely possible? I know crazy right?
The problem with them allowing anything greater than about 20million damage is that a lot of stuff in POE can't reach 1million damage without investment that is ludicrous (mirror tier stuff, hundreds of exalts) and even when those skills are doing OKAYISH damage they still suffer from various mechanical deficits that make them almost unplayable or simply a BAD IDEA TO PLAY COMPARED TO SIMILAR BUT BETTER MECHANICAL SKILLS. GGG needs to compress the scaling in the game to be less exponential, right now the most eHP rich builds, that can also afford defensive layers and have easy access to the best defenses, have the most ludicrous dps. an 8k eHP witch that has max block and ~300 life gained on block SHOULD NOT ALSO HAVE 200million DPS SPECTRES... that ALSO CLEAR OFFSCREEN. A 35,000 ES managuardian should NOT HAVE 7million RF DPS "no buttons needed" nor should there be 8k ES 5000 ES regen Aura Effect stackers with 90 all max res and capped (90%) physical mitigation with flasks off!. Meanwhile some poor dope playing a Slayer thinks he has it good with 6k life and 1million Heavy Strike DPS that clears a pack per attack but only because of Heralds or Explody chest.. Getting oneshot randomly because A. leech wasn't up between every pack any more since they nerfed the duration, and he just picked up some loot. Heaven forbid a 6k life melee that does 1 million dps have less than a "get fucked" experience playing the game compared to a 200million dmg summoner or golem build that has both MORE HEALTH AND MORE DEFENSES. Ofc he also has to get close to monsters to attack as a counterbalance to all that sexy 6k life and amazing 1m DPS and 1/10th the clear speed, and 1/200th the boss DPS... Yeah so GGG hasn't got a single clue what their own game plays like any more, and I think this needs to stop: we need to inform them how out of touch they are. GGG needs to have a open comprehensive review of their own game as told to them by the people WHO ACTUALLY PLAY IT. Start with nerfing the living piss out of all spectres, and all summons, Elemental Hit bows (55million dps), Toxic rain Mines (88million DPS) and most other mines as well. Golems (100+ million DPS) 25,000-43,000 ES managuardians (youtube it if you doubt me), 90% phys mit (ZERO ARMOR) and all 90's Aura Stackers with 8k ES and 5-6k regen... GGG needs to just ask here and let the community compile a list of the absurdly broken shit they are completely unaware of. Be humble, stop pretending to know whats going on while nerfing static strike... Actions show us the truth. No game dev that has their finger on the pulse of their game nerfs Cyclone and Static Strike and Molten strike doing 9million dps with 6k ehp when the above absurdity is IN THE META FOR MULTIPLE LEAGUES AND EVEN YEARS OF TIME. WE DO NOT NEED A9 or A10 awakeners we need a sanely rebalanced game. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Nov 5, 2020, 7:56:20 PM
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There once was a build with total immunity to any kind of damage: CI for chaos, permanent immortal call for physical damage immune, and flasks granting 100% immune to anything. GGG nerf that by capping resistances at 90%, modifying flasks mechanics, etc.
There once was an exile who found a map of infinite doctors.
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Posters here "suggesting" to nerf the players.
Why not question their design choices? like map mods, league mods, how everything scales up to stupidity? of course everyone will pick up big numbers and never die. In this game if you go too defensive you will end up investing obscene amounts of currency for offense and even so, you will still get 2 shotted in 0.1 second. If this is the talk about delirium and clusters then at this point either legacy delirium or nerf them further to oblivion and make the league obsolete.. like ALL past leagues.. (legion, blight to name a few) While legion jewels were good in paper the fact that there's so many damn seeds in order to get one something useful and sell it for high amounts of currency was extremely hard. It's a "bit" lame that most of the community gets happy when things get nerfed but then later down the line also dislikes to get 2 shotted in 0.1 seconds. I havent seen a single manifesto without constant nerfs to everything that was current. Whatever is current now will be nerfed to make room for the next fotm thing. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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" This guy know what is going on when he talks about balance for sure and i agree. The broken game state always boils down to a few factors: - Aura effect Stacking - Reduced % Mana Reservation and how it is additive possible going down to 0% for Aura reservation. - Intelligence Stacking for 2% global Energy Shield per 10 Intelligence builds have 3500+ Intelligence - Flasks (and their base stats) in combination with Flask Effect/Duration and Pathfinder - All Forms of summons (Golems and Spectres in particular) - Mines - Headhunter - Transcendense Keybode The game devs can only restore the Integrity of Path of Exile by nerfing the "living piss" out of the bullshit builds that abuse the above mentioned for immortality with bajillions of dps at the same time. Last edited by zzang#1847 on Nov 6, 2020, 5:54:21 AM
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" yep, this is the list. i would add few more strong keystones but nothing even matches the idiotic Transcedence (it might have been good without Replica items.. because you cannot get even 10% of that AR using 'regular' means) this list is YEARS old. '%effect stacking' has been a problem even in closed beta (Inner Conviction notable) - GGG nerfed the sh.. out of it (removed it entirely) but now we are miles further than that puny 10% increased buff effect auras - there are like 20 auras in the game, every single one of them is strong enough to warrant a space on your 'mana bar'. most builds are perfectly happy using 2-3 of these. and then you have a build that can use all 20. like WTF? and then you get '%aura effect' to make it all simply dumb. it is no longer strong.. it is like bringing main battle tanks to a medieval melee combat game and pretending it is cool idea. sorry, just no couple all that with boss/encounter design that kills you instantly if you decide to stop for more than .5second. 'no enter degen zones' and 'pseudo-telegraphed' burst damage in 10s of thousands is the name of this game now. GGG creates these encounters to challenge BS builds.. normal builds wont even get there to see ghosted T16 100% deli Kosis. and you need a serious build to beat him. but why worry if you can simply pick one of the items from the list above and ignore most dangers just because? |
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I like how the hivemind is gathering..
"yes this is it" "yes this is what is "correct" " Sure, it's only the mods you have issues with the ones "correct" I guess. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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" They are correct though. Overpowered players are dealt with overpowered enemies in TencentGGG's stance... Anyone should have observed by now that TencentGGG forgot to add the REQUIRED soft/hard caps to damage scaling, "because reasons", and simply fights fire with gasoline since 1.4.0-2.0 (they add power creep to fight the "FOTM METAS"). Those might not be the "big offenders" if you take them separate, but simply combo EHP with damage with clear speed and add IMMORTALITY to the mix to really break PoE... Since TencentGGG never could be trusted to "properly" scale additive and multiplicative damage multipliers in a "sane" way, why did no one expected bazillions of DPS to feel broken, and also highlight that same kind of scaling can be applied to other various mechanics and interactions? The only solution to make PoE a BETTER GAME is to actually BALANCE IT. We will see their attempt with PoE 2, as that would "clean the slate" enough for such a change, but I wouldn't expect too drastic measures, because "no one would play the game if sane limits would be introduced" according to TencentGGG's own fears... We sadly all know how their endeavors into making melee "great again" went, so don't have your hopes up... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Nov 6, 2020, 10:24:46 AM
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" No they are not. They are pretending that you need mirror tier to reach 1 mil dps and compare top tier summoners to 2-link heavy strike slayers and somehow suggest that it affects their experience. This is so far out of reality. This league has been the easiest and cheapest there ever was. Simply because power creep doesn't only affect mirror tier stuff. They are activeley trying to be bad. I mean Flasks, headhunter, Elemental Hit, int stacking, transcence Keystone which isn't even the build enabler? These are some their examples? They are definitely not "on the pulse of the game". I mean, if their argument wasn't based on false claims and twists, one could argue how much power should one get regarding ivnestment. [Removed by Support] is concerning in context of the content, but those guys are just wrong, factually wrong. Last edited by JC_GGG#0000 on Nov 6, 2020, 11:00:20 AM
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