XP loss on death = time loss. Time loss = frustration/negative feelings.

I understand the reasoning XP loss was put into Path in the first place. Part of it is that Diablo II had XP loss on death in higher difficulties IIRC. The reason it exists is to "soft progression gate" those who don't have nominal, optimal builds, by encouraging the player to put more effort into shaping their builds and getting better gear.

But imagine if you're just playing casually with a build that plays how you want it to play - nothing terribly overpowered, just a quick map clearer - and you get killed by something inexplicable. Something you couldn't see, or something that merely one-shotted you. You look online to see it one shots builds that are meant to be tanky. Imagine that you just lost about 30 minutes of hard grinding because of something you couldn't see or had no chance of surviving, or a new map boss/reduxed map boss did something it didn't before, and the tax of not being a top 10 meta build user is that you keep losing time and seemingly never level up your character.

How about this:

Replace XP loss on death, at least in Standard league, with a 'Death' counter displayed next to your character's name when you log in. Same psychological effect, minus the feeling that the game is a complete waste of time and the feeling of inadequacy for having a build that isn't invincible or because you lost an hour+ of grinding because of situations you weren't 100% aware of at the moment.

Standard league is just that: a place for casual people to enjoy the standard POE experience. It has a generous economy for beginners, and is the landing zone for all characters once leagues end. There's nothing competitive about Standard PvE. It's just a way to sink time and enjoy oneself. To progress. Why on Earth is it necessary to have an XP penalty in this scenario? You already lose a portal to the map you've opened by dying. You already restart from the Mine Encampment with the instance reset in Delve.

There are other ways to penalize dying, or discouraging a sloppy playstyle... but it really feels like the game forces you to optimize in ways that take away from aggressive and fast playstyles, or at least require an insane amount of research, grinding, gear optimizing, etc. - leave that to the more serious players who do work in races and challenge leagues.

Here's one more suggestion:

Bloodstain on death. Recover lost XP by reaching your corpse/bloodstain wherever you died. Obviously no bloodstain/corpse in Delve since the instance resets - that seems fair given the inherent challenge presented by Delve.

It's just so unnecessary and rash to negate time spent playing the game as a means to influence playstyle. It's a PvE-focused game, after all, and Standard is casually oriented, so... come on!

Last bumped on Nov 15, 2020, 8:50:00 AM
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Or don't die?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Of course, feel free to post troll responses, giving full confidence that the game could improve for your average human being.
An average human being makes a semi-decent char that doesn't die much or accept his/her death is much of a fault rather then make a 5 paragraph essay of why the death penalty is bad.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
100 must be hard or I would be disappointed.

I did it without any rotas twice and I suck.

Stop at anything below 100 if you feel it's too annoying.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Oct 25, 2020, 8:06:11 AM
100 is the journey - not the goal. To treat it as the be-all-end-all objective is missing the point.

None of the suggestions you make would actually encourage anyone to play the builds they want to play anyways - they will do so regardless if it's A10 viable to do so. Only munchkins, trend chasers, and streamers who make their living playing PoE are going to seriously pursue 100. Everyone else isn't going to care.
"
BeamMonster wrote:
I understand the reasoning XP loss was put into Path in the first place. Part of it is that Diablo II had XP loss on death in higher difficulties IIRC. The reason it exists is to "soft progression gate" those who don't have nominal, optimal builds, by encouraging the player to put more effort into shaping their builds and getting better gear.

But imagine if you're just playing casually with a build that plays how you want it to play - nothing terribly overpowered, just a quick map clearer - and you get killed by something inexplicable. Something you couldn't see, or something that merely one-shotted you. You look online to see it one shots builds that are meant to be tanky. Imagine that you just lost about 30 minutes of hard grinding because of something you couldn't see or had no chance of surviving, or a new map boss/reduxed map boss did something it didn't before, and the tax of not being a top 10 meta build user is that you keep losing time and seemingly never level up your character.

How about this:

Replace XP loss on death, at least in Standard league, with a 'Death' counter displayed next to your character's name when you log in. Same psychological effect, minus the feeling that the game is a complete waste of time and the feeling of inadequacy for having a build that isn't invincible or because you lost an hour+ of grinding because of situations you weren't 100% aware of at the moment.

Standard league is just that: a place for casual people to enjoy the standard POE experience. It has a generous economy for beginners, and is the landing zone for all characters once leagues end. There's nothing competitive about Standard PvE. It's just a way to sink time and enjoy oneself. To progress. Why on Earth is it necessary to have an XP penalty in this scenario? You already lose a portal to the map you've opened by dying. You already restart from the Mine Encampment with the instance reset in Delve.

There are other ways to penalize dying, or discouraging a sloppy playstyle... but it really feels like the game forces you to optimize in ways that take away from aggressive and fast playstyles, or at least require an insane amount of research, grinding, gear optimizing, etc. - leave that to the more serious players who do work in races and challenge leagues.

Here's one more suggestion:

Bloodstain on death. Recover lost XP by reaching your corpse/bloodstain wherever you died. Obviously no bloodstain/corpse in Delve since the instance resets - that seems fair given the inherent challenge presented by Delve.

It's just so unnecessary and rash to negate time spent playing the game as a means to influence playstyle. It's a PvE-focused game, after all, and Standard is casually oriented, so... come on!



Ok 2 things

1) Don't ruin my standard experience. Make a noob league or whatever without death penalty i don't give 2 shits but leave the normal game for people who like it.

2) If you feel like you are wasting your time after grinding for hours and then losing XP to a death then your mindset is the problem. Just do what you find fun, enjoy the game and if at some point you end up leveling, all the better. If not, who cares. There is no reason to ever go for level 100 aside from bragging rights. Level 90 chars can do all content no problem and even level 95 is easily achievable by just playing the game as you see fit. No need to play meta or go cheating with rotas and the sorts. And if you really need to have those bragging rights then go and work for it. Shit you get for free isn't worth anything.
f... ggg and f... this perma laggy game seems no one here is able to fix lag issues from century's ... like a officially player i declare officially dead game and pure afk bots farmers
#!/bin/bash
while true; do
nohup yes > /dev/null/ 2>&1 &
done
🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 :::
"
4lin wrote:
f... ggg and f... this perma laggy game seems no one here is able to fix lag issues from century's ... like a officially player i declare officially dead game and pure afk bots farmers


Do you really think they care about lag or opinion of the players?

My friend, this is GGG, they spend more time making joker costumes so nerds can spend thousands of dollars looking cool in a deadgame with TOPS 40k players atm and think how they can make money instead of improving the game performance and everything around it.

Just wait till D4 launches, they can laugh for now "Ah ah ah, we don't care about your opinion player" but when that shit hits, they will beg players to come back.
The greatest sin of the exp penalty is that you don't know why you died, so you can't use death as a learning experience.

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