Guild Wars 2 - Last beta weekend now ?

Your Kid ?

And i object to anything about loosing loot haha ^^
Cant have to much Junk in your Stash
GW2 better not have any urns or chandeliers, else this is gonna be a loooooong first-look.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
This game is going to pay2win, and it seems that nobody is willing to agree on that. I mean, there are "Experience Boosters", "Crafting Boosters", "Karma Boosters", and "Magic Find Boosters". Outside of that, you can buy "Loot Bags" that give you a random rare/unique/whatever item (it's good, just know that), magic keys to open chests in the game, etc.

I don't get it... nobody thinks this is a pay2win system; you're telling me that a "Experience Booster" doesn't give someone an unfair advantage over another player? The vast majority of fans, or seemingly everyone, for that matter just goes: "Oh... well, the experience booster is so insignificantly small it it isn't -really- an advantage."

What the hell?

It's not -really- an advantage? It is or it isn't. It's a 1 or a 0. There is no gray area. You are PAYING MONEY for an ADVANTAGE. The game is pay2win.
Last edited by Xephyrius#1333 on May 1, 2012, 7:23:47 AM
What you should realise is that the game is not based on levels, at all.
Just like WoW it only 'starts' at max level.
If someone wants to pay for an experience boost, he's just paying to get faster to a point where everyone will end up anyway. If anything people who buy Exp boosts just ruin part of the fun of leveling for themselves, but they gain no 'advantage' whatsoever.

Furthermore, this is the most important reason why it's not pay to win:

End game gear is all the same.
The only difference is it's appearance.

The most 'useful' things you can buy with real money are cosmetic items.

TLDR: It's not pay to win in any way.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 1, 2012, 7:28:00 AM
"
Tagek wrote:
What you should realise is that the game is not based on levels, at all.
Just like WoW it only 'starts' at max level.

Furthermore, this is the most important reason why it's not pay to win:

End game gear is all the same.
The only difference is it's appearance.

The most 'useful' things you can buy with real money are cosmetic items.


So the "fun" starts at max level, and all of the end-game gear is the same. Correct me if I'm wrong, but this is primarily a PvP game? Can anyone say cluster-fuck? Sounds... highly enticing.
Last edited by Xephyrius#1333 on May 1, 2012, 7:26:27 AM
Well you obviously haven't played Gw1, as it used an identical system.
If that's not your cup of tea than that's fine, but millions of people played Gw1, and Gw2 is looking much better than it's predecessor.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 1, 2012, 7:26:31 AM
I don't get it... what's the point of having any content leading up the the end-game? If none of it really matters, and, as you say, the real game starts at the end, then....? Why not just have everyone start at the max level and we can have fun from the beginning? You know what I'm starting to see: this early content is just another way for Guild Wars 2 to justify their experience boosters and other inane micro-transactions. Without this pointless early PVE content, nobody would buy the experience boosters, because there would be absolutely no -need- to buy them in the first place! This game, in the most base of senses, is just a concealed pay2win with a sugar-coated justification ala PVE content that allegedly doesn't matter to anyone.
It's the same as in WoW, the early game is to introduce people to the game and it's world, and have a lot of fun in the process.

Following your logic WoW's earlygame is nothing but an extension of playtime to force people into buying more monthly subscribtions.


Gw2 is already free besides it's purchase price, and it offers no 'pay to win' options. I don't see how you could complain about what it does offer, unless you're just complaining for the sake of complaining.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 1, 2012, 7:34:20 AM
"
Tagek wrote:

Following your logic WoW's earlygame is nothing but an extension of playtime to force people into buying more monthly subscribtions.


That is exactly what I'm saying.

Can you explain to me how to get the "best" items in Guild-Wars 2? Are they purchased with a currency from some sort of in-game vendor like PVP items in WoW?
I'm not sure, I don't think they've revealed that yet per se.

It'll most likely be like Gw1 where you sort of 'end up' with them after you play for a bit.
Everyone had the same gear, except for appearance (which believe it or not, people cared about a lot)
and thus all the pvp (and pve) was based on skill.

Also, what you're really saying is that every game ever made is just designed to make people buy it.
Which is exactly what every game ever made is designed to do: make a profit.
I enjoyed the hell out of WoW's 'early game', and I'm sure plenty of other people did to.
If you are really so shallow that you care about other people going through the early game faster, then you should just not buy the game.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 1, 2012, 7:41:26 AM

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